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version 6.0
8 Feb 2019
Aliases: normalized(3), normalized(3)


NVIDIA CUDA development files


NVIDIA's GPU programming toolkit


textureReference -


Data Fields

enum cudaTextureAddressMode addressMode [3]
struct cudaChannelFormatDesc channelDesc
enum cudaTextureFilterMode filterMode
unsigned int maxAnisotropy
float maxMipmapLevelClamp
float minMipmapLevelClamp
enum cudaTextureFilterMode mipmapFilterMode
float mipmapLevelBias
int normalized

Detailed Description

CUDA texture reference

Field Documentation

enum cudaTextureAddressMode textureReference::addressMode[3]

Texture address mode for up to 3 dimensions

struct cudaChannelFormatDesc textureReference::channelDesc [read]

Channel descriptor for the texture reference

enum cudaTextureFilterMode textureReference::filterMode

Texture filter mode

unsigned int textureReference::maxAnisotropy

Limit to the anisotropy ratio

float textureReference::maxMipmapLevelClamp

Upper end of the mipmap level range to clamp access to

float textureReference::minMipmapLevelClamp

Lower end of the mipmap level range to clamp access to

enum cudaTextureFilterMode textureReference::mipmapFilterMode

Mipmap filter mode

float textureReference::mipmapLevelBias

Offset applied to the supplied mipmap level

int textureReference::normalized

Indicates whether texture reads are normalized or not


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