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hedgewars-debugsource - Debug sources for package hedgewars

This package provides debug sources for package hedgewars. Debug sources are useful when developing applications that use this package or when debugging this package.
1.0.0
Fedora iconFedora rawhide
0.9.25
Fedora iconFedora 30
OpenSUSE iconOpenSUSE Tumbleweed
0.9.24.1
Fedora iconFedora 29
0.9.23
Fedora iconFedora 28
OpenSUSE iconOpenSUSE Leap 15.0
OpenSUSE iconOpenSUSE Leap 15.1
DistributionVersionSincePackageInstalledPackager
Fedora iconFedora 28 releases/Everything-debug-treerpm0.9.23-5.fc28Jan 144.05 MiB13.8 MiBFedora Project
Fedora iconFedora 29 releases/Everything-debug-treerpm0.9.24.1-2.fc29Jan 144.18 MiB14.4 MiBFedora Project
Fedora iconFedora 29 releases-test/Everything-debug-treerpm0.9.24.1-2.fc29Jan 144.18 MiB14.4 MiBFedora Project
Fedora iconFedora 30 releases/Everything-debug-treerpm0.9.25-4.fc30Jun 173.31 MiB13.7 MiBFedora Project
Fedora iconFedora 30 releases-test/Everything-debug-treerpm0.9.25-3.fc30Jun 173.31 MiB13.7 MiBFedora Project
Fedora iconFedora rawhide development/Everything-debug-treerpm1.0.0-2.fc32Oct 132.68 MiB14.5 MiBFedora Project
OpenSUSE iconOpenSUSE Leap 15.0 debug/ossrpm0.9.23-lp150.1.21Jan 173.34 MiB15.6 MiBhttps://bugs.opensuse.org
OpenSUSE iconOpenSUSE Leap 15.1 debug/ossrpm0.9.23-lp151.2.43Apr 093.34 MiB15.6 MiBhttps://bugs.opensuse.org
OpenSUSE iconOpenSUSE Tumbleweed debug/ossrpm0.9.25-2.5Nov 182.55 MiB12.5 MiBhttps://bugs.opensuse.org

Latest updates

OpenSUSE Tumbleweed icon

OpenSUSE Tumbleweed debug/oss: Updated from 0.9.25-2.4 to 0.9.25-2.5

Nov 18
  • Fix builds on 32bit archs, use CLang+Pas2C instead of FPC
  • Spec file cleanups:
    • use bcond_with{,out} for disabling/enabling features
    • remove several unused BuildRequires
    • remove obsolete xpm icon
    • use metainfo instead of appdata dir
    • remove defattr
    • use %license for Fonts_LICENSE.txt, add COPYING
Fedora rawhide icon

Fedora rawhide development/Everything-debug-tree: Updated from 1.0.0-1.fc32 to 1.0.0-2.fc32

Oct 13
  • Rebuilt for Qt 5.12.5.
Fedora rawhide icon

Fedora rawhide development/Everything-debug-tree: Updated from 0.9.25-9.fc32 to 1.0.0-1.fc32

Oct 12
  • Update to 1.0.0.
Fedora rawhide icon

Fedora rawhide development/Everything-debug-tree: Updated from 0.9.25-8.fc32 to 0.9.25-9.fc32

Sep 29
  • rebuild (qt5)
Fedora rawhide icon

Fedora rawhide development/Everything-debug-tree: Updated from 0.9.25-7.fc31 to 0.9.25-8.fc32

Sep 13
  • Tweak for flatpak.
OpenSUSE Tumbleweed icon

OpenSUSE Tumbleweed debug/oss: Updated from 0.9.25-2.3 to 0.9.25-2.4

Sep 12
  • Fix builds on 32bit archs, use CLang+Pas2C instead of FPC
  • Spec file cleanups:
    • use bcond_with{,out} for disabling/enabling features
    • remove several unused BuildRequires
    • remove obsolete xpm icon
    • use metainfo instead of appdata dir
    • remove defattr
    • use %license for Fonts_LICENSE.txt, add COPYING
Fedora rawhide icon

Fedora rawhide development/Everything-debug-tree: Updated from 0.9.25-6.fc31 to 0.9.25-7.fc31

Aug 03
OpenSUSE Tumbleweed icon

OpenSUSE Tumbleweed debug/oss: Updated from 0.9.25-2.2 to 0.9.25-2.3

Jul 16
  • Fix builds on 32bit archs, use CLang+Pas2C instead of FPC
  • Spec file cleanups:
    • use bcond_with{,out} for disabling/enabling features
    • remove several unused BuildRequires
    • remove obsolete xpm icon
    • use metainfo instead of appdata dir
    • remove defattr
    • use %license for Fonts_LICENSE.txt, add COPYING
OpenSUSE Tumbleweed icon

OpenSUSE Tumbleweed debug/oss: Updated from 0.9.25-2.1 to 0.9.25-2.2

Jun 30
  • Fix builds on 32bit archs, use CLang+Pas2C instead of FPC
  • Spec file cleanups:
    • use bcond_with{,out} for disabling/enabling features
    • remove several unused BuildRequires
    • remove obsolete xpm icon
    • use metainfo instead of appdata dir
    • remove defattr
    • use %license for Fonts_LICENSE.txt, add COPYING
Fedora rawhide icon

Fedora rawhide development/Everything-debug-tree: Updated from 0.9.25-5.fc31 to 0.9.25-6.fc31

Jun 28
  • rebuild (qt5)
OpenSUSE Tumbleweed icon

OpenSUSE Tumbleweed debug/oss: Updated from 0.9.25-1.2 to 0.9.25-2.1

Jun 19
  • Fix builds on 32bit archs, use CLang+Pas2C instead of FPC
  • Spec file cleanups:
    • use bcond_with{,out} for disabling/enabling features
    • remove several unused BuildRequires
    • remove obsolete xpm icon
    • use metainfo instead of appdata dir
    • remove defattr
    • use %license for Fonts_LICENSE.txt, add COPYING
Fedora 30 icon

Fedora 30 releases-test/Everything-debug-tree: Version 0.9.25-3.fc30 introduced

Jun 17
Fedora 30 icon

Fedora 30 releases/Everything-debug-tree: Version 0.9.25-4.fc30 introduced

Jun 17
  • rebuild (qt5)
Fedora rawhide icon

Fedora rawhide development/Everything-debug-tree: Updated from 0.9.25-4.fc31 to 0.9.25-5.fc31

Jun 17
  • Rebuild for qt5 update
OpenSUSE Leap 15.1 icon

OpenSUSE Leap 15.1 debug/oss: Updated from 0.9.23-lp151.2.42 to 0.9.23-lp151.2.43

Apr 09
  • package changes:
    • version update to 0.9.23
    • replaced SDL with SDL2
  • Code changes:
    Legend:
    • features
    • bugfixes
    HIGHLIGHTS:
    • Battalion style
    • Fort mode is now a map type instead of a scheme setting
    • Fort mode now works with more than 2 teams
    • New weapon: rubber duck
    • New theme, map, 3 forts, 3 missions, some hats and graves
    • WxW style allows you to select one of many wall sets
    • Complete HedgeEditor overhaul
    • Greatly improved script parameter support for many styles
    • Improves stats screen of most styles and missions
    • Various improvements for almost all styles
    • AI hedgehogs can now use Bee, Vamprism, and Time Box
    • Campaign page now shows your progress
    • Improved turn timer
    • Improved randomization options in team and multiplayer pages
    • Improved theme customization support
    • Various Lua API additions
    • Fix cursor often jumping around after clicking
    • A huge amount of bugfixes for both campaigns, the missions and styles
    • Video recording functionality is restored
    Content:
    • New game-style/mode: Battalion (see https://hedgewars.org/wiki/Battalion )
    • New theme: Beach
    • New theme music for Jungle and Fruit themes
    • Change SD theme music for Halloween and Hoggywood (old tracks)
    • Completely new Cheese map; replaces the old one
    • New forts: Lonely_Island, Octopus, Olympic, Snail
    • Many new random hedgehog and team names
    • Add hats: barrelhider, bishop, jester, leprechaun, pirate_eyepatch, tf_scout, zoo_octopus
    • Add hair-less variants of old hats: beefeaterhat, lambdahat, nursehat, pirate_bandana, pirate_hat, poke_ash_hat, RamboClean, sf_vega_hat, sf_guile_hat, simple_red, simple_yellow, simple_green, thugclean
    • Remove hat: tf_scount (this was a duplicate of tf_demoman)
    • Add graves: Clover, Old_Apple, pi, Simple_reversed, TV, Whisky, Ying_and_Yang
    • Redo flags: cm_pentagram, cm_soviet, armenia, ireland, nepal, suisse, sweden, turkey
    Game engine (weapons):
    • New weapon: rubber duck
    • Freezer can now freeze sticky mines (they get disabled and fall into the water)
    • Keep rope / parachute / flying saucer selected when destroyed and secondary ammo selected
    • Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp.
    • Fixed air strikes drops being off-center
    • Fixed hedgehogs getting hurt while firing deagle / sniper rifle bullet in certain situations
    • Fixed mine, sticky mine, seduction, resurrector not working correctly across wrap world edge
    • Fixed teleportation being able to teleport in land if you clicked across the wrap or bounce world edge
    • Fixed turn not ending when sticky mine was trapped on rubberband
    • Rope is now destroyed when attempting to shoot it through wrap or bouncy world edge
    • Fixed possible to move rope angle below 0 while having secondary weapon selected
    • Fixed molotov cocktails bouncing vertically off rubber
    • Fixed sniper rifle disabling laser sight utility after using
    • Fixed RC planes being able to collect frozen crates
    • Fixed cake taking over 200 seconds to explode when its stuck and can't move
    • Fixed Birdy descending into water when hog took damage or died before it got picked up
    • Fixed player being able to switch to dying hog
    • Various other fixes
    Game engine (gameplay):
    • Fort Mode will now work with more than 2 teams
    • Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
    • Frozen hedgehogs can no longer be poisoned
    • AI hedgehogs can now use Bee, Vampirism and Time Box
    • Improved hedgehog spawns on maps that lack land mass or free space
    • Hogs no longer spawn on icy terrain
    • Temporarily suspend Heavy Wind mode while turn timer is not running
    • Engine supports now really gigantic maps
    • Fixed cursor often jumping back to screen center when putting target location while moving cursor
    • Fixed team getting infinite ammo when stockpiling >= 100 ammo (max. finite ammo is now limited to 99)
    • Fixed failure to collect crate across wrap world edge
    • Remove buggy ?/finish? chat command
    • Fix key controls not working in ammo menu: ammo menu, placement, camera/cursor movement keys
    • Various other fixes
    Game engine (graphics, sounds and texts):
    • Show indicator symbols at bottom right while extra damage or low gravity are active
    • Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused
    • Play countdown sounds at 1-4 seconds turn time
    • Several new sound effects for weapons and utilities
    • More ticker messages: Hog gets sick, king died, hog was resurrected, hog time travels (and returns), timeout, kamikaze
    • Small visual effects enhancements: Baseball bat, dynamite and more
    • Render graves behind everything else, so that they can't hide mines etc.
    • Video recording functionality is restored
    • Fixed screenshots being too bright if taken in quick succession
    • Fixed hedgehog voices missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. GNU/Linux)
    • Fixed SD flakes of themes not working if regular flakes were disabled
    • Fixed Seduction's "Yoohoo!" sound not playing
    • Fixed hedgehogs saying ?Missed? when drowning enemy without dealing damage
    • Fixed enemy saying "Missed? when giving poison without direct damage
    • Fixed hedgehogs not saying ?Stupid? and not displaying announcer message for inflicting self-harm
    • Fixed incorrect time box tooltip when in Sudden Death
    • Fixed short sound effect breakdown right after using a time box
    • Fixed sticky mine sound sometimes playing when shooting portable portal device when a sticky mine is placed on terrain
    • Fixed hedgehog holding nothing in hand when napalm or piano strike got selected
    • Fixed excessive water splashes sometimes caused by mines
    Highlander:
    • Show collected weapons after kill and play sound
    • Mission panel now shows all game modifiers (e.g. mines time, vampirism, etc.)
    • Loyal Highlander (optional): With ?loyal=true? in script param, you only get weapons for enemy kills (clan kills don't count)
    • Removed "Freezer"/IceGun from the default Highlander weaponset
    Construction Mode:
    • Added script parameter support:
    • initialenergy: Amount of energy at start
    • energyperround: New energy per round
    • maxenergy: Maximum allowed energy
    • cratesperround: Maximum placable crates per round
    • Completely reworked all in-game texts and descriptions
    • Fix rubber being placable inside land
    • Fix invalid girder placement costing energy
    • Special tools like structure placer now have their own proper descriptions (instead of Air Attack description, etc.)
    • Costs for weapon and utility crates were all equal
    • Remove airplane cursor
    • Fix Lua errors when hog goes to time travel while any filter is in map
    • Many other fixes and tweaks
    Racer and TechRacer:
    • Allow to only place 2 waypoints in Racer
    • Allow to remove Racer waypoints with precise key
    • New script parameters for Racer:
    • rounds: Number of rounds to play
    • waypointradius: Size of waypoints
    • maxwaypoints: Maximum allowed number of waypoints
    • Show correct ranking and times in stats screen of Racer and TechRacer
    • Fix description and icon of waypoint placement tool in Racer
    • Remove airplane cursor in Racer
    • Fixed waypoint message in TechRacer and Racer overwriting current weapon selection message
    • Fixed TechRacer not recording finish if time was >= 100s
    WxW:
    • Support for multiple sets of walls per map
    • Add optional ?Crate Before Attack? rule
    • Add optional ?All But Last? rule
    • Add optional ?Kill The Leader? rule
    • Script parameter support (see Lua file comment for documentation)
    • Possible to set max. number of weapons in game (script parameter only)
    • Menu can be disabled (with script parameter ?menu=false?) for insant game start
    • Possible to set number of crates per turn
    • Ropes, ShoppaKing, ShoppaHell and ShoppaNeon can now be played with the classic left and right walls
    • Allows almost all game modifiers to be changed, the only exception is crate probabilities
    • New wall sets for Ropes, ShoppaNeon, ShoppaDesert, ShoppaWild, ShoppaKing and ShoppaHell.
    • Basic support for a bunch of Shoppa maps
    • Fully functional even without a map border
    • More sound effects
    • More helpful mission display after configuration has been accepted
    • Hide ?Surf Before Crate? setting if surfing is disabled for this map, or the bottom is active and water never rises
    • Hide walls setting if script does not provide walls for map yet
    • Freeze crates at turn start if Walls Before Crate or Surf Before Crate is enabled (they unfreeze if you met requirements)
    • Allow toggling the radar with Switch Hog key while roping or rope selected
    • No smoke when hog is near near a WxW wall but walls need not to be touched
    • Fix other player being able to change the menu config in the short period before the first turn
    Tumbler:
    • Script parameter support:
    • spawnbarrels: New barrels per turn
    • spawnmines: New mines per turn
    • ammoflamer: Initial Flamer fuel
    • ammobarrel: Initial Barrel Launcher ammo
    • ammomine: Initial Mine Deployer ammo
    • minetimerplaced: Mine timer (ms) of mines dropped from Mine Deployer
    • bonustime: Bonus time (s) in utility crates
    • bonusflames: Bonus Flamer fuel in ammo crates
    • chanceammo: Per-turn % chance of an ammo crate drop
    • chancetime: Per-turn % chance of an utility crate (extra time) drop
    • Alternative weapon selection with slot keys (F1, F2, F3)
    • Add mine/barrel launch sounds
    • Add countdown sounds
    • Rewrote mission description and captions
    • Sound and message when trying to fire empty weapon
    • Permanently disable some game modifiers which won't work together with this
    Space Invasion:
    • Show actual scores in stats screen, and a proper graph
    • Show a couple of ?awards? (snarky comments) in stats screen
    • Remove bonuses ?Boom!?, ?BOOM!? and ?BOOM!! BOOM!! BOOM!!? for balancing reasons
    • Script parameter support:
    • rounds: Number of rounds
    • shield: Initial shield
    • barrels: Initial barrel ammo
    • pings: Available radar pings
    • timebonus: Time bonus for red drones
    • barrelbonus: Ammo bonus for green invaders
    • shieldbonus: Shield bonus for purple invaders
    • forcetheme: Set to ?true? to use the selected theme instead of EarthRise
    • Complete rewrite of almost all messages and the mission panel
    • More event messages
    • Show current score in HUD (white number)
    • Stop overwriting most game scheme?s parameters
    • Disable weapon scheme
    • More sounds: Empty ammo, countdown, throw, kamikaze, radar ping, explosion
    • Fix explosion being drawn twice when colliding with invader
    HedgeEditor:
    • Dud mine placement mode
    • Allow to select frames in sprite placement mode
    • New placable sprite: sprTargetBee
    • Complete rewrite of all help texts
    • Allow to add and subtract health
    • Add more convenient start values (e.g. for health)
    • Allow to set timer of sticky mines
    • Health crates can now have 0 health
    • Hog and team names (from identity modes) are now translatable
    • Show health/timer above health crates, barrels, mines, sticky mines and air mines
    • Allow to toggle health/timer display with Precise+3
    • Allow to toggle main help at any time with Precise+1
    • Add proper description and name for the gear placement tool (no more fake air attack)
    • Fix many issues with exported files
    • Fix placement mode being changable when gear placement tool is not selected
    • Make land gun spawn in utility crates instead of weapon crates
    • Stop aggressively showing the mission panel after any button press
    • Fix placement modes sometimes showing ?nil? in caption
    • Fix girder sprite being displayed at top left for no reason
    • Ammo names are not hardcoded anymore (no more double work for translators)
    • Fix many missing or poor-quality texts for translation
    • Fix error when trying to set ShoppaBalance rank without anything selected
    • Don't show misleading circle when placing girder/rubber
    • Disable timer keys 2-4 in rubber placement mode
    • Fix incorrect weapon crate preview of air attack, drill strike and napalm
    Other styles and schemes:
    • The Specialists: Saints get low gravity
    • Capture The Flag: Setting number of captures with script parameter ?captures=<number>?
    • Mutant: Show appropriate ranking and graph in stats screen
    • Shoppa: Don't place air mines
    • Capture the Flag: Fix flag of first team spawning at second hog instead of first
    • Gravity: Using the low gravity *utility* had no effect. Now it halves the base gravity of the style
    • Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
    A Classic Fairytale:
    • Mission 4: Add infinite skip
    • Mission 5: Spare traitor's life with Skip instead of Precise
    • Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates
    • Mission 6: Give hero only a portal gun at the final portal seqment, remove the large amount of crate drops
    • All missions: Clarify mine timers
    • Mission 1: Leap of faith: Hog was able to walk to the right and get stuck
    • Mission 1: Leap of faith: Teleport player back to mole when failing
    • Mission 2: Fix crash when trying to open ammo menu in opening sequence
    • Mission 2: Fix game sometimes getting stuck after walking back to Leaks A Lot
    • Mission 2: Fix breakages when heroes died before a new sequence, or together with enemies
    • Mission 2: Remove restart option when cooperating with cyborg; it messed up things too much
    • Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies
    • Mission 3: Fix broken end sequence after killing cyborg or princess
    • Mission 3: Fix broken sequence of princess being caged
    • Mission 3: All girder crates now have 3 girders each
    • Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts
    • Mission 5: Make sure the player can only play with one hog after the cyborg imprisoned the other natives
    • Mission 5: Fix final animation being stuck if cyborg's way to the left is blocked
    • Mission 6: Block off left cave entrance to stop player to just rope all the way around
    • Mission 6: Fix mines not being able to get triggered in first turn
    • Mission 8: Fix Lua error message at the very beginning and error spam in intro sequence
    • Mission 10: Fix mission becoming unplayable when all hogs except the traitor died
    • All missions: Add missing texts for translation
    • All missions: Fix incorrect crate types
    • All missions: Rewrite mission texts to state missions more clearly
    • Fix swapped mission preview images of missions 2 and 3
    A Space Adventure:
    • Side missions save and show your personal best successes (e.g. fastest finish in Hard Flying)
    • Spacetrip: Show 2 flowers over fully completed planets (with side missions)
    • All missions: Add skip where it doesn't hurt
    • All missions: Clarify mine timers
    • All missions: Improve displaying behaviour of mission panel
    • All missions: Change team colors
    • Side missions: Remove or shorten intro sequences
    • Side missions: Generous ready time to give more time to read the mission panel
    • Getting to the device: Put device part in a real crate, improve some dialogues
    • Final mission: Add outro sequence instead of instantly quitting
    • Bad timing: Improve messaging and choice dialog
    • Spacetrip: Fix various bugs and logic flaws in the initial mission
    • A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints
    • A frozen adventure: Fix and improve poorly written messages
    • Getting to the device: Add real crate and correct message for collecting device part
    • Getting to the device: Remove checkpoints. There was a good chance for these missions to become unwinnable
    • Searching in the dust: Remove checkpoints. See above.
    • Searching in the dust: Fix Hog Solo dropping straight down when roping near smuggler
    • Searching in the dust: Fix incorrect messages after collecting device part
    • Precise flying: Fix victory not being recognized, also wait for flames to settle before losing
    • Hard Flying: Fix ending in a Lua error
    • The First Stop: Fix stats screen showing teams twice
    • Fruit planet: Fix ?Precise shooting? disappearing directly after completing ?Bad timing?
    • Fruit planet: Fix ?Getting to the device? not visible when landing on fruit planet with first main mission completed only
    • Killing The Specialists: Fix killing hog with Deagle gave you chance to use another weapon in same turn
    • Fix weird behaviour when walking right before the first animation in most missions
    • Fix a couple of texts being untranslatable
    • Fix a variety of minor logic flaws in the story
    • Fix typos
    • All missions: Fix incorrect crate types
    Missions:
    • New scenario: Teamwork 2
    • New scenario: Big Armory
    • New training: Basic Flying Saucer Training
    • Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs)
    • Rewrote some help texts in basic rope training
    • Graphical effect (black bars) while in cut scenes
    • Change description and icon for baseball bat in Knockball mission map
    • Sniper rifle target practice: Dynamite blows up quicker, can also skip with precise key
    • Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
    • TrophyRace: Fix hedgehogs not being eliminated anymore after one hog skipped or ran out of time
    • Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
    • Fixed Target Practice missions getting stuck when a target dropped into water
    • Climb Home: Fix game getting stuck when a player reached home in multiplayer
    • Climb Home: Fix Lua error messages and broken stats screen
    • Sniper rifle target practice: Fix targets spawning twice in dynamite scenes
    • Sniper rifle target practice: Fix auto-camera generally behaving weird
    Frontend:
    • Campaign screen shows which campaigns and missions you've completed so far
    • Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task)
    • Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
    • Menu screens got few new icons and many other tweaks, e.g. larger dropdown lists for easier access
    • Additional button for just randomizing theme that will not change your selected map
    • Randomizing map/theme in online mode will not include DLC content
    • New teams start with a random grave and fort
    • Hedgewars creates 4 human teams and 2 computer teams on its first launch
    • Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately
    • ?Random team? button is now able to randomly select from all available hats
    • Creating new game/weapon schemes guarantees unique names
    • Custom maps and styles are now marked with an icon instead of an asterisk
    • Mark custom forts in team editor
    • Room host can delegate room control to other player by rightclick
    • Switch from HTTP to HTTPS where possible
    • Fix flag being selectable for computer players although it had no effect
    • Campaign screen does no longer show AI-controlled teams
    • Campaign names and campaign mission names can now be translated
    • Creating randomized teams now randomizes (almost) every aspect
    • Fixed mostly broken descriptions for multiplayer mission maps
    • Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
    • Fix language names in language list being always in English
    • Prevent starting game with >48 hogs (because engine doesn't support it yet)
    • Fix the key for toggling team bars being incorrectly described
    • Fix caption of stats screen showing only one winner if multiple teams have won
    • Remove broken ?Play again? button appearing in stats page after an online game
    • Weapons scheme editor: When leaving, it no longer flickers and the selection is not reset to Default
    • Team editor: Fix old team being retained when renaming a team
    • Team editor: Automatically rename team when leaving team editor page with an already used team name
    • Fix broken cancel button in the login window
    Content Creation:
    • Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and a comma) before the first rect
    • Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0)
    • Themes can now use flakes with negative falling speed (rising flakes)
    • Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg
    • Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png
    • Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg
    • Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
    • Ammos.png and Ammos_bw.png in HWPs are now overlayed over the base images; use transparent icons to keep them unchanged from the original
    • Custom Sudden Death background tint for themes with sd-tint
    • Default water color was black instead of blue
    Translations:
    • Complete translations: German, Polish
    • Major translation updates: Scottish Gaelic, Italian
    • Loading screen can now be translated
    • A few window titles can be translated
    • Campaign names and campaign mission names can be translated
    • A Classic Fairytale, missions 8 and 10 can now be translated
    • Built-in texts from Qt (e.g. ?cut?, ?paste?, ?copy?) in frontend weren't translated
    • Remove text from mission images to make them language-neutral
    • Fix English-only language/country names in language selection
    • Fix very, very broken mission map descriptions
    Lua API:
    • New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.
    • New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType
    • New call: GetVisualGearType(vgUid) -- returns the visual gear type
    • New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type
    • New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it
    • New call: GetHogFort(gearUid) -- Returns the name of the fort of the hog's team
    • New call: PlaceRubber(x, y, frameIdx) -- Places a rubber
    • New call: SendGameResultOff() -- Disable the game automatically setting a game result in the stats screen
    • New call: SendRankingStatsOff() -- Disable the game automatically filling the team rankings in the stats screen
    • New call: SendAchievementsStatsOff() -- Disable the game automatically populating the bullet point list in the ?Details? section on the stats screen
    • New call: GetTeamStats(teamname) -- Returns a table of team stats
    • New call: EndTurn([noTaunts]) -- Ends the current turn
    • New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added
    • New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted
    • New hook: onUsedAmmo(ammoType) -- called when ammo has been finished using (e.g. after both shotgun shots)
    • New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map
    • New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea)
    • New variable: AmmoTypeMax -- Maximum ammo type ID (useful to iterate through all ammo types, starting by 0)
    • New variable: ReadyTimeLeft -- Remaining ready time, 0 if turn in progress. Can be set in onNewTurn
    • Locale library: loc_noop -- Mark string for translation but don't translate it
    • Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that
    • Animate library: AnimSetInputMask(extraInputMask) -- Set input mask in a manner comptible with the Animate library
    • Animate library: AnimMove(gear, dir, posx, posy, [maxMoveTime]) -- new optional parameter maxMoveTime. If hog did not reach its destination within maxMoveTime milliseconds, animation stops and hog is just teleported there
    • Gear values: ?Boom? -- used to modify explosion size and/or damage for most gears
    • 8 overridable custom sprites/sounds: sprCustom1-sprCustom8, sndCustom1-sndCustom8
    • Fixed call: HideHog(gear) -- Fix crash when gear is invalid. Returns true on success or false otherwise
    • Fixed call: SwitchHog(gear) -- Fix new hog being unable to open ammo menu
    • Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used
    • Fixed variable: Goals -- Fix Goals text being cut off at ca. 255 characters
    • Fix huge numbers having sign errors on 64-bit architectures
OpenSUSE Leap 15.1 icon

OpenSUSE Leap 15.1 debug/oss: Updated from 0.9.23-lp151.2.41 to 0.9.23-lp151.2.42

Apr 03
  • package changes:
    • version update to 0.9.23
    • replaced SDL with SDL2
  • Code changes:
    Legend:
    • features
    • bugfixes
    HIGHLIGHTS:
    • Battalion style
    • Fort mode is now a map type instead of a scheme setting
    • Fort mode now works with more than 2 teams
    • New weapon: rubber duck
    • New theme, map, 3 forts, 3 missions, some hats and graves
    • WxW style allows you to select one of many wall sets
    • Complete HedgeEditor overhaul
    • Greatly improved script parameter support for many styles
    • Improves stats screen of most styles and missions
    • Various improvements for almost all styles
    • AI hedgehogs can now use Bee, Vamprism, and Time Box
    • Campaign page now shows your progress
    • Improved turn timer
    • Improved randomization options in team and multiplayer pages
    • Improved theme customization support
    • Various Lua API additions
    • Fix cursor often jumping around after clicking
    • A huge amount of bugfixes for both campaigns, the missions and styles
    • Video recording functionality is restored
    Content:
    • New game-style/mode: Battalion (see https://hedgewars.org/wiki/Battalion )
    • New theme: Beach
    • New theme music for Jungle and Fruit themes
    • Change SD theme music for Halloween and Hoggywood (old tracks)
    • Completely new Cheese map; replaces the old one
    • New forts: Lonely_Island, Octopus, Olympic, Snail
    • Many new random hedgehog and team names
    • Add hats: barrelhider, bishop, jester, leprechaun, pirate_eyepatch, tf_scout, zoo_octopus
    • Add hair-less variants of old hats: beefeaterhat, lambdahat, nursehat, pirate_bandana, pirate_hat, poke_ash_hat, RamboClean, sf_vega_hat, sf_guile_hat, simple_red, simple_yellow, simple_green, thugclean
    • Remove hat: tf_scount (this was a duplicate of tf_demoman)
    • Add graves: Clover, Old_Apple, pi, Simple_reversed, TV, Whisky, Ying_and_Yang
    • Redo flags: cm_pentagram, cm_soviet, armenia, ireland, nepal, suisse, sweden, turkey
    Game engine (weapons):
    • New weapon: rubber duck
    • Freezer can now freeze sticky mines (they get disabled and fall into the water)
    • Keep rope / parachute / flying saucer selected when destroyed and secondary ammo selected
    • Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp.
    • Fixed air strikes drops being off-center
    • Fixed hedgehogs getting hurt while firing deagle / sniper rifle bullet in certain situations
    • Fixed mine, sticky mine, seduction, resurrector not working correctly across wrap world edge
    • Fixed teleportation being able to teleport in land if you clicked across the wrap or bounce world edge
    • Fixed turn not ending when sticky mine was trapped on rubberband
    • Rope is now destroyed when attempting to shoot it through wrap or bouncy world edge
    • Fixed possible to move rope angle below 0 while having secondary weapon selected
    • Fixed molotov cocktails bouncing vertically off rubber
    • Fixed sniper rifle disabling laser sight utility after using
    • Fixed RC planes being able to collect frozen crates
    • Fixed cake taking over 200 seconds to explode when its stuck and can't move
    • Fixed Birdy descending into water when hog took damage or died before it got picked up
    • Fixed player being able to switch to dying hog
    • Various other fixes
    Game engine (gameplay):
    • Fort Mode will now work with more than 2 teams
    • Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
    • Frozen hedgehogs can no longer be poisoned
    • AI hedgehogs can now use Bee, Vampirism and Time Box
    • Improved hedgehog spawns on maps that lack land mass or free space
    • Hogs no longer spawn on icy terrain
    • Temporarily suspend Heavy Wind mode while turn timer is not running
    • Engine supports now really gigantic maps
    • Fixed cursor often jumping back to screen center when putting target location while moving cursor
    • Fixed team getting infinite ammo when stockpiling >= 100 ammo (max. finite ammo is now limited to 99)
    • Fixed failure to collect crate across wrap world edge
    • Remove buggy ?/finish? chat command
    • Fix key controls not working in ammo menu: ammo menu, placement, camera/cursor movement keys
    • Various other fixes
    Game engine (graphics, sounds and texts):
    • Show indicator symbols at bottom right while extra damage or low gravity are active
    • Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused
    • Play countdown sounds at 1-4 seconds turn time
    • Several new sound effects for weapons and utilities
    • More ticker messages: Hog gets sick, king died, hog was resurrected, hog time travels (and returns), timeout, kamikaze
    • Small visual effects enhancements: Baseball bat, dynamite and more
    • Render graves behind everything else, so that they can't hide mines etc.
    • Video recording functionality is restored
    • Fixed screenshots being too bright if taken in quick succession
    • Fixed hedgehog voices missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. GNU/Linux)
    • Fixed SD flakes of themes not working if regular flakes were disabled
    • Fixed Seduction's "Yoohoo!" sound not playing
    • Fixed hedgehogs saying ?Missed? when drowning enemy without dealing damage
    • Fixed enemy saying "Missed? when giving poison without direct damage
    • Fixed hedgehogs not saying ?Stupid? and not displaying announcer message for inflicting self-harm
    • Fixed incorrect time box tooltip when in Sudden Death
    • Fixed short sound effect breakdown right after using a time box
    • Fixed sticky mine sound sometimes playing when shooting portable portal device when a sticky mine is placed on terrain
    • Fixed hedgehog holding nothing in hand when napalm or piano strike got selected
    • Fixed excessive water splashes sometimes caused by mines
    Highlander:
    • Show collected weapons after kill and play sound
    • Mission panel now shows all game modifiers (e.g. mines time, vampirism, etc.)
    • Loyal Highlander (optional): With ?loyal=true? in script param, you only get weapons for enemy kills (clan kills don't count)
    • Removed "Freezer"/IceGun from the default Highlander weaponset
    Construction Mode:
    • Added script parameter support:
    • initialenergy: Amount of energy at start
    • energyperround: New energy per round
    • maxenergy: Maximum allowed energy
    • cratesperround: Maximum placable crates per round
    • Completely reworked all in-game texts and descriptions
    • Fix rubber being placable inside land
    • Fix invalid girder placement costing energy
    • Special tools like structure placer now have their own proper descriptions (instead of Air Attack description, etc.)
    • Costs for weapon and utility crates were all equal
    • Remove airplane cursor
    • Fix Lua errors when hog goes to time travel while any filter is in map
    • Many other fixes and tweaks
    Racer and TechRacer:
    • Allow to only place 2 waypoints in Racer
    • Allow to remove Racer waypoints with precise key
    • New script parameters for Racer:
    • rounds: Number of rounds to play
    • waypointradius: Size of waypoints
    • maxwaypoints: Maximum allowed number of waypoints
    • Show correct ranking and times in stats screen of Racer and TechRacer
    • Fix description and icon of waypoint placement tool in Racer
    • Remove airplane cursor in Racer
    • Fixed waypoint message in TechRacer and Racer overwriting current weapon selection message
    • Fixed TechRacer not recording finish if time was >= 100s
    WxW:
    • Support for multiple sets of walls per map
    • Add optional ?Crate Before Attack? rule
    • Add optional ?All But Last? rule
    • Add optional ?Kill The Leader? rule
    • Script parameter support (see Lua file comment for documentation)
    • Possible to set max. number of weapons in game (script parameter only)
    • Menu can be disabled (with script parameter ?menu=false?) for insant game start
    • Possible to set number of crates per turn
    • Ropes, ShoppaKing, ShoppaHell and ShoppaNeon can now be played with the classic left and right walls
    • Allows almost all game modifiers to be changed, the only exception is crate probabilities
    • New wall sets for Ropes, ShoppaNeon, ShoppaDesert, ShoppaWild, ShoppaKing and ShoppaHell.
    • Basic support for a bunch of Shoppa maps
    • Fully functional even without a map border
    • More sound effects
    • More helpful mission display after configuration has been accepted
    • Hide ?Surf Before Crate? setting if surfing is disabled for this map, or the bottom is active and water never rises
    • Hide walls setting if script does not provide walls for map yet
    • Freeze crates at turn start if Walls Before Crate or Surf Before Crate is enabled (they unfreeze if you met requirements)
    • Allow toggling the radar with Switch Hog key while roping or rope selected
    • No smoke when hog is near near a WxW wall but walls need not to be touched
    • Fix other player being able to change the menu config in the short period before the first turn
    Tumbler:
    • Script parameter support:
    • spawnbarrels: New barrels per turn
    • spawnmines: New mines per turn
    • ammoflamer: Initial Flamer fuel
    • ammobarrel: Initial Barrel Launcher ammo
    • ammomine: Initial Mine Deployer ammo
    • minetimerplaced: Mine timer (ms) of mines dropped from Mine Deployer
    • bonustime: Bonus time (s) in utility crates
    • bonusflames: Bonus Flamer fuel in ammo crates
    • chanceammo: Per-turn % chance of an ammo crate drop
    • chancetime: Per-turn % chance of an utility crate (extra time) drop
    • Alternative weapon selection with slot keys (F1, F2, F3)
    • Add mine/barrel launch sounds
    • Add countdown sounds
    • Rewrote mission description and captions
    • Sound and message when trying to fire empty weapon
    • Permanently disable some game modifiers which won't work together with this
    Space Invasion:
    • Show actual scores in stats screen, and a proper graph
    • Show a couple of ?awards? (snarky comments) in stats screen
    • Remove bonuses ?Boom!?, ?BOOM!? and ?BOOM!! BOOM!! BOOM!!? for balancing reasons
    • Script parameter support:
    • rounds: Number of rounds
    • shield: Initial shield
    • barrels: Initial barrel ammo
    • pings: Available radar pings
    • timebonus: Time bonus for red drones
    • barrelbonus: Ammo bonus for green invaders
    • shieldbonus: Shield bonus for purple invaders
    • forcetheme: Set to ?true? to use the selected theme instead of EarthRise
    • Complete rewrite of almost all messages and the mission panel
    • More event messages
    • Show current score in HUD (white number)
    • Stop overwriting most game scheme?s parameters
    • Disable weapon scheme
    • More sounds: Empty ammo, countdown, throw, kamikaze, radar ping, explosion
    • Fix explosion being drawn twice when colliding with invader
    HedgeEditor:
    • Dud mine placement mode
    • Allow to select frames in sprite placement mode
    • New placable sprite: sprTargetBee
    • Complete rewrite of all help texts
    • Allow to add and subtract health
    • Add more convenient start values (e.g. for health)
    • Allow to set timer of sticky mines
    • Health crates can now have 0 health
    • Hog and team names (from identity modes) are now translatable
    • Show health/timer above health crates, barrels, mines, sticky mines and air mines
    • Allow to toggle health/timer display with Precise+3
    • Allow to toggle main help at any time with Precise+1
    • Add proper description and name for the gear placement tool (no more fake air attack)
    • Fix many issues with exported files
    • Fix placement mode being changable when gear placement tool is not selected
    • Make land gun spawn in utility crates instead of weapon crates
    • Stop aggressively showing the mission panel after any button press
    • Fix placement modes sometimes showing ?nil? in caption
    • Fix girder sprite being displayed at top left for no reason
    • Ammo names are not hardcoded anymore (no more double work for translators)
    • Fix many missing or poor-quality texts for translation
    • Fix error when trying to set ShoppaBalance rank without anything selected
    • Don't show misleading circle when placing girder/rubber
    • Disable timer keys 2-4 in rubber placement mode
    • Fix incorrect weapon crate preview of air attack, drill strike and napalm
    Other styles and schemes:
    • The Specialists: Saints get low gravity
    • Capture The Flag: Setting number of captures with script parameter ?captures=<number>?
    • Mutant: Show appropriate ranking and graph in stats screen
    • Shoppa: Don't place air mines
    • Capture the Flag: Fix flag of first team spawning at second hog instead of first
    • Gravity: Using the low gravity *utility* had no effect. Now it halves the base gravity of the style
    • Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
    A Classic Fairytale:
    • Mission 4: Add infinite skip
    • Mission 5: Spare traitor's life with Skip instead of Precise
    • Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates
    • Mission 6: Give hero only a portal gun at the final portal seqment, remove the large amount of crate drops
    • All missions: Clarify mine timers
    • Mission 1: Leap of faith: Hog was able to walk to the right and get stuck
    • Mission 1: Leap of faith: Teleport player back to mole when failing
    • Mission 2: Fix crash when trying to open ammo menu in opening sequence
    • Mission 2: Fix game sometimes getting stuck after walking back to Leaks A Lot
    • Mission 2: Fix breakages when heroes died before a new sequence, or together with enemies
    • Mission 2: Remove restart option when cooperating with cyborg; it messed up things too much
    • Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies
    • Mission 3: Fix broken end sequence after killing cyborg or princess
    • Mission 3: Fix broken sequence of princess being caged
    • Mission 3: All girder crates now have 3 girders each
    • Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts
    • Mission 5: Make sure the player can only play with one hog after the cyborg imprisoned the other natives
    • Mission 5: Fix final animation being stuck if cyborg's way to the left is blocked
    • Mission 6: Block off left cave entrance to stop player to just rope all the way around
    • Mission 6: Fix mines not being able to get triggered in first turn
    • Mission 8: Fix Lua error message at the very beginning and error spam in intro sequence
    • Mission 10: Fix mission becoming unplayable when all hogs except the traitor died
    • All missions: Add missing texts for translation
    • All missions: Fix incorrect crate types
    • All missions: Rewrite mission texts to state missions more clearly
    • Fix swapped mission preview images of missions 2 and 3
    A Space Adventure:
    • Side missions save and show your personal best successes (e.g. fastest finish in Hard Flying)
    • Spacetrip: Show 2 flowers over fully completed planets (with side missions)
    • All missions: Add skip where it doesn't hurt
    • All missions: Clarify mine timers
    • All missions: Improve displaying behaviour of mission panel
    • All missions: Change team colors
    • Side missions: Remove or shorten intro sequences
    • Side missions: Generous ready time to give more time to read the mission panel
    • Getting to the device: Put device part in a real crate, improve some dialogues
    • Final mission: Add outro sequence instead of instantly quitting
    • Bad timing: Improve messaging and choice dialog
    • Spacetrip: Fix various bugs and logic flaws in the initial mission
    • A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints
    • A frozen adventure: Fix and improve poorly written messages
    • Getting to the device: Add real crate and correct message for collecting device part
    • Getting to the device: Remove checkpoints. There was a good chance for these missions to become unwinnable
    • Searching in the dust: Remove checkpoints. See above.
    • Searching in the dust: Fix Hog Solo dropping straight down when roping near smuggler
    • Searching in the dust: Fix incorrect messages after collecting device part
    • Precise flying: Fix victory not being recognized, also wait for flames to settle before losing
    • Hard Flying: Fix ending in a Lua error
    • The First Stop: Fix stats screen showing teams twice
    • Fruit planet: Fix ?Precise shooting? disappearing directly after completing ?Bad timing?
    • Fruit planet: Fix ?Getting to the device? not visible when landing on fruit planet with first main mission completed only
    • Killing The Specialists: Fix killing hog with Deagle gave you chance to use another weapon in same turn
    • Fix weird behaviour when walking right before the first animation in most missions
    • Fix a couple of texts being untranslatable
    • Fix a variety of minor logic flaws in the story
    • Fix typos
    • All missions: Fix incorrect crate types
    Missions:
    • New scenario: Teamwork 2
    • New scenario: Big Armory
    • New training: Basic Flying Saucer Training
    • Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs)
    • Rewrote some help texts in basic rope training
    • Graphical effect (black bars) while in cut scenes
    • Change description and icon for baseball bat in Knockball mission map
    • Sniper rifle target practice: Dynamite blows up quicker, can also skip with precise key
    • Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
    • TrophyRace: Fix hedgehogs not being eliminated anymore after one hog skipped or ran out of time
    • Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
    • Fixed Target Practice missions getting stuck when a target dropped into water
    • Climb Home: Fix game getting stuck when a player reached home in multiplayer
    • Climb Home: Fix Lua error messages and broken stats screen
    • Sniper rifle target practice: Fix targets spawning twice in dynamite scenes
    • Sniper rifle target practice: Fix auto-camera generally behaving weird
    Frontend:
    • Campaign screen shows which campaigns and missions you've completed so far
    • Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task)
    • Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
    • Menu screens got few new icons and many other tweaks, e.g. larger dropdown lists for easier access
    • Additional button for just randomizing theme that will not change your selected map
    • Randomizing map/theme in online mode will not include DLC content
    • New teams start with a random grave and fort
    • Hedgewars creates 4 human teams and 2 computer teams on its first launch
    • Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately
    • ?Random team? button is now able to randomly select from all available hats
    • Creating new game/weapon schemes guarantees unique names
    • Custom maps and styles are now marked with an icon instead of an asterisk
    • Mark custom forts in team editor
    • Room host can delegate room control to other player by rightclick
    • Switch from HTTP to HTTPS where possible
    • Fix flag being selectable for computer players although it had no effect
    • Campaign screen does no longer show AI-controlled teams
    • Campaign names and campaign mission names can now be translated
    • Creating randomized teams now randomizes (almost) every aspect
    • Fixed mostly broken descriptions for multiplayer mission maps
    • Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
    • Fix language names in language list being always in English
    • Prevent starting game with >48 hogs (because engine doesn't support it yet)
    • Fix the key for toggling team bars being incorrectly described
    • Fix caption of stats screen showing only one winner if multiple teams have won
    • Remove broken ?Play again? button appearing in stats page after an online game
    • Weapons scheme editor: When leaving, it no longer flickers and the selection is not reset to Default
    • Team editor: Fix old team being retained when renaming a team
    • Team editor: Automatically rename team when leaving team editor page with an already used team name
    • Fix broken cancel button in the login window
    Content Creation:
    • Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and a comma) before the first rect
    • Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0)
    • Themes can now use flakes with negative falling speed (rising flakes)
    • Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg
    • Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png
    • Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg
    • Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
    • Ammos.png and Ammos_bw.png in HWPs are now overlayed over the base images; use transparent icons to keep them unchanged from the original
    • Custom Sudden Death background tint for themes with sd-tint
    • Default water color was black instead of blue
    Translations:
    • Complete translations: German, Polish
    • Major translation updates: Scottish Gaelic, Italian
    • Loading screen can now be translated
    • A few window titles can be translated
    • Campaign names and campaign mission names can be translated
    • A Classic Fairytale, missions 8 and 10 can now be translated
    • Built-in texts from Qt (e.g. ?cut?, ?paste?, ?copy?) in frontend weren't translated
    • Remove text from mission images to make them language-neutral
    • Fix English-only language/country names in language selection
    • Fix very, very broken mission map descriptions
    Lua API:
    • New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.
    • New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType
    • New call: GetVisualGearType(vgUid) -- returns the visual gear type
    • New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type
    • New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it
    • New call: GetHogFort(gearUid) -- Returns the name of the fort of the hog's team
    • New call: PlaceRubber(x, y, frameIdx) -- Places a rubber
    • New call: SendGameResultOff() -- Disable the game automatically setting a game result in the stats screen
    • New call: SendRankingStatsOff() -- Disable the game automatically filling the team rankings in the stats screen
    • New call: SendAchievementsStatsOff() -- Disable the game automatically populating the bullet point list in the ?Details? section on the stats screen
    • New call: GetTeamStats(teamname) -- Returns a table of team stats
    • New call: EndTurn([noTaunts]) -- Ends the current turn
    • New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added
    • New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted
    • New hook: onUsedAmmo(ammoType) -- called when ammo has been finished using (e.g. after both shotgun shots)
    • New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map
    • New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea)
    • New variable: AmmoTypeMax -- Maximum ammo type ID (useful to iterate through all ammo types, starting by 0)
    • New variable: ReadyTimeLeft -- Remaining ready time, 0 if turn in progress. Can be set in onNewTurn
    • Locale library: loc_noop -- Mark string for translation but don't translate it
    • Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that
    • Animate library: AnimSetInputMask(extraInputMask) -- Set input mask in a manner comptible with the Animate library
    • Animate library: AnimMove(gear, dir, posx, posy, [maxMoveTime]) -- new optional parameter maxMoveTime. If hog did not reach its destination within maxMoveTime milliseconds, animation stops and hog is just teleported there
    • Gear values: ?Boom? -- used to modify explosion size and/or damage for most gears
    • 8 overridable custom sprites/sounds: sprCustom1-sprCustom8, sndCustom1-sndCustom8
    • Fixed call: HideHog(gear) -- Fix crash when gear is invalid. Returns true on success or false otherwise
    • Fixed call: SwitchHog(gear) -- Fix new hog being unable to open ammo menu
    • Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used
    • Fixed variable: Goals -- Fix Goals text being cut off at ca. 255 characters
    • Fix huge numbers having sign errors on 64-bit architectures
OpenSUSE Leap 15.1 icon

OpenSUSE Leap 15.1 debug/oss: Updated from 0.9.23-lp151.2.39 to 0.9.23-lp151.2.41

Mar 30
  • package changes:
    • version update to 0.9.23
    • replaced SDL with SDL2
  • Code changes:
    Legend:
    • features
    • bugfixes
    HIGHLIGHTS:
    • Battalion style
    • Fort mode is now a map type instead of a scheme setting
    • Fort mode now works with more than 2 teams
    • New weapon: rubber duck
    • New theme, map, 3 forts, 3 missions, some hats and graves
    • WxW style allows you to select one of many wall sets
    • Complete HedgeEditor overhaul
    • Greatly improved script parameter support for many styles
    • Improves stats screen of most styles and missions
    • Various improvements for almost all styles
    • AI hedgehogs can now use Bee, Vamprism, and Time Box
    • Campaign page now shows your progress
    • Improved turn timer
    • Improved randomization options in team and multiplayer pages
    • Improved theme customization support
    • Various Lua API additions
    • Fix cursor often jumping around after clicking
    • A huge amount of bugfixes for both campaigns, the missions and styles
    • Video recording functionality is restored
    Content:
    • New game-style/mode: Battalion (see https://hedgewars.org/wiki/Battalion )
    • New theme: Beach
    • New theme music for Jungle and Fruit themes
    • Change SD theme music for Halloween and Hoggywood (old tracks)
    • Completely new Cheese map; replaces the old one
    • New forts: Lonely_Island, Octopus, Olympic, Snail
    • Many new random hedgehog and team names
    • Add hats: barrelhider, bishop, jester, leprechaun, pirate_eyepatch, tf_scout, zoo_octopus
    • Add hair-less variants of old hats: beefeaterhat, lambdahat, nursehat, pirate_bandana, pirate_hat, poke_ash_hat, RamboClean, sf_vega_hat, sf_guile_hat, simple_red, simple_yellow, simple_green, thugclean
    • Remove hat: tf_scount (this was a duplicate of tf_demoman)
    • Add graves: Clover, Old_Apple, pi, Simple_reversed, TV, Whisky, Ying_and_Yang
    • Redo flags: cm_pentagram, cm_soviet, armenia, ireland, nepal, suisse, sweden, turkey
    Game engine (weapons):
    • New weapon: rubber duck
    • Freezer can now freeze sticky mines (they get disabled and fall into the water)
    • Keep rope / parachute / flying saucer selected when destroyed and secondary ammo selected
    • Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp.
    • Fixed air strikes drops being off-center
    • Fixed hedgehogs getting hurt while firing deagle / sniper rifle bullet in certain situations
    • Fixed mine, sticky mine, seduction, resurrector not working correctly across wrap world edge
    • Fixed teleportation being able to teleport in land if you clicked across the wrap or bounce world edge
    • Fixed turn not ending when sticky mine was trapped on rubberband
    • Rope is now destroyed when attempting to shoot it through wrap or bouncy world edge
    • Fixed possible to move rope angle below 0 while having secondary weapon selected
    • Fixed molotov cocktails bouncing vertically off rubber
    • Fixed sniper rifle disabling laser sight utility after using
    • Fixed RC planes being able to collect frozen crates
    • Fixed cake taking over 200 seconds to explode when its stuck and can't move
    • Fixed Birdy descending into water when hog took damage or died before it got picked up
    • Fixed player being able to switch to dying hog
    • Various other fixes
    Game engine (gameplay):
    • Fort Mode will now work with more than 2 teams
    • Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
    • Frozen hedgehogs can no longer be poisoned
    • AI hedgehogs can now use Bee, Vampirism and Time Box
    • Improved hedgehog spawns on maps that lack land mass or free space
    • Hogs no longer spawn on icy terrain
    • Temporarily suspend Heavy Wind mode while turn timer is not running
    • Engine supports now really gigantic maps
    • Fixed cursor often jumping back to screen center when putting target location while moving cursor
    • Fixed team getting infinite ammo when stockpiling >= 100 ammo (max. finite ammo is now limited to 99)
    • Fixed failure to collect crate across wrap world edge
    • Remove buggy ?/finish? chat command
    • Fix key controls not working in ammo menu: ammo menu, placement, camera/cursor movement keys
    • Various other fixes
    Game engine (graphics, sounds and texts):
    • Show indicator symbols at bottom right while extra damage or low gravity are active
    • Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused
    • Play countdown sounds at 1-4 seconds turn time
    • Several new sound effects for weapons and utilities
    • More ticker messages: Hog gets sick, king died, hog was resurrected, hog time travels (and returns), timeout, kamikaze
    • Small visual effects enhancements: Baseball bat, dynamite and more
    • Render graves behind everything else, so that they can't hide mines etc.
    • Video recording functionality is restored
    • Fixed screenshots being too bright if taken in quick succession
    • Fixed hedgehog voices missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. GNU/Linux)
    • Fixed SD flakes of themes not working if regular flakes were disabled
    • Fixed Seduction's "Yoohoo!" sound not playing
    • Fixed hedgehogs saying ?Missed? when drowning enemy without dealing damage
    • Fixed enemy saying "Missed? when giving poison without direct damage
    • Fixed hedgehogs not saying ?Stupid? and not displaying announcer message for inflicting self-harm
    • Fixed incorrect time box tooltip when in Sudden Death
    • Fixed short sound effect breakdown right after using a time box
    • Fixed sticky mine sound sometimes playing when shooting portable portal device when a sticky mine is placed on terrain
    • Fixed hedgehog holding nothing in hand when napalm or piano strike got selected
    • Fixed excessive water splashes sometimes caused by mines
    Highlander:
    • Show collected weapons after kill and play sound
    • Mission panel now shows all game modifiers (e.g. mines time, vampirism, etc.)
    • Loyal Highlander (optional): With ?loyal=true? in script param, you only get weapons for enemy kills (clan kills don't count)
    • Removed "Freezer"/IceGun from the default Highlander weaponset
    Construction Mode:
    • Added script parameter support:
    • initialenergy: Amount of energy at start
    • energyperround: New energy per round
    • maxenergy: Maximum allowed energy
    • cratesperround: Maximum placable crates per round
    • Completely reworked all in-game texts and descriptions
    • Fix rubber being placable inside land
    • Fix invalid girder placement costing energy
    • Special tools like structure placer now have their own proper descriptions (instead of Air Attack description, etc.)
    • Costs for weapon and utility crates were all equal
    • Remove airplane cursor
    • Fix Lua errors when hog goes to time travel while any filter is in map
    • Many other fixes and tweaks
    Racer and TechRacer:
    • Allow to only place 2 waypoints in Racer
    • Allow to remove Racer waypoints with precise key
    • New script parameters for Racer:
    • rounds: Number of rounds to play
    • waypointradius: Size of waypoints
    • maxwaypoints: Maximum allowed number of waypoints
    • Show correct ranking and times in stats screen of Racer and TechRacer
    • Fix description and icon of waypoint placement tool in Racer
    • Remove airplane cursor in Racer
    • Fixed waypoint message in TechRacer and Racer overwriting current weapon selection message
    • Fixed TechRacer not recording finish if time was >= 100s
    WxW:
    • Support for multiple sets of walls per map
    • Add optional ?Crate Before Attack? rule
    • Add optional ?All But Last? rule
    • Add optional ?Kill The Leader? rule
    • Script parameter support (see Lua file comment for documentation)
    • Possible to set max. number of weapons in game (script parameter only)
    • Menu can be disabled (with script parameter ?menu=false?) for insant game start
    • Possible to set number of crates per turn
    • Ropes, ShoppaKing, ShoppaHell and ShoppaNeon can now be played with the classic left and right walls
    • Allows almost all game modifiers to be changed, the only exception is crate probabilities
    • New wall sets for Ropes, ShoppaNeon, ShoppaDesert, ShoppaWild, ShoppaKing and ShoppaHell.
    • Basic support for a bunch of Shoppa maps
    • Fully functional even without a map border
    • More sound effects
    • More helpful mission display after configuration has been accepted
    • Hide ?Surf Before Crate? setting if surfing is disabled for this map, or the bottom is active and water never rises
    • Hide walls setting if script does not provide walls for map yet
    • Freeze crates at turn start if Walls Before Crate or Surf Before Crate is enabled (they unfreeze if you met requirements)
    • Allow toggling the radar with Switch Hog key while roping or rope selected
    • No smoke when hog is near near a WxW wall but walls need not to be touched
    • Fix other player being able to change the menu config in the short period before the first turn
    Tumbler:
    • Script parameter support:
    • spawnbarrels: New barrels per turn
    • spawnmines: New mines per turn
    • ammoflamer: Initial Flamer fuel
    • ammobarrel: Initial Barrel Launcher ammo
    • ammomine: Initial Mine Deployer ammo
    • minetimerplaced: Mine timer (ms) of mines dropped from Mine Deployer
    • bonustime: Bonus time (s) in utility crates
    • bonusflames: Bonus Flamer fuel in ammo crates
    • chanceammo: Per-turn % chance of an ammo crate drop
    • chancetime: Per-turn % chance of an utility crate (extra time) drop
    • Alternative weapon selection with slot keys (F1, F2, F3)
    • Add mine/barrel launch sounds
    • Add countdown sounds
    • Rewrote mission description and captions
    • Sound and message when trying to fire empty weapon
    • Permanently disable some game modifiers which won't work together with this
    Space Invasion:
    • Show actual scores in stats screen, and a proper graph
    • Show a couple of ?awards? (snarky comments) in stats screen
    • Remove bonuses ?Boom!?, ?BOOM!? and ?BOOM!! BOOM!! BOOM!!? for balancing reasons
    • Script parameter support:
    • rounds: Number of rounds
    • shield: Initial shield
    • barrels: Initial barrel ammo
    • pings: Available radar pings
    • timebonus: Time bonus for red drones
    • barrelbonus: Ammo bonus for green invaders
    • shieldbonus: Shield bonus for purple invaders
    • forcetheme: Set to ?true? to use the selected theme instead of EarthRise
    • Complete rewrite of almost all messages and the mission panel
    • More event messages
    • Show current score in HUD (white number)
    • Stop overwriting most game scheme?s parameters
    • Disable weapon scheme
    • More sounds: Empty ammo, countdown, throw, kamikaze, radar ping, explosion
    • Fix explosion being drawn twice when colliding with invader
    HedgeEditor:
    • Dud mine placement mode
    • Allow to select frames in sprite placement mode
    • New placable sprite: sprTargetBee
    • Complete rewrite of all help texts
    • Allow to add and subtract health
    • Add more convenient start values (e.g. for health)
    • Allow to set timer of sticky mines
    • Health crates can now have 0 health
    • Hog and team names (from identity modes) are now translatable
    • Show health/timer above health crates, barrels, mines, sticky mines and air mines
    • Allow to toggle health/timer display with Precise+3
    • Allow to toggle main help at any time with Precise+1
    • Add proper description and name for the gear placement tool (no more fake air attack)
    • Fix many issues with exported files
    • Fix placement mode being changable when gear placement tool is not selected
    • Make land gun spawn in utility crates instead of weapon crates
    • Stop aggressively showing the mission panel after any button press
    • Fix placement modes sometimes showing ?nil? in caption
    • Fix girder sprite being displayed at top left for no reason
    • Ammo names are not hardcoded anymore (no more double work for translators)
    • Fix many missing or poor-quality texts for translation
    • Fix error when trying to set ShoppaBalance rank without anything selected
    • Don't show misleading circle when placing girder/rubber
    • Disable timer keys 2-4 in rubber placement mode
    • Fix incorrect weapon crate preview of air attack, drill strike and napalm
    Other styles and schemes:
    • The Specialists: Saints get low gravity
    • Capture The Flag: Setting number of captures with script parameter ?captures=<number>?
    • Mutant: Show appropriate ranking and graph in stats screen
    • Shoppa: Don't place air mines
    • Capture the Flag: Fix flag of first team spawning at second hog instead of first
    • Gravity: Using the low gravity *utility* had no effect. Now it halves the base gravity of the style
    • Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
    A Classic Fairytale:
    • Mission 4: Add infinite skip
    • Mission 5: Spare traitor's life with Skip instead of Precise
    • Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates
    • Mission 6: Give hero only a portal gun at the final portal seqment, remove the large amount of crate drops
    • All missions: Clarify mine timers
    • Mission 1: Leap of faith: Hog was able to walk to the right and get stuck
    • Mission 1: Leap of faith: Teleport player back to mole when failing
    • Mission 2: Fix crash when trying to open ammo menu in opening sequence
    • Mission 2: Fix game sometimes getting stuck after walking back to Leaks A Lot
    • Mission 2: Fix breakages when heroes died before a new sequence, or together with enemies
    • Mission 2: Remove restart option when cooperating with cyborg; it messed up things too much
    • Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies
    • Mission 3: Fix broken end sequence after killing cyborg or princess
    • Mission 3: Fix broken sequence of princess being caged
    • Mission 3: All girder crates now have 3 girders each
    • Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts
    • Mission 5: Make sure the player can only play with one hog after the cyborg imprisoned the other natives
    • Mission 5: Fix final animation being stuck if cyborg's way to the left is blocked
    • Mission 6: Block off left cave entrance to stop player to just rope all the way around
    • Mission 6: Fix mines not being able to get triggered in first turn
    • Mission 8: Fix Lua error message at the very beginning and error spam in intro sequence
    • Mission 10: Fix mission becoming unplayable when all hogs except the traitor died
    • All missions: Add missing texts for translation
    • All missions: Fix incorrect crate types
    • All missions: Rewrite mission texts to state missions more clearly
    • Fix swapped mission preview images of missions 2 and 3
    A Space Adventure:
    • Side missions save and show your personal best successes (e.g. fastest finish in Hard Flying)
    • Spacetrip: Show 2 flowers over fully completed planets (with side missions)
    • All missions: Add skip where it doesn't hurt
    • All missions: Clarify mine timers
    • All missions: Improve displaying behaviour of mission panel
    • All missions: Change team colors
    • Side missions: Remove or shorten intro sequences
    • Side missions: Generous ready time to give more time to read the mission panel
    • Getting to the device: Put device part in a real crate, improve some dialogues
    • Final mission: Add outro sequence instead of instantly quitting
    • Bad timing: Improve messaging and choice dialog
    • Spacetrip: Fix various bugs and logic flaws in the initial mission
    • A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints
    • A frozen adventure: Fix and improve poorly written messages
    • Getting to the device: Add real crate and correct message for collecting device part
    • Getting to the device: Remove checkpoints. There was a good chance for these missions to become unwinnable
    • Searching in the dust: Remove checkpoints. See above.
    • Searching in the dust: Fix Hog Solo dropping straight down when roping near smuggler
    • Searching in the dust: Fix incorrect messages after collecting device part
    • Precise flying: Fix victory not being recognized, also wait for flames to settle before losing
    • Hard Flying: Fix ending in a Lua error
    • The First Stop: Fix stats screen showing teams twice
    • Fruit planet: Fix ?Precise shooting? disappearing directly after completing ?Bad timing?
    • Fruit planet: Fix ?Getting to the device? not visible when landing on fruit planet with first main mission completed only
    • Killing The Specialists: Fix killing hog with Deagle gave you chance to use another weapon in same turn
    • Fix weird behaviour when walking right before the first animation in most missions
    • Fix a couple of texts being untranslatable
    • Fix a variety of minor logic flaws in the story
    • Fix typos
    • All missions: Fix incorrect crate types
    Missions:
    • New scenario: Teamwork 2
    • New scenario: Big Armory
    • New training: Basic Flying Saucer Training
    • Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs)
    • Rewrote some help texts in basic rope training
    • Graphical effect (black bars) while in cut scenes
    • Change description and icon for baseball bat in Knockball mission map
    • Sniper rifle target practice: Dynamite blows up quicker, can also skip with precise key
    • Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
    • TrophyRace: Fix hedgehogs not being eliminated anymore after one hog skipped or ran out of time
    • Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
    • Fixed Target Practice missions getting stuck when a target dropped into water
    • Climb Home: Fix game getting stuck when a player reached home in multiplayer
    • Climb Home: Fix Lua error messages and broken stats screen
    • Sniper rifle target practice: Fix targets spawning twice in dynamite scenes
    • Sniper rifle target practice: Fix auto-camera generally behaving weird
    Frontend:
    • Campaign screen shows which campaigns and missions you've completed so far
    • Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task)
    • Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
    • Menu screens got few new icons and many other tweaks, e.g. larger dropdown lists for easier access
    • Additional button for just randomizing theme that will not change your selected map
    • Randomizing map/theme in online mode will not include DLC content
    • New teams start with a random grave and fort
    • Hedgewars creates 4 human teams and 2 computer teams on its first launch
    • Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately
    • ?Random team? button is now able to randomly select from all available hats
    • Creating new game/weapon schemes guarantees unique names
    • Custom maps and styles are now marked with an icon instead of an asterisk
    • Mark custom forts in team editor
    • Room host can delegate room control to other player by rightclick
    • Switch from HTTP to HTTPS where possible
    • Fix flag being selectable for computer players although it had no effect
    • Campaign screen does no longer show AI-controlled teams
    • Campaign names and campaign mission names can now be translated
    • Creating randomized teams now randomizes (almost) every aspect
    • Fixed mostly broken descriptions for multiplayer mission maps
    • Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
    • Fix language names in language list being always in English
    • Prevent starting game with >48 hogs (because engine doesn't support it yet)
    • Fix the key for toggling team bars being incorrectly described
    • Fix caption of stats screen showing only one winner if multiple teams have won
    • Remove broken ?Play again? button appearing in stats page after an online game
    • Weapons scheme editor: When leaving, it no longer flickers and the selection is not reset to Default
    • Team editor: Fix old team being retained when renaming a team
    • Team editor: Automatically rename team when leaving team editor page with an already used team name
    • Fix broken cancel button in the login window
    Content Creation:
    • Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and a comma) before the first rect
    • Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0)
    • Themes can now use flakes with negative falling speed (rising flakes)
    • Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg
    • Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png
    • Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg
    • Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
    • Ammos.png and Ammos_bw.png in HWPs are now overlayed over the base images; use transparent icons to keep them unchanged from the original
    • Custom Sudden Death background tint for themes with sd-tint
    • Default water color was black instead of blue
    Translations:
    • Complete translations: German, Polish
    • Major translation updates: Scottish Gaelic, Italian
    • Loading screen can now be translated
    • A few window titles can be translated
    • Campaign names and campaign mission names can be translated
    • A Classic Fairytale, missions 8 and 10 can now be translated
    • Built-in texts from Qt (e.g. ?cut?, ?paste?, ?copy?) in frontend weren't translated
    • Remove text from mission images to make them language-neutral
    • Fix English-only language/country names in language selection
    • Fix very, very broken mission map descriptions
    Lua API:
    • New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.
    • New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType
    • New call: GetVisualGearType(vgUid) -- returns the visual gear type
    • New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type
    • New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it
    • New call: GetHogFort(gearUid) -- Returns the name of the fort of the hog's team
    • New call: PlaceRubber(x, y, frameIdx) -- Places a rubber
    • New call: SendGameResultOff() -- Disable the game automatically setting a game result in the stats screen
    • New call: SendRankingStatsOff() -- Disable the game automatically filling the team rankings in the stats screen
    • New call: SendAchievementsStatsOff() -- Disable the game automatically populating the bullet point list in the ?Details? section on the stats screen
    • New call: GetTeamStats(teamname) -- Returns a table of team stats
    • New call: EndTurn([noTaunts]) -- Ends the current turn
    • New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added
    • New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted
    • New hook: onUsedAmmo(ammoType) -- called when ammo has been finished using (e.g. after both shotgun shots)
    • New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map
    • New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea)
    • New variable: AmmoTypeMax -- Maximum ammo type ID (useful to iterate through all ammo types, starting by 0)
    • New variable: ReadyTimeLeft -- Remaining ready time, 0 if turn in progress. Can be set in onNewTurn
    • Locale library: loc_noop -- Mark string for translation but don't translate it
    • Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that
    • Animate library: AnimSetInputMask(extraInputMask) -- Set input mask in a manner comptible with the Animate library
    • Animate library: AnimMove(gear, dir, posx, posy, [maxMoveTime]) -- new optional parameter maxMoveTime. If hog did not reach its destination within maxMoveTime milliseconds, animation stops and hog is just teleported there
    • Gear values: ?Boom? -- used to modify explosion size and/or damage for most gears
    • 8 overridable custom sprites/sounds: sprCustom1-sprCustom8, sndCustom1-sndCustom8
    • Fixed call: HideHog(gear) -- Fix crash when gear is invalid. Returns true on success or false otherwise
    • Fixed call: SwitchHog(gear) -- Fix new hog being unable to open ammo menu
    • Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used
    • Fixed variable: Goals -- Fix Goals text being cut off at ca. 255 characters
    • Fix huge numbers having sign errors on 64-bit architectures
OpenSUSE Tumbleweed icon

OpenSUSE Tumbleweed debug/oss: Updated from 0.9.25-1.1 to 0.9.25-1.2

Mar 24
  • 0.9.25 highlights:
    • Complete overhaul of Continental supplies
    • Can adjust weapon start and crate probabilities in Balanced Random Weapon
    • Remove rubber duck
    • New air mine features
    • Rework team rankings
    • Tied teams now rank equally
    • Help button in main menu
    • 19 new hedgehog taunts
    • Many new Lua API features
    • Functionality of controllers restored
    • Fix at least 2 crashes
    • Fixed some awkward network bugs which caused games to come to a standstill
    • Many bugs related to the wrap world edge fixed (but not all)
    • Sudden Death always came exactly 1 turn later than planned
OpenSUSE Leap 15.1 icon

OpenSUSE Leap 15.1 debug/oss: Updated from 0.9.23-lp151.2.38 to 0.9.23-lp151.2.39

Mar 22
  • package changes:
    • version update to 0.9.23
    • replaced SDL with SDL2
  • Code changes:
    Legend:
    • features
    • bugfixes
    HIGHLIGHTS:
    • Battalion style
    • Fort mode is now a map type instead of a scheme setting
    • Fort mode now works with more than 2 teams
    • New weapon: rubber duck
    • New theme, map, 3 forts, 3 missions, some hats and graves
    • WxW style allows you to select one of many wall sets
    • Complete HedgeEditor overhaul
    • Greatly improved script parameter support for many styles
    • Improves stats screen of most styles and missions
    • Various improvements for almost all styles
    • AI hedgehogs can now use Bee, Vamprism, and Time Box
    • Campaign page now shows your progress
    • Improved turn timer
    • Improved randomization options in team and multiplayer pages
    • Improved theme customization support
    • Various Lua API additions
    • Fix cursor often jumping around after clicking
    • A huge amount of bugfixes for both campaigns, the missions and styles
    • Video recording functionality is restored
    Content:
    • New game-style/mode: Battalion (see https://hedgewars.org/wiki/Battalion )
    • New theme: Beach
    • New theme music for Jungle and Fruit themes
    • Change SD theme music for Halloween and Hoggywood (old tracks)
    • Completely new Cheese map; replaces the old one
    • New forts: Lonely_Island, Octopus, Olympic, Snail
    • Many new random hedgehog and team names
    • Add hats: barrelhider, bishop, jester, leprechaun, pirate_eyepatch, tf_scout, zoo_octopus
    • Add hair-less variants of old hats: beefeaterhat, lambdahat, nursehat, pirate_bandana, pirate_hat, poke_ash_hat, RamboClean, sf_vega_hat, sf_guile_hat, simple_red, simple_yellow, simple_green, thugclean
    • Remove hat: tf_scount (this was a duplicate of tf_demoman)
    • Add graves: Clover, Old_Apple, pi, Simple_reversed, TV, Whisky, Ying_and_Yang
    • Redo flags: cm_pentagram, cm_soviet, armenia, ireland, nepal, suisse, sweden, turkey
    Game engine (weapons):
    • New weapon: rubber duck
    • Freezer can now freeze sticky mines (they get disabled and fall into the water)
    • Keep rope / parachute / flying saucer selected when destroyed and secondary ammo selected
    • Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp.
    • Fixed air strikes drops being off-center
    • Fixed hedgehogs getting hurt while firing deagle / sniper rifle bullet in certain situations
    • Fixed mine, sticky mine, seduction, resurrector not working correctly across wrap world edge
    • Fixed teleportation being able to teleport in land if you clicked across the wrap or bounce world edge
    • Fixed turn not ending when sticky mine was trapped on rubberband
    • Rope is now destroyed when attempting to shoot it through wrap or bouncy world edge
    • Fixed possible to move rope angle below 0 while having secondary weapon selected
    • Fixed molotov cocktails bouncing vertically off rubber
    • Fixed sniper rifle disabling laser sight utility after using
    • Fixed RC planes being able to collect frozen crates
    • Fixed cake taking over 200 seconds to explode when its stuck and can't move
    • Fixed Birdy descending into water when hog took damage or died before it got picked up
    • Fixed player being able to switch to dying hog
    • Various other fixes
    Game engine (gameplay):
    • Fort Mode will now work with more than 2 teams
    • Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
    • Frozen hedgehogs can no longer be poisoned
    • AI hedgehogs can now use Bee, Vampirism and Time Box
    • Improved hedgehog spawns on maps that lack land mass or free space
    • Hogs no longer spawn on icy terrain
    • Temporarily suspend Heavy Wind mode while turn timer is not running
    • Engine supports now really gigantic maps
    • Fixed cursor often jumping back to screen center when putting target location while moving cursor
    • Fixed team getting infinite ammo when stockpiling >= 100 ammo (max. finite ammo is now limited to 99)
    • Fixed failure to collect crate across wrap world edge
    • Remove buggy ?/finish? chat command
    • Fix key controls not working in ammo menu: ammo menu, placement, camera/cursor movement keys
    • Various other fixes
    Game engine (graphics, sounds and texts):
    • Show indicator symbols at bottom right while extra damage or low gravity are active
    • Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused
    • Play countdown sounds at 1-4 seconds turn time
    • Several new sound effects for weapons and utilities
    • More ticker messages: Hog gets sick, king died, hog was resurrected, hog time travels (and returns), timeout, kamikaze
    • Small visual effects enhancements: Baseball bat, dynamite and more
    • Render graves behind everything else, so that they can't hide mines etc.
    • Video recording functionality is restored
    • Fixed screenshots being too bright if taken in quick succession
    • Fixed hedgehog voices missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. GNU/Linux)
    • Fixed SD flakes of themes not working if regular flakes were disabled
    • Fixed Seduction's "Yoohoo!" sound not playing
    • Fixed hedgehogs saying ?Missed? when drowning enemy without dealing damage
    • Fixed enemy saying "Missed? when giving poison without direct damage
    • Fixed hedgehogs not saying ?Stupid? and not displaying announcer message for inflicting self-harm
    • Fixed incorrect time box tooltip when in Sudden Death
    • Fixed short sound effect breakdown right after using a time box
    • Fixed sticky mine sound sometimes playing when shooting portable portal device when a sticky mine is placed on terrain
    • Fixed hedgehog holding nothing in hand when napalm or piano strike got selected
    • Fixed excessive water splashes sometimes caused by mines
    Highlander:
    • Show collected weapons after kill and play sound
    • Mission panel now shows all game modifiers (e.g. mines time, vampirism, etc.)
    • Loyal Highlander (optional): With ?loyal=true? in script param, you only get weapons for enemy kills (clan kills don't count)
    • Removed "Freezer"/IceGun from the default Highlander weaponset
    Construction Mode:
    • Added script parameter support:
    • initialenergy: Amount of energy at start
    • energyperround: New energy per round
    • maxenergy: Maximum allowed energy
    • cratesperround: Maximum placable crates per round
    • Completely reworked all in-game texts and descriptions
    • Fix rubber being placable inside land
    • Fix invalid girder placement costing energy
    • Special tools like structure placer now have their own proper descriptions (instead of Air Attack description, etc.)
    • Costs for weapon and utility crates were all equal
    • Remove airplane cursor
    • Fix Lua errors when hog goes to time travel while any filter is in map
    • Many other fixes and tweaks
    Racer and TechRacer:
    • Allow to only place 2 waypoints in Racer
    • Allow to remove Racer waypoints with precise key
    • New script parameters for Racer:
    • rounds: Number of rounds to play
    • waypointradius: Size of waypoints
    • maxwaypoints: Maximum allowed number of waypoints
    • Show correct ranking and times in stats screen of Racer and TechRacer
    • Fix description and icon of waypoint placement tool in Racer
    • Remove airplane cursor in Racer
    • Fixed waypoint message in TechRacer and Racer overwriting current weapon selection message
    • Fixed TechRacer not recording finish if time was >= 100s
    WxW:
    • Support for multiple sets of walls per map
    • Add optional ?Crate Before Attack? rule
    • Add optional ?All But Last? rule
    • Add optional ?Kill The Leader? rule
    • Script parameter support (see Lua file comment for documentation)
    • Possible to set max. number of weapons in game (script parameter only)
    • Menu can be disabled (with script parameter ?menu=false?) for insant game start
    • Possible to set number of crates per turn
    • Ropes, ShoppaKing, ShoppaHell and ShoppaNeon can now be played with the classic left and right walls
    • Allows almost all game modifiers to be changed, the only exception is crate probabilities
    • New wall sets for Ropes, ShoppaNeon, ShoppaDesert, ShoppaWild, ShoppaKing and ShoppaHell.
    • Basic support for a bunch of Shoppa maps
    • Fully functional even without a map border
    • More sound effects
    • More helpful mission display after configuration has been accepted
    • Hide ?Surf Before Crate? setting if surfing is disabled for this map, or the bottom is active and water never rises
    • Hide walls setting if script does not provide walls for map yet
    • Freeze crates at turn start if Walls Before Crate or Surf Before Crate is enabled (they unfreeze if you met requirements)
    • Allow toggling the radar with Switch Hog key while roping or rope selected
    • No smoke when hog is near near a WxW wall but walls need not to be touched
    • Fix other player being able to change the menu config in the short period before the first turn
    Tumbler:
    • Script parameter support:
    • spawnbarrels: New barrels per turn
    • spawnmines: New mines per turn
    • ammoflamer: Initial Flamer fuel
    • ammobarrel: Initial Barrel Launcher ammo
    • ammomine: Initial Mine Deployer ammo
    • minetimerplaced: Mine timer (ms) of mines dropped from Mine Deployer
    • bonustime: Bonus time (s) in utility crates
    • bonusflames: Bonus Flamer fuel in ammo crates
    • chanceammo: Per-turn % chance of an ammo crate drop
    • chancetime: Per-turn % chance of an utility crate (extra time) drop
    • Alternative weapon selection with slot keys (F1, F2, F3)
    • Add mine/barrel launch sounds
    • Add countdown sounds
    • Rewrote mission description and captions
    • Sound and message when trying to fire empty weapon
    • Permanently disable some game modifiers which won't work together with this
    Space Invasion:
    • Show actual scores in stats screen, and a proper graph
    • Show a couple of ?awards? (snarky comments) in stats screen
    • Remove bonuses ?Boom!?, ?BOOM!? and ?BOOM!! BOOM!! BOOM!!? for balancing reasons
    • Script parameter support:
    • rounds: Number of rounds
    • shield: Initial shield
    • barrels: Initial barrel ammo
    • pings: Available radar pings
    • timebonus: Time bonus for red drones
    • barrelbonus: Ammo bonus for green invaders
    • shieldbonus: Shield bonus for purple invaders
    • forcetheme: Set to ?true? to use the selected theme instead of EarthRise
    • Complete rewrite of almost all messages and the mission panel
    • More event messages
    • Show current score in HUD (white number)
    • Stop overwriting most game scheme?s parameters
    • Disable weapon scheme
    • More sounds: Empty ammo, countdown, throw, kamikaze, radar ping, explosion
    • Fix explosion being drawn twice when colliding with invader
    HedgeEditor:
    • Dud mine placement mode
    • Allow to select frames in sprite placement mode
    • New placable sprite: sprTargetBee
    • Complete rewrite of all help texts
    • Allow to add and subtract health
    • Add more convenient start values (e.g. for health)
    • Allow to set timer of sticky mines
    • Health crates can now have 0 health
    • Hog and team names (from identity modes) are now translatable
    • Show health/timer above health crates, barrels, mines, sticky mines and air mines
    • Allow to toggle health/timer display with Precise+3
    • Allow to toggle main help at any time with Precise+1
    • Add proper description and name for the gear placement tool (no more fake air attack)
    • Fix many issues with exported files
    • Fix placement mode being changable when gear placement tool is not selected
    • Make land gun spawn in utility crates instead of weapon crates
    • Stop aggressively showing the mission panel after any button press
    • Fix placement modes sometimes showing ?nil? in caption
    • Fix girder sprite being displayed at top left for no reason
    • Ammo names are not hardcoded anymore (no more double work for translators)
    • Fix many missing or poor-quality texts for translation
    • Fix error when trying to set ShoppaBalance rank without anything selected
    • Don't show misleading circle when placing girder/rubber
    • Disable timer keys 2-4 in rubber placement mode
    • Fix incorrect weapon crate preview of air attack, drill strike and napalm
    Other styles and schemes:
    • The Specialists: Saints get low gravity
    • Capture The Flag: Setting number of captures with script parameter ?captures=<number>?
    • Mutant: Show appropriate ranking and graph in stats screen
    • Shoppa: Don't place air mines
    • Capture the Flag: Fix flag of first team spawning at second hog instead of first
    • Gravity: Using the low gravity *utility* had no effect. Now it halves the base gravity of the style
    • Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
    A Classic Fairytale:
    • Mission 4: Add infinite skip
    • Mission 5: Spare traitor's life with Skip instead of Precise
    • Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates
    • Mission 6: Give hero only a portal gun at the final portal seqment, remove the large amount of crate drops
    • All missions: Clarify mine timers
    • Mission 1: Leap of faith: Hog was able to walk to the right and get stuck
    • Mission 1: Leap of faith: Teleport player back to mole when failing
    • Mission 2: Fix crash when trying to open ammo menu in opening sequence
    • Mission 2: Fix game sometimes getting stuck after walking back to Leaks A Lot
    • Mission 2: Fix breakages when heroes died before a new sequence, or together with enemies
    • Mission 2: Remove restart option when cooperating with cyborg; it messed up things too much
    • Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies
    • Mission 3: Fix broken end sequence after killing cyborg or princess
    • Mission 3: Fix broken sequence of princess being caged
    • Mission 3: All girder crates now have 3 girders each
    • Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts
    • Mission 5: Make sure the player can only play with one hog after the cyborg imprisoned the other natives
    • Mission 5: Fix final animation being stuck if cyborg's way to the left is blocked
    • Mission 6: Block off left cave entrance to stop player to just rope all the way around
    • Mission 6: Fix mines not being able to get triggered in first turn
    • Mission 8: Fix Lua error message at the very beginning and error spam in intro sequence
    • Mission 10: Fix mission becoming unplayable when all hogs except the traitor died
    • All missions: Add missing texts for translation
    • All missions: Fix incorrect crate types
    • All missions: Rewrite mission texts to state missions more clearly
    • Fix swapped mission preview images of missions 2 and 3
    A Space Adventure:
    • Side missions save and show your personal best successes (e.g. fastest finish in Hard Flying)
    • Spacetrip: Show 2 flowers over fully completed planets (with side missions)
    • All missions: Add skip where it doesn't hurt
    • All missions: Clarify mine timers
    • All missions: Improve displaying behaviour of mission panel
    • All missions: Change team colors
    • Side missions: Remove or shorten intro sequences
    • Side missions: Generous ready time to give more time to read the mission panel
    • Getting to the device: Put device part in a real crate, improve some dialogues
    • Final mission: Add outro sequence instead of instantly quitting
    • Bad timing: Improve messaging and choice dialog
    • Spacetrip: Fix various bugs and logic flaws in the initial mission
    • A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints
    • A frozen adventure: Fix and improve poorly written messages
    • Getting to the device: Add real crate and correct message for collecting device part
    • Getting to the device: Remove checkpoints. There was a good chance for these missions to become unwinnable
    • Searching in the dust: Remove checkpoints. See above.
    • Searching in the dust: Fix Hog Solo dropping straight down when roping near smuggler
    • Searching in the dust: Fix incorrect messages after collecting device part
    • Precise flying: Fix victory not being recognized, also wait for flames to settle before losing
    • Hard Flying: Fix ending in a Lua error
    • The First Stop: Fix stats screen showing teams twice
    • Fruit planet: Fix ?Precise shooting? disappearing directly after completing ?Bad timing?
    • Fruit planet: Fix ?Getting to the device? not visible when landing on fruit planet with first main mission completed only
    • Killing The Specialists: Fix killing hog with Deagle gave you chance to use another weapon in same turn
    • Fix weird behaviour when walking right before the first animation in most missions
    • Fix a couple of texts being untranslatable
    • Fix a variety of minor logic flaws in the story
    • Fix typos
    • All missions: Fix incorrect crate types
    Missions:
    • New scenario: Teamwork 2
    • New scenario: Big Armory
    • New training: Basic Flying Saucer Training
    • Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs)
    • Rewrote some help texts in basic rope training
    • Graphical effect (black bars) while in cut scenes
    • Change description and icon for baseball bat in Knockball mission map
    • Sniper rifle target practice: Dynamite blows up quicker, can also skip with precise key
    • Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
    • TrophyRace: Fix hedgehogs not being eliminated anymore after one hog skipped or ran out of time
    • Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
    • Fixed Target Practice missions getting stuck when a target dropped into water
    • Climb Home: Fix game getting stuck when a player reached home in multiplayer
    • Climb Home: Fix Lua error messages and broken stats screen
    • Sniper rifle target practice: Fix targets spawning twice in dynamite scenes
    • Sniper rifle target practice: Fix auto-camera generally behaving weird
    Frontend:
    • Campaign screen shows which campaigns and missions you've completed so far
    • Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task)
    • Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
    • Menu screens got few new icons and many other tweaks, e.g. larger dropdown lists for easier access
    • Additional button for just randomizing theme that will not change your selected map
    • Randomizing map/theme in online mode will not include DLC content
    • New teams start with a random grave and fort
    • Hedgewars creates 4 human teams and 2 computer teams on its first launch
    • Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately
    • ?Random team? button is now able to randomly select from all available hats
    • Creating new game/weapon schemes guarantees unique names
    • Custom maps and styles are now marked with an icon instead of an asterisk
    • Mark custom forts in team editor
    • Room host can delegate room control to other player by rightclick
    • Switch from HTTP to HTTPS where possible
    • Fix flag being selectable for computer players although it had no effect
    • Campaign screen does no longer show AI-controlled teams
    • Campaign names and campaign mission names can now be translated
    • Creating randomized teams now randomizes (almost) every aspect
    • Fixed mostly broken descriptions for multiplayer mission maps
    • Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
    • Fix language names in language list being always in English
    • Prevent starting game with >48 hogs (because engine doesn't support it yet)
    • Fix the key for toggling team bars being incorrectly described
    • Fix caption of stats screen showing only one winner if multiple teams have won
    • Remove broken ?Play again? button appearing in stats page after an online game
    • Weapons scheme editor: When leaving, it no longer flickers and the selection is not reset to Default
    • Team editor: Fix old team being retained when renaming a team
    • Team editor: Automatically rename team when leaving team editor page with an already used team name
    • Fix broken cancel button in the login window
    Content Creation:
    • Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and a comma) before the first rect
    • Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0)
    • Themes can now use flakes with negative falling speed (rising flakes)
    • Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg
    • Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png
    • Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg
    • Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
    • Ammos.png and Ammos_bw.png in HWPs are now overlayed over the base images; use transparent icons to keep them unchanged from the original
    • Custom Sudden Death background tint for themes with sd-tint
    • Default water color was black instead of blue
    Translations:
    • Complete translations: German, Polish
    • Major translation updates: Scottish Gaelic, Italian
    • Loading screen can now be translated
    • A few window titles can be translated
    • Campaign names and campaign mission names can be translated
    • A Classic Fairytale, missions 8 and 10 can now be translated
    • Built-in texts from Qt (e.g. ?cut?, ?paste?, ?copy?) in frontend weren't translated
    • Remove text from mission images to make them language-neutral
    • Fix English-only language/country names in language selection
    • Fix very, very broken mission map descriptions
    Lua API:
    • New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.
    • New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType
    • New call: GetVisualGearType(vgUid) -- returns the visual gear type
    • New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type
    • New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it
    • New call: GetHogFort(gearUid) -- Returns the name of the fort of the hog's team
    • New call: PlaceRubber(x, y, frameIdx) -- Places a rubber
    • New call: SendGameResultOff() -- Disable the game automatically setting a game result in the stats screen
    • New call: SendRankingStatsOff() -- Disable the game automatically filling the team rankings in the stats screen
    • New call: SendAchievementsStatsOff() -- Disable the game automatically populating the bullet point list in the ?Details? section on the stats screen
    • New call: GetTeamStats(teamname) -- Returns a table of team stats
    • New call: EndTurn([noTaunts]) -- Ends the current turn
    • New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added
    • New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted
    • New hook: onUsedAmmo(ammoType) -- called when ammo has been finished using (e.g. after both shotgun shots)
    • New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map
    • New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea)
    • New variable: AmmoTypeMax -- Maximum ammo type ID (useful to iterate through all ammo types, starting by 0)
    • New variable: ReadyTimeLeft -- Remaining ready time, 0 if turn in progress. Can be set in onNewTurn
    • Locale library: loc_noop -- Mark string for translation but don't translate it
    • Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that
    • Animate library: AnimSetInputMask(extraInputMask) -- Set input mask in a manner comptible with the Animate library
    • Animate library: AnimMove(gear, dir, posx, posy, [maxMoveTime]) -- new optional parameter maxMoveTime. If hog did not reach its destination within maxMoveTime milliseconds, animation stops and hog is just teleported there
    • Gear values: ?Boom? -- used to modify explosion size and/or damage for most gears
    • 8 overridable custom sprites/sounds: sprCustom1-sprCustom8, sndCustom1-sndCustom8
    • Fixed call: HideHog(gear) -- Fix crash when gear is invalid. Returns true on success or false otherwise
    • Fixed call: SwitchHog(gear) -- Fix new hog being unable to open ammo menu
    • Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used
    • Fixed variable: Goals -- Fix Goals text being cut off at ca. 255 characters
    • Fix huge numbers having sign errors on 64-bit architectures
OpenSUSE Leap 15.1 icon

OpenSUSE Leap 15.1 debug/oss: Updated from 0.9.23-lp151.2.36 to 0.9.23-lp151.2.38

Mar 20
  • package changes:
    • version update to 0.9.23
    • replaced SDL with SDL2
  • Code changes:
    Legend:
    • features
    • bugfixes
    HIGHLIGHTS:
    • Battalion style
    • Fort mode is now a map type instead of a scheme setting
    • Fort mode now works with more than 2 teams
    • New weapon: rubber duck
    • New theme, map, 3 forts, 3 missions, some hats and graves
    • WxW style allows you to select one of many wall sets
    • Complete HedgeEditor overhaul
    • Greatly improved script parameter support for many styles
    • Improves stats screen of most styles and missions
    • Various improvements for almost all styles
    • AI hedgehogs can now use Bee, Vamprism, and Time Box
    • Campaign page now shows your progress
    • Improved turn timer
    • Improved randomization options in team and multiplayer pages
    • Improved theme customization support
    • Various Lua API additions
    • Fix cursor often jumping around after clicking
    • A huge amount of bugfixes for both campaigns, the missions and styles
    • Video recording functionality is restored
    Content:
    • New game-style/mode: Battalion (see https://hedgewars.org/wiki/Battalion )
    • New theme: Beach
    • New theme music for Jungle and Fruit themes
    • Change SD theme music for Halloween and Hoggywood (old tracks)
    • Completely new Cheese map; replaces the old one
    • New forts: Lonely_Island, Octopus, Olympic, Snail
    • Many new random hedgehog and team names
    • Add hats: barrelhider, bishop, jester, leprechaun, pirate_eyepatch, tf_scout, zoo_octopus
    • Add hair-less variants of old hats: beefeaterhat, lambdahat, nursehat, pirate_bandana, pirate_hat, poke_ash_hat, RamboClean, sf_vega_hat, sf_guile_hat, simple_red, simple_yellow, simple_green, thugclean
    • Remove hat: tf_scount (this was a duplicate of tf_demoman)
    • Add graves: Clover, Old_Apple, pi, Simple_reversed, TV, Whisky, Ying_and_Yang
    • Redo flags: cm_pentagram, cm_soviet, armenia, ireland, nepal, suisse, sweden, turkey
    Game engine (weapons):
    • New weapon: rubber duck
    • Freezer can now freeze sticky mines (they get disabled and fall into the water)
    • Keep rope / parachute / flying saucer selected when destroyed and secondary ammo selected
    • Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp.
    • Fixed air strikes drops being off-center
    • Fixed hedgehogs getting hurt while firing deagle / sniper rifle bullet in certain situations
    • Fixed mine, sticky mine, seduction, resurrector not working correctly across wrap world edge
    • Fixed teleportation being able to teleport in land if you clicked across the wrap or bounce world edge
    • Fixed turn not ending when sticky mine was trapped on rubberband
    • Rope is now destroyed when attempting to shoot it through wrap or bouncy world edge
    • Fixed possible to move rope angle below 0 while having secondary weapon selected
    • Fixed molotov cocktails bouncing vertically off rubber
    • Fixed sniper rifle disabling laser sight utility after using
    • Fixed RC planes being able to collect frozen crates
    • Fixed cake taking over 200 seconds to explode when its stuck and can't move
    • Fixed Birdy descending into water when hog took damage or died before it got picked up
    • Fixed player being able to switch to dying hog
    • Various other fixes
    Game engine (gameplay):
    • Fort Mode will now work with more than 2 teams
    • Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
    • Frozen hedgehogs can no longer be poisoned
    • AI hedgehogs can now use Bee, Vampirism and Time Box
    • Improved hedgehog spawns on maps that lack land mass or free space
    • Hogs no longer spawn on icy terrain
    • Temporarily suspend Heavy Wind mode while turn timer is not running
    • Engine supports now really gigantic maps
    • Fixed cursor often jumping back to screen center when putting target location while moving cursor
    • Fixed team getting infinite ammo when stockpiling >= 100 ammo (max. finite ammo is now limited to 99)
    • Fixed failure to collect crate across wrap world edge
    • Remove buggy ?/finish? chat command
    • Fix key controls not working in ammo menu: ammo menu, placement, camera/cursor movement keys
    • Various other fixes
    Game engine (graphics, sounds and texts):
    • Show indicator symbols at bottom right while extra damage or low gravity are active
    • Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused
    • Play countdown sounds at 1-4 seconds turn time
    • Several new sound effects for weapons and utilities
    • More ticker messages: Hog gets sick, king died, hog was resurrected, hog time travels (and returns), timeout, kamikaze
    • Small visual effects enhancements: Baseball bat, dynamite and more
    • Render graves behind everything else, so that they can't hide mines etc.
    • Video recording functionality is restored
    • Fixed screenshots being too bright if taken in quick succession
    • Fixed hedgehog voices missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. GNU/Linux)
    • Fixed SD flakes of themes not working if regular flakes were disabled
    • Fixed Seduction's "Yoohoo!" sound not playing
    • Fixed hedgehogs saying ?Missed? when drowning enemy without dealing damage
    • Fixed enemy saying "Missed? when giving poison without direct damage
    • Fixed hedgehogs not saying ?Stupid? and not displaying announcer message for inflicting self-harm
    • Fixed incorrect time box tooltip when in Sudden Death
    • Fixed short sound effect breakdown right after using a time box
    • Fixed sticky mine sound sometimes playing when shooting portable portal device when a sticky mine is placed on terrain
    • Fixed hedgehog holding nothing in hand when napalm or piano strike got selected
    • Fixed excessive water splashes sometimes caused by mines
    Highlander:
    • Show collected weapons after kill and play sound
    • Mission panel now shows all game modifiers (e.g. mines time, vampirism, etc.)
    • Loyal Highlander (optional): With ?loyal=true? in script param, you only get weapons for enemy kills (clan kills don't count)
    • Removed "Freezer"/IceGun from the default Highlander weaponset
    Construction Mode:
    • Added script parameter support:
    • initialenergy: Amount of energy at start
    • energyperround: New energy per round
    • maxenergy: Maximum allowed energy
    • cratesperround: Maximum placable crates per round
    • Completely reworked all in-game texts and descriptions
    • Fix rubber being placable inside land
    • Fix invalid girder placement costing energy
    • Special tools like structure placer now have their own proper descriptions (instead of Air Attack description, etc.)
    • Costs for weapon and utility crates were all equal
    • Remove airplane cursor
    • Fix Lua errors when hog goes to time travel while any filter is in map
    • Many other fixes and tweaks
    Racer and TechRacer:
    • Allow to only place 2 waypoints in Racer
    • Allow to remove Racer waypoints with precise key
    • New script parameters for Racer:
    • rounds: Number of rounds to play
    • waypointradius: Size of waypoints
    • maxwaypoints: Maximum allowed number of waypoints
    • Show correct ranking and times in stats screen of Racer and TechRacer
    • Fix description and icon of waypoint placement tool in Racer
    • Remove airplane cursor in Racer
    • Fixed waypoint message in TechRacer and Racer overwriting current weapon selection message
    • Fixed TechRacer not recording finish if time was >= 100s
    WxW:
    • Support for multiple sets of walls per map
    • Add optional ?Crate Before Attack? rule
    • Add optional ?All But Last? rule
    • Add optional ?Kill The Leader? rule
    • Script parameter support (see Lua file comment for documentation)
    • Possible to set max. number of weapons in game (script parameter only)
    • Menu can be disabled (with script parameter ?menu=false?) for insant game start
    • Possible to set number of crates per turn
    • Ropes, ShoppaKing, ShoppaHell and ShoppaNeon can now be played with the classic left and right walls
    • Allows almost all game modifiers to be changed, the only exception is crate probabilities
    • New wall sets for Ropes, ShoppaNeon, ShoppaDesert, ShoppaWild, ShoppaKing and ShoppaHell.
    • Basic support for a bunch of Shoppa maps
    • Fully functional even without a map border
    • More sound effects
    • More helpful mission display after configuration has been accepted
    • Hide ?Surf Before Crate? setting if surfing is disabled for this map, or the bottom is active and water never rises
    • Hide walls setting if script does not provide walls for map yet
    • Freeze crates at turn start if Walls Before Crate or Surf Before Crate is enabled (they unfreeze if you met requirements)
    • Allow toggling the radar with Switch Hog key while roping or rope selected
    • No smoke when hog is near near a WxW wall but walls need not to be touched
    • Fix other player being able to change the menu config in the short period before the first turn
    Tumbler:
    • Script parameter support:
    • spawnbarrels: New barrels per turn
    • spawnmines: New mines per turn
    • ammoflamer: Initial Flamer fuel
    • ammobarrel: Initial Barrel Launcher ammo
    • ammomine: Initial Mine Deployer ammo
    • minetimerplaced: Mine timer (ms) of mines dropped from Mine Deployer
    • bonustime: Bonus time (s) in utility crates
    • bonusflames: Bonus Flamer fuel in ammo crates
    • chanceammo: Per-turn % chance of an ammo crate drop
    • chancetime: Per-turn % chance of an utility crate (extra time) drop
    • Alternative weapon selection with slot keys (F1, F2, F3)
    • Add mine/barrel launch sounds
    • Add countdown sounds
    • Rewrote mission description and captions
    • Sound and message when trying to fire empty weapon
    • Permanently disable some game modifiers which won't work together with this
    Space Invasion:
    • Show actual scores in stats screen, and a proper graph
    • Show a couple of ?awards? (snarky comments) in stats screen
    • Remove bonuses ?Boom!?, ?BOOM!? and ?BOOM!! BOOM!! BOOM!!? for balancing reasons
    • Script parameter support:
    • rounds: Number of rounds
    • shield: Initial shield
    • barrels: Initial barrel ammo
    • pings: Available radar pings
    • timebonus: Time bonus for red drones
    • barrelbonus: Ammo bonus for green invaders
    • shieldbonus: Shield bonus for purple invaders
    • forcetheme: Set to ?true? to use the selected theme instead of EarthRise
    • Complete rewrite of almost all messages and the mission panel
    • More event messages
    • Show current score in HUD (white number)
    • Stop overwriting most game scheme?s parameters
    • Disable weapon scheme
    • More sounds: Empty ammo, countdown, throw, kamikaze, radar ping, explosion
    • Fix explosion being drawn twice when colliding with invader
    HedgeEditor:
    • Dud mine placement mode
    • Allow to select frames in sprite placement mode
    • New placable sprite: sprTargetBee
    • Complete rewrite of all help texts
    • Allow to add and subtract health
    • Add more convenient start values (e.g. for health)
    • Allow to set timer of sticky mines
    • Health crates can now have 0 health
    • Hog and team names (from identity modes) are now translatable
    • Show health/timer above health crates, barrels, mines, sticky mines and air mines
    • Allow to toggle health/timer display with Precise+3
    • Allow to toggle main help at any time with Precise+1
    • Add proper description and name for the gear placement tool (no more fake air attack)
    • Fix many issues with exported files
    • Fix placement mode being changable when gear placement tool is not selected
    • Make land gun spawn in utility crates instead of weapon crates
    • Stop aggressively showing the mission panel after any button press
    • Fix placement modes sometimes showing ?nil? in caption
    • Fix girder sprite being displayed at top left for no reason
    • Ammo names are not hardcoded anymore (no more double work for translators)
    • Fix many missing or poor-quality texts for translation
    • Fix error when trying to set ShoppaBalance rank without anything selected
    • Don't show misleading circle when placing girder/rubber
    • Disable timer keys 2-4 in rubber placement mode
    • Fix incorrect weapon crate preview of air attack, drill strike and napalm
    Other styles and schemes:
    • The Specialists: Saints get low gravity
    • Capture The Flag: Setting number of captures with script parameter ?captures=<number>?
    • Mutant: Show appropriate ranking and graph in stats screen
    • Shoppa: Don't place air mines
    • Capture the Flag: Fix flag of first team spawning at second hog instead of first
    • Gravity: Using the low gravity *utility* had no effect. Now it halves the base gravity of the style
    • Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps
    A Classic Fairytale:
    • Mission 4: Add infinite skip
    • Mission 5: Spare traitor's life with Skip instead of Precise
    • Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates
    • Mission 6: Give hero only a portal gun at the final portal seqment, remove the large amount of crate drops
    • All missions: Clarify mine timers
    • Mission 1: Leap of faith: Hog was able to walk to the right and get stuck
    • Mission 1: Leap of faith: Teleport player back to mole when failing
    • Mission 2: Fix crash when trying to open ammo menu in opening sequence
    • Mission 2: Fix game sometimes getting stuck after walking back to Leaks A Lot
    • Mission 2: Fix breakages when heroes died before a new sequence, or together with enemies
    • Mission 2: Remove restart option when cooperating with cyborg; it messed up things too much
    • Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies
    • Mission 3: Fix broken end sequence after killing cyborg or princess
    • Mission 3: Fix broken sequence of princess being caged
    • Mission 3: All girder crates now have 3 girders each
    • Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts
    • Mission 5: Make sure the player can only play with one hog after the cyborg imprisoned the other natives
    • Mission 5: Fix final animation being stuck if cyborg's way to the left is blocked
    • Mission 6: Block off left cave entrance to stop player to just rope all the way around
    • Mission 6: Fix mines not being able to get triggered in first turn
    • Mission 8: Fix Lua error message at the very beginning and error spam in intro sequence
    • Mission 10: Fix mission becoming unplayable when all hogs except the traitor died
    • All missions: Add missing texts for translation
    • All missions: Fix incorrect crate types
    • All missions: Rewrite mission texts to state missions more clearly
    • Fix swapped mission preview images of missions 2 and 3
    A Space Adventure:
    • Side missions save and show your personal best successes (e.g. fastest finish in Hard Flying)
    • Spacetrip: Show 2 flowers over fully completed planets (with side missions)
    • All missions: Add skip where it doesn't hurt
    • All missions: Clarify mine timers
    • All missions: Improve displaying behaviour of mission panel
    • All missions: Change team colors
    • Side missions: Remove or shorten intro sequences
    • Side missions: Generous ready time to give more time to read the mission panel
    • Getting to the device: Put device part in a real crate, improve some dialogues
    • Final mission: Add outro sequence instead of instantly quitting
    • Bad timing: Improve messaging and choice dialog
    • Spacetrip: Fix various bugs and logic flaws in the initial mission
    • A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints
    • A frozen adventure: Fix and improve poorly written messages
    • Getting to the device: Add real crate and correct message for collecting device part
    • Getting to the device: Remove checkpoints. There was a good chance for these missions to become unwinnable
    • Searching in the dust: Remove checkpoints. See above.
    • Searching in the dust: Fix Hog Solo dropping straight down when roping near smuggler
    • Searching in the dust: Fix incorrect messages after collecting device part
    • Precise flying: Fix victory not being recognized, also wait for flames to settle before losing
    • Hard Flying: Fix ending in a Lua error
    • The First Stop: Fix stats screen showing teams twice
    • Fruit planet: Fix ?Precise shooting? disappearing directly after completing ?Bad timing?
    • Fruit planet: Fix ?Getting to the device? not visible when landing on fruit planet with first main mission completed only
    • Killing The Specialists: Fix killing hog with Deagle gave you chance to use another weapon in same turn
    • Fix weird behaviour when walking right before the first animation in most missions
    • Fix a couple of texts being untranslatable
    • Fix a variety of minor logic flaws in the story
    • Fix typos
    • All missions: Fix incorrect crate types
    Missions:
    • New scenario: Teamwork 2
    • New scenario: Big Armory
    • New training: Basic Flying Saucer Training
    • Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs)
    • Rewrote some help texts in basic rope training
    • Graphical effect (black bars) while in cut scenes
    • Change description and icon for baseball bat in Knockball mission map
    • Sniper rifle target practice: Dynamite blows up quicker, can also skip with precise key
    • Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
    • TrophyRace: Fix hedgehogs not being eliminated anymore after one hog skipped or ran out of time
    • Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
    • Fixed Target Practice missions getting stuck when a target dropped into water
    • Climb Home: Fix game getting stuck when a player reached home in multiplayer
    • Climb Home: Fix Lua error messages and broken stats screen
    • Sniper rifle target practice: Fix targets spawning twice in dynamite scenes
    • Sniper rifle target practice: Fix auto-camera generally behaving weird
    Frontend:
    • Campaign screen shows which campaigns and missions you've completed so far
    • Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task)
    • Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
    • Menu screens got few new icons and many other tweaks, e.g. larger dropdown lists for easier access
    • Additional button for just randomizing theme that will not change your selected map
    • Randomizing map/theme in online mode will not include DLC content
    • New teams start with a random grave and fort
    • Hedgewars creates 4 human teams and 2 computer teams on its first launch
    • Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately
    • ?Random team? button is now able to randomly select from all available hats
    • Creating new game/weapon schemes guarantees unique names
    • Custom maps and styles are now marked with an icon instead of an asterisk
    • Mark custom forts in team editor
    • Room host can delegate room control to other player by rightclick
    • Switch from HTTP to HTTPS where possible
    • Fix flag being selectable for computer players although it had no effect
    • Campaign screen does no longer show AI-controlled teams
    • Campaign names and campaign mission names can now be translated
    • Creating randomized teams now randomizes (almost) every aspect
    • Fixed mostly broken descriptions for multiplayer mission maps
    • Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
    • Fix language names in language list being always in English
    • Prevent starting game with >48 hogs (because engine doesn't support it yet)
    • Fix the key for toggling team bars being incorrectly described
    • Fix caption of stats screen showing only one winner if multiple teams have won
    • Remove broken ?Play again? button appearing in stats page after an online game
    • Weapons scheme editor: When leaving, it no longer flickers and the selection is not reset to Default
    • Team editor: Fix old team being retained when renaming a team
    • Team editor: Automatically rename team when leaving team editor page with an already used team name
    • Fix broken cancel button in the login window
    Content Creation:
    • Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and a comma) before the first rect
    • Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0)
    • Themes can now use flakes with negative falling speed (rising flakes)
    • Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg
    • Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png
    • Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg
    • Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
    • Ammos.png and Ammos_bw.png in HWPs are now overlayed over the base images; use transparent icons to keep them unchanged from the original
    • Custom Sudden Death background tint for themes with sd-tint
    • Default water color was black instead of blue
    Translations:
    • Complete translations: German, Polish
    • Major translation updates: Scottish Gaelic, Italian
    • Loading screen can now be translated
    • A few window titles can be translated
    • Campaign names and campaign mission names can be translated
    • A Classic Fairytale, missions 8 and 10 can now be translated
    • Built-in texts from Qt (e.g. ?cut?, ?paste?, ?copy?) in frontend weren't translated
    • Remove text from mission images to make them language-neutral
    • Fix English-only language/country names in language selection
    • Fix very, very broken mission map descriptions
    Lua API:
    • New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.
    • New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType
    • New call: GetVisualGearType(vgUid) -- returns the visual gear type
    • New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type
    • New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it
    • New call: GetHogFort(gearUid) -- Returns the name of the fort of the hog's team
    • New call: PlaceRubber(x, y, frameIdx) -- Places a rubber
    • New call: SendGameResultOff() -- Disable the game automatically setting a game result in the stats screen
    • New call: SendRankingStatsOff() -- Disable the game automatically filling the team rankings in the stats screen
    • New call: SendAchievementsStatsOff() -- Disable the game automatically populating the bullet point list in the ?Details? section on the stats screen
    • New call: GetTeamStats(teamname) -- Returns a table of team stats
    • New call: EndTurn([noTaunts]) -- Ends the current turn
    • New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added
    • New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted
    • New hook: onUsedAmmo(ammoType) -- called when ammo has been finished using (e.g. after both shotgun shots)
    • New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map
    • New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea)
    • New variable: AmmoTypeMax -- Maximum ammo type ID (useful to iterate through all ammo types, starting by 0)
    • New variable: ReadyTimeLeft -- Remaining ready time, 0 if turn in progress. Can be set in onNewTurn
    • Locale library: loc_noop -- Mark string for translation but don't translate it
    • Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that
    • Animate library: AnimSetInputMask(extraInputMask) -- Set input mask in a manner comptible with the Animate library
    • Animate library: AnimMove(gear, dir, posx, posy, [maxMoveTime]) -- new optional parameter maxMoveTime. If hog did not reach its destination within maxMoveTime milliseconds, animation stops and hog is just teleported there
    • Gear values: ?Boom? -- used to modify explosion size and/or damage for most gears
    • 8 overridable custom sprites/sounds: sprCustom1-sprCustom8, sndCustom1-sndCustom8
    • Fixed call: HideHog(gear) -- Fix crash when gear is invalid. Returns true on success or false otherwise
    • Fixed call: SwitchHog(gear) -- Fix new hog being unable to open ammo menu
    • Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used
    • Fixed variable: Goals -- Fix Goals text being cut off at ca. 255 characters
    • Fix huge numbers having sign errors on 64-bit architectures

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