wesnoth
2018
wesnoth
fantasy turn-based strategy game - complete suite (metapackage)
wesnoth-data
A turn-based strategy game on a fantasy world (data files)
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wesnoth - é¦è¯ºä¹æï¼Battle for Wesnothï¼ï¼ä¸ä¸ªååå¶å¥å¹»çç¥æ¸¸æ
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wesnoth [é项] [æ°æ®è·¯å¾]
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é¦è¯ºä¹æï¼Battle for Wesnothï¼æ¯ä¸ä¸ªååå¶å¥å¹»çç¥æ¸¸æã
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é¡»åæ¥åºæ¨çé¨éçä¼å¿ï¼åæ¶é»æ¢æ¨ç对æè¿ä¹åãéçåä½è·å¾ç»éªï¼ä»ä»¬ä¼å¦ä¼æ°çæè½ï¼å徿´å¼ºå¤§ãä½¿ç¨æ¨çè¯è¨è¿è¡æ¸¸æï¼éè¿ä¸èªæçè®¡ç®æºå¯¹æå¯¹ææ¥æµè¯èªå·±çæè½ï¼å½ç¶ä¹å¯ä»¥å å
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--all-translations | |
卿¸¸æä¸çè¯è¨éæ©åè¡¨ä¸æ¾ç¤ºææç¿»è¯ï¼åªæè¿äºç¿»è¯è¢«è®¤ä¸ºä¸å¤å®æ´ï¼ä¹ä¸æ ·æ¾ç¤ºã | |
--bunzip2 infile.bz2 | |
è§£å缩åºä¸ºbzip2æ ¼å¼çæä»¶ï¼è§£åå廿.bz2åç¼ãæä»¶infile.bz2å°è¢«å é¤ã | |
--bzip2 infile | |
å°infileå缩为bzip2æ ¼å¼æä»¶ï¼æä»¶å为infile.bz2ãæä»¶infileå°è¢«å é¤ã | |
-c[id_campaign], --campaign[=id_campaign] | |
ç´æ¥è¿å ¥ID为 id_campaign çæå½¹ãå¦ææ²¡ææå®IDï¼åä¼åºç°éæ©èåã | |
--campaign-difficulty[=difficulty] | |
æå®æå½¹çé¾åº¦ï¼ä»1å°è¯¥æå½¹çæå¤§é¾åº¦ï¼ãå¦ææ²¡ææå®ï¼åä¼åºç°æå½¹é¾åº¦éæ©çé¢ã | |
--campaign-scenario id_scenario | |
æå®æå½¹ä¸çåºæ¯IDãé»è®¤ä¸ºç¬¬ä¸å¹åºæ¯ã | |
--campaign-skip-story | |
å¨startäºä»¶æåè·³è¿[æ äº]ç»é¢åå¯¹è¯æ¡ã | |
--clock | å¢å ä¸ä¸ªéé¡¹ï¼æ¾ç¤ºä¸ä¸ªæ¶éï¼ç¨äºæµè¯ç»é¢ç»å¶è®¡æ¶å¨ã |
--config-dir name | |
å·²åºå¼ï¼è¯·ä½¿ç¨--userdata-dirã | |
--config-path | |
å·²åºå¼ï¼è¯·ä½¿ç¨--userdata-pathã | |
--core id_core | |
ä½¿ç¨æå®ID对åºçæ ¸å¿ä½ä¸ºåºè¯»åçæ ¸å¿ã | |
--data-dir directory | |
ä½¿ç¨æå®çç®å½ä½ä¸ºæ°æ®ç®å½ | |
--data-path | |
æå°æ°æ®ç®å½çè·¯å¾å¹¶éåºã | |
-d, --debug | |
卿¸¸æä¸å¯ç¨é¢å¤çå½ä»¤æ¨¡å¼é项ãï¼å ³äºå½ä»¤æ¨¡å¼çæ´å¤ä¿¡æ¯è¯·åé wiki页é¢ï¼http://www.wesnoth.org/wiki/CommandModeï¼ | |
--debug-lua | |
å¯ç¨ä¸äºLuaè°è¯æºå¶ | |
-D,--diff left-file right-file | |
diffs the two WML files; does not preprocess them first (to do that, run them through -p first). Outputs the diff as DiffWML on standard output or to the file indicated by --output. | |
-e[file], --editor[=file] | |
ç´æ¥å¯å¨æ¸¸æå ç½®çå°å¾ç¼è¾å¨ã妿æå®äºfileï¼åå -l --load.çä»·ã | |
--fps | å¨å±å¹çä¸è§æ¾ç¤ºæ¸¸æå½åçæ¯ç§å¸§æ°ï¼FPSï¼ã |
-f, --fullscreen | |
使ç¨å ¨å±æ¨¡å¼è¿è¡æ¸¸æã | |
--gunzip infile.gz | |
è§£å缩åºä¸ºgzipæ ¼å¼çæä»¶ï¼è§£åå廿.gzåç¼ãæä»¶infile.gzå°è¢«å é¤ã | |
--gzip infile | |
å°infileå缩为gzipæ ¼å¼æä»¶ï¼æä»¶å为infile.gzãæä»¶infileå°è¢«å é¤ã | |
-h, --help | 卿 åè¾åºä¸æ¾ç¤ºå½ä»¤è¡éé¡¹çæ¦è¿°ï¼å¹¶éåºã |
-l, --load file | |
仿 忏¸æåæ¡£ç®å½è¯»ååæ¡£ file ãå¦æä¸ -e æ --editor éé¡¹åæ¶ä½¿ç¨ï¼åå¯å¨å°å¾ç¼è¾å¨å¹¶æå¼æ¥èª file çå°å¾ã妿æ¯ä¸ä¸ªç®å½ï¼åç¼è¾å¨å¯å¨åèªå¨æå¼è¯»åå°å¾å¯¹è¯æ¡å¹¶å®ä½å°è¯¥ç®å½ã | |
-L, --language lang | |
卿¬æ¬¡æ¸¸ææé´ä½¿ç¨è¯è¨ lang ï¼ç¬¦å·ï¼ãä¾å¦ï¼ --language ang_GB@latin | |
--log-level=domain1,domain2,... | |
设置æ¥å¿åç严é度级å«ãallå¯ä»¥ç¨æ¥å¹é ä»»ææ¥å¿åãå¯éççº§å«æï¼errorï¼ warningï¼ infoï¼ debug, noneã坹大夿°æ¥å¿åèè¨ï¼é»è®¤æ¥å¿çº§å«æ¯warningï¼ä½deprecationçé»è®¤çº§å«æ¯noneï¼é¤éå-dé项并ç¨ã | |
--log-precise | |
卿¥å¿æä»¶ä¸æ¾ç¤ºæ´é«ç²¾åº¦çæ¶é´æ³ã | |
--log-strict | |
设置æ¥å¿è®°å½å¨çä¸¥æ ¼åº¦ç级ãè¥æä»»ä½ä¿¡æ¯è®°å ¥æ¤ççº§ææ´é«ç级æ¥å¿åï¼åä¸è®ºæµè¯ç»æå¦ä½ï¼åå æµè¯é½å°å¤±è´¥ãåªæå¨å -u å ±åä½¿ç¨æ¶æææä¹ã | |
--logdomains[=filter] | |
ååºæ¸¸æä¸å®ä¹çæ¥å¿åï¼å¦æä½¿ç¨äº filter ååªååºé¥±å«è¯¥åç¬¦ä¸²çæ¥å¿åï¼èåéåº | |
--max-fps fps | |
æ¸¸ææ¯ç§è½æ¾ç¤ºç帧æ°ï¼è¿ä¸ªå¼åºè¯¥å¨1å1000ä¹é´ï¼é»è®¤ä¸ºæ¾ç¤ºå¨çå·æ°çã | |
-m, --multiplayer | |
è¿è¡ä¸æ¬¡å¤äººæ¸¸æãææ´å¤é项å¯ä»¥ä¸ --multiplayer ä¸èµ·ä½¿ç¨ï¼è¯¦è§ä¸è¿°ã | |
--mp-test | è¯»åæµè¯ç¨å¤äººæ¸¸æåºæ¯ã |
--new-widgets | |
ç°å¨æä¸ä¸ªæ£å¨å¶ä½ä¸ççªå£é¨ä»¶å·¥å ·åºï¼æ¤é项å°å¯ç¨æ¤å·¥å ·åºãè¿ä¸ªå·¥å ·åºè¿å¤å¨å¾æ©æçè¯éªé¶æ®µï¼è¯·ä¸è¦åèµ·ç¼ºé·æ¥åï¼å ä¸ºå¤§å¤æ°ç¼ºé·æ¯å·²ç¥çãåºçä¸é¨å被认为æ¯ç¨³å®çï¼å³ä½¿ä¸ä½¿ç¨æ¬å¼å ³ä¹ä¼å¯ç¨ã | |
--nodelay | |
æ å»¶è¿å°è¿è¡æ¸¸æï¼ä»¥æ§è¡å¾ååºåæµè¯ãä½¿ç¨ --nogui æ¶ä¼èªå¨å¯ç¨æ¬é项ã | |
--noaddons | |
ç¦æ¢è¯»åç¨æ·éå ç»ä»¶ã | |
--nocache | |
ç¦æ¢å»ºç«æ¸¸ææ°æ®çç¼åã | |
--nogui | è¿è¡æ¸¸æï¼ä½ä¸è¿è¡å¾å½¢çé¢ãåªè½ä¸ --multiplayer æ --screenshot æ --plugin ç»å使ç¨ã |
--nomusic | |
以æ é³ä¹çæ¹å¼è¿è¡æ¸¸æã | |
--noreplaycheck | |
ä¸å°è¯æ£æ¥åå æµè¯å½åçæææ§ãåªæå¨å -u å ±åä½¿ç¨æ¶æææä¹ã | |
--nosound | |
以æ é³ä¹åé³æçæ¹å¼è¿è¡æ¸¸æã | |
--output file | |
output to the specified file. Applicable to diffing operations. | |
--password password | |
å¨è¿æ¥æå¡å¨æ¶ä½¿ç¨ password ï¼å¿½ç¥å ¶ä»é¦é项ãä¸å®å ¨ã | |
--plugin script | |
ï¼è¯éªæ§ï¼è¯»åå®ä¹äºé¦è¯ºæä»¶ç scriptãä¸--script类似ï¼ä½Luaæä»¶åºè¿åä¸ä¸ªå½æ°ï¼è¯¥å½æ°å°ä½ä¸ºåç¨è¿è¡ï¼å¹¶å¨ææ§å°ä½¿ç¨æ´æ°å°åæ°å¤èµ·ã | |
-P,--patch base-file patch-file | |
applies a DiffWML patch to a WML file; does not preprocess either of the files. Outputs the patched WML to standard output or to the file indicated by --output. | |
-p, --preprocess source-file/folder target-directory | |
é¢å¤çæå®çæä»¶/æä»¶å¤¹ãé对æ¯ä¸ªæä»¶ï¼ä¸ä¸ªæªå¤çç.cfgæä»¶åä¸ä¸ªå¤çè¿ç.cfgæä»¶ä¼è¢«åå ¥æå®çç®æ ç®å½ä¸ã妿æå®çæ¯ä¸ªæä»¶å¤¹ï¼é£ä¹å°æ ¹æ®å·²ç¥çé¢å¤çå¨è§åéå½å°é¢å¤çä¹ãâdata/core/macrosâç®å½ä¸ç常ç¨å®ä¼å¨æå®çèµæºä¹å被é¢å¤çãä¾å¦ï¼ -p ~/wesnoth/data/campaigns/tutorial ~/result. æå ³é¢å¤çå¨ç详æ 请è§ï¼http://wiki.wesnoth.org/PreprocessorRef#Command-line_preprocessorã | |
--preprocess-defines=DEFINE1,DEFINE2,... | |
ç±éå·åéçå®ä¹å表ï¼ç¨äº --preprocess æä»¤ã妿SKIP_COREå¨å®ä¹å表ä¸ï¼åâdata/coreâç®å½ä¸ä¼è¢«é¢å¤çã | |
--preprocess-input-macros source-file | |
ä» ä¾ --preprocess å½ä»¤ä½¿ç¨ãç¨äºæå®ä¸ä¸ªå å«äºä¸ä¸ªæå¤ä¸ª [preproc_define] çæä»¶ï¼å ¶ä¸çå®ä¹å°å¨é¢å¤çå¼å§åçæã | |
--preprocess-output-macros[=target-file] | |
ä» ä¾ --preprocess å½ä»¤ä½¿ç¨ãå°ä¼è¾åºç®æ æä»¶ä¸ææç»è¿äºé¢å¤ççå®ãå¦ææ²¡ææå®æä»¶ï¼é£ä¹ç®æ æä»¶å°æ¯preprocesså½ä»¤ææå®çç®æ ç®å½ä¸çâ_MACROS_.cfgâãè¾åºæä»¶å¯ä¼ éç» --preprocess-input-macros ãè¿ä¸ªå¼å ³éé¡¹å¿ é¡»åºç°å¨ --preprocess å½ä»¤ä¹åã | |
--proxy | å¯ç¨ä»£çæå¡å¨æ¥è¿è¡ç½ç»è¿æ¥ã |
--proxy-address address | |
æå®ä»£çæå¡å¨çå°åã | |
--proxy-port port | |
æå®ä»£çæå¡å¨ç端å£ã | |
--proxy-user username | |
æå®ç¨äºç»å½ä»£çæå¡å¨çç¨æ·åã | |
--proxy-password password | |
æå®ç¨äºç»å½ä»£çæå¡å¨çå¯ç ã | |
-r XxY, --resolution XxY | |
设å®å±å¹å辨çãä¾å¦ï¼-r 800x600ã | |
--render-image image output | |
以ä¸ä¸ªåæ³çå å«å¾åè·¯å¾å½æ°çé¦è¯ºâå¾åè·¯å¾å符串âä½ä¸ºä¼ å ¥å¼ï¼å¹¶è¾åºä¸ä¸ª.pngæä»¶ãå¾åè·¯å¾å½æ°çææ¡£ä½äºhttps://wiki.wesnoth.org/ImagePathFunctionWMLã | |
-R, --report | |
åå§å游æç®å½ï¼æå°éç¨äºç¼ºé·æ¥åçæå»ºä¿¡æ¯ï¼å¹¶éåºã | |
--rng-seed number | |
ä½¿ç¨ <arg> ä½ä¸ºéæºæ°çæå¨çç§åãä¾å¦ï¼--rng-seed 0ã | |
--screenshot map output | |
å° map çæªå¾åå ¥ output èä¸åå§åå±å¹æ¾ç¤ºã | |
--script file | |
ï¼è¯éªæ§ï¼æå®ä¸ä¸ªæä»¶ï¼å ¶ä¸å å«äºç¨äºæ§å¶å®¢æ·ç«¯çLuaèæ¬ã | |
-s[host], --server[=host] | |
妿æå®äºä¸»æºçè¯ï¼è¿æ¥å°æå®ç主æºãå¦åï¼è¿æ¥å°é¦é项ä¸ç第ä¸ä¸ªæå¡å¨ãä¾å¦ï¼--server server.wesnoth.orgã | |
--showgui | |
以æå¾å½¢çé¢çæ¹å¼è¿è¡æ¸¸æï¼æ¤é项å°è¦çææéå«ç --nogui ã | |
--strict-validation | |
å°éªè¯é误è§ä¸ºè´å½é误ã | |
-t[scenario_id], --test[=scenario_id] | |
å¨å°åæµè¯åºæ¯ä¸è¿è¡æ¸¸æãè¯¥åºæ¯åºä½¿ç¨ [test] WMLæ ç¾å®ä¹ãé»è®¤ä¸º test ãå¯ä½¿ç¨ micro_ai_test å¯å¨å¯¹ [micro_ai] ç¹æ§çæ¼ç¤ºãæ¤é项éå« --nogui ã | |
--translations-over percent | |
å°ç¡®è®¤ç¿»è¯æ¯å¦è¶³å¤å®æ´ç夿æ å设为percentï¼åæ³çå¼ä¸º0å°100ã | |
-u, --unit scenario-id | |
å°æå®çæµè¯åºæ¯ä½ä¸ºåå æµè¯è¿è¡ãæ¤é项éå« --nogui ã | |
--unsafe-scripts | |
使å¾packageå å¨Luaèæ¬ä¸å¯ç¨ï¼è¿æ ·ä¸æ¥Luaèæ¬å°±å¯ä»¥è½½å ¥ä»»æå äºã请ä¸è¦å¯¹ä¸å¯ä¿¡çèæ¬ä½¿ç¨æ¤éé¡¹ï¼æ¤æä½å°èµäºLuaä¸é¦è¯ºå¯æ§è¡æä»¶ç¸åçæéã | |
-S,--use-schema path | |
sets the WML schema for use with -V,--validate. | |
--userconfig-dir name | |
è®¾ç½®ç¨æ·é ç½®ç®å½ä¸º$HOMEæè Windowsä¸âæçææ¡£\æç游æï¼My Documents\My Gamesï¼âä¸çnameç®å½ãä¹å¯ä»¥ä¸ºé ç½®ç®å½æå®ä¸æ¡ç»å¯¹è·¯å¾ï¼æ¤è·¯å¾å¯ä»¥å¨$HOMEæè âMy Documents\My Gamesâä¹å¤ãå¨Windowsä¸ï¼ä¹å¯ä»¥ä½¿ç¨ä»¥â.\âæâ..\âå¼å¤´çè·¯å¾æ¥æå®ç¸å¯¹äºæ¸¸æè¿ç¨å·¥ä½ç®å½çç®å½ãå¨X11ä¸ï¼é ç½®ç®å½é»è®¤ä¸º$XDG_CONFIG_HOMEæè $HOME/.config/wesnothãå¨å ¶ä»ç³»ç»ä¸ï¼é ç½®ç®å½é»è®¤ä¸ºç¨æ·æ°æ®ç®å½ã | |
--userconfig-path | |
è¾åºç¨æ·é ç½®ç®å½çè·¯å¾å¹¶éåºã | |
--userdata-dir name | |
è®¾ç½®ç¨æ·æ°æ®ç®å½ä¸º$HOMEæè Windowsä¸âæçææ¡£\æç游æï¼My Documents\My Gamesï¼âä¸çnameç®å½ãä¹å¯ä»¥ä¸ºé ç½®ç®å½æå®ä¸æ¡ç»å¯¹è·¯å¾ï¼æ¤è·¯å¾å¯ä»¥å¨$HOMEæè âMy Documents\My Gamesâä¹å¤ãå¨Windowsä¸ï¼ä¹å¯ä»¥ä½¿ç¨ä»¥â.\âæâ..\âå¼å¤´çè·¯å¾æ¥æå®ç¸å¯¹äºæ¸¸æè¿ç¨å·¥ä½ç®å½çç®å½ã | |
--userdata-path | |
æå°ç¨æ·æ°æ®ç®å½çè·¯å¾å¹¶éåºã | |
--username username | |
å¨è¿æ¥æå¡å¨æ¶ä½¿ç¨ username ï¼å¿½ç¥å ¶ä»é¦é项ã | |
--validate path | |
validates a file against the WML schema. | |
--validate-addon addon_id | |
validates the WML of the given addon as you play. | |
--validate-core | |
validates the core WML as you play. | |
--validate-schema path | |
validates a file as a WML schema. | |
--validcache | |
åå®ç¼åæ¯ææçãï¼å æ¤ä¸è¿è¡ç¼åéªè¯ï¼å±é©ï¼ | |
-v, --version | |
æ¾ç¤ºçæ¬å·å¹¶éåºã | |
-w, --windowed | |
使ç¨çªå£æ¨¡å¼è¿å ¥æ¸¸æã | |
--with-replay | |
éè¿å--loadé项ä¸èµ·ä½¿ç¨ï¼ææ¾æ¸¸æå½åã |
--multiplayerçé¢å¤é项
å¤äººæ¸¸æä¸ç¹å®äºæä¸ä¸ªéµè¥çé项ç¨numberæ è®°ãnumberè¦ç¨ä»£è¡¨æä¸ªéµè¥çæ°åæ¿æ¢ãè¿ä¸ªæ°åä¸è¬æ¯1æè
2ï¼ä¸è¿è¿åå³äºæéå®åºæ¯ä¸çç©å®¶æ°éã
--ai-config number:value | |
为该éµè¥çAIæ§å¶è éæ©ä¸ä¸ªé ç½®æä»¶æ¥è¯»åã | |
--algorithm number:value | |
为该éµè¥çAIæ§å¶è éæ©ä¸ä¸ªéæ åçç®æ³ãè¯¥ç®æ³ä»¥ [ai] æ ç¾å®ä¹ï¼å¯ä»¥æ¯å¨æ ¸å¿æ¸¸æçâdata/ai/aisâæâdata/ai/devâä¸å®ä¹çç®æ³ï¼ä¹å¯ä»¥æ¯å¨éå ç»ä»¶ä¸å®ä¹çç®æ³ãå¯é弿ï¼idle_ai å experimental_aiã | |
--controller number:value | |
éæ©è¯¥éµè¥çæ§å¶è ãå¯é弿ï¼humanï¼aiånullã | |
--era value | |
使ç¨è¿ä¸ªé项æ¥éæ©ä¸ä¸ªæ¶ä»£ä»¥ä»£æ¿é»è®¤æ¶ä»£ãæéæ¶ä»£ç±idç¡®å®ãæ¶ä»£ä¿¡æ¯å¨data/multiplayer/eras.cfgæä»¶ä¸æè¿°ã | |
--exit-at-end | |
å½åºæ¯ç»ææ¶ç´æ¥éåºæ¸¸æï¼è䏿¾ç¤ºé常éè¦ç¨æ·ç¹å»âç»æåºæ¯âçèå©/å¤±è´¥å¯¹è¯æ¡ãè¿ä¹å¯ä»¥ç¨æ¥è¿è¡èæ¬åçæ§è½åºåæµè¯ã | |
--ignore-map-settings | |
ä¸ä½¿ç¨å°å¾è®¾ç½®ï¼è使ç¨é»è®¤å¼ã | |
--label label | |
设å®AIçæ ç¾ã | |
--multiplayer-repeat value | |
éå¤è¿è¡å¤äººæ¸¸ævalue次ãæå¥½ä¸--noguiåç¨äºå¯èæ¬åçæ§è½æµè¯ã | |
--parm number:name:value | |
为该éµè¥è®¾å®éå åæ°ãè¿ä¸ªåæ°ä¾èµäº--controllerå--algorithmçé ç½®æ åµãè¿ä¸ªé项åºè¯¥åªå¯¹èªå·±è®¾è®¡AIç人æ¯è¾æç¨ãï¼ç®åè¿æ²¡æå®æ´çææ¡£ï¼ | |
--scenario value | |
éè¿idéæ©å¤äººæ¸¸æå°å¾ãé»è®¤å°å¾idæ¯multiplayer_The_Freelandsã | |
--side number:value | |
为å½åéµè¥éæ©å½åæ¶ä»£ä¸çä¸ä¸ªæ´¾ç³»ãæé派系ç±idå³å®ãæ´¾ç³»å¨æä»¶data/multiplayer.cfgæä»¶ä¸æè¿°ã | |
--turns value | |
设置æéåºæ¯çååæ°éå¶ãé»è®¤æ éå¶ã |
éåºç¶æç
æ£å¸¸éåºæ¶çç¶æç 为0ãéåºç¶æç 1代表åçäºï¼SDLãè§é¢ãåä½çï¼åå§åé误ãéåºç¶æç 2代表å½ä»¤è¡é项䏿é误ã
When running unit tests (with -u), the exit status is different. An exit status of 0 indicates that the test passed, and 1 indicates that the test failed. An exit status of 3 indicates that the test passed, but produced an invalid replay file. An exit status of 4 indicates that the test passed, but the replay produced errors. These latter two are only returned if --noreplaycheck is not passed.
When running unit tests (with -u), the exit status is different. An exit status of 0 indicates that the test passed, and 1 indicates that the test failed. An exit status of 3 indicates that the test passed, but produced an invalid replay file. An exit status of 4 indicates that the test passed, but the replay produced errors. These latter two are only returned if --noreplaycheck is not passed.
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ç±David White <davidnwhite> ç¼åã
ç»Nils Kneuper <crazy-ivanovic>ï¼ott <ott> å Soliton <soliton.de> ç¼è¾ã
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请访é®å®æ¹ä¸»é¡µï¼https://www.wesnoth.org/
ç»Nils Kneuper <crazy-ivanovic>ï¼ott <ott> å Soliton <soliton.de> ç¼è¾ã
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请访é®å®æ¹ä¸»é¡µï¼https://www.wesnoth.org/
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çæææ © 2003-2018 David White <davidnwhite>
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