October 9, 2014
accept, accept4 - accept a connection on a socket
.In sys/socket.h int
accept int s struct sockaddr * restrict addr socklen_t * restrict addrlenint
accept4 int s struct sockaddr * restrict addr socklen_t * restrict addrlen int flags
The argument s is a socket that has been created with socket(2), bound to an address with bind(2), and is listening for connections after a listen(2). The
acceptsystem call extracts the first connection request on the queue of pending connections, creates a new socket, and allocates a new file descriptor for the socket which inherits the state of the
O_ASYNCproperties and the destination of
SIGURGsignals from the original socket s.
accept4system call is similar, but the
O_NONBLOCKproperty of the new socket is instead determined by the
SOCK_NONBLOCKflag in the flags argument, the
O_ASYNCproperty is cleared, the signal destination is cleared and the close-on-exec flag on the new file descriptor can be set via the
SOCK_CLOEXECflag in the flags argument.
If no pending connections are present on the queue, and the original socket is not marked as non-blocking,
acceptblocks the caller until a connection is present. If the original socket is marked non-blocking and no pending connections are present on the queue,
acceptreturns an error as described below. The accepted socket may not be used to accept more connections. The original socket s remains open.
The argument addr is a result argument that is filled-in with the address of the connecting entity, as known to the communications layer. The exact format of the addr argument is determined by the domain in which the communication is occurring. A null pointer may be specified for addr if the address information is not desired; in this case, addrlen is not used and should also be null. Otherwise, the addrlen argument is a value-result argument; it should initially contain the amount of space pointed to by addr; on return it will contain the actual length (in bytes) of the address returned. This call is used with connection-based socket types, currently with
It is possible to select(2) a socket for the purposes of doing an
acceptby selecting it for read.
For certain protocols which require an explicit confirmation, such as ISO or DATAKIT,
acceptcan be thought of as merely dequeueing the next connection request and not implying confirmation. Confirmation can be implied by a normal read or write on the new file descriptor, and rejection can be implied by closing the new socket.
For some applications, performance may be enhanced by using an accept_filter(9) to pre-process incoming connections.
accept, portable programs should not rely on the
O_ASYNCproperties and the signal destination being inherited, but should set them explicitly using fcntl(2);
accept4sets these properties consistently, but may not be fully portable across Unix platforms.
These calls return -1 on error. If they succeed, they return a non-negative integer that is a descriptor for the accepted socket.
accept4system calls will fail if:
|The descriptor is invalid.|
|The per-process descriptor table is full.|
|The system file table is full.|
|The descriptor references a file, not a socket.|
|listen(2) has not been called on the socket descriptor.|
|The addr argument is not in a writable part of the user address space.|
|The socket is marked non-blocking and no connections are present to be accepted.|
|A connection arrived, but it was closed while waiting on the listen queue.|
accept4system call will also fail if:
|The flags argument is invalid.|
acceptsystem call appeared in BSD 4.2 .
.Fx 10.0 .
accept4system call appeared in
.Fx 10.0 .