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liballeg-devel - A game programming library

Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming. This package is needed to build programs written with Allegro.
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Manual pages

acquire_bitmap(3)

acquire_bitmap - Locks the bitmap before drawing onto it. Allegro game programming library.

acquire_screen(3)

acquire_screen - Shortcut of acquire_bitmap(screen); Allegro game programming library.

active_dialog(3)

active_dialog - Global pointer to the most recent activated dialog. Allegro game programming library.

active_menu(3)

active_menu - Global pointer to the most recent activated menu. Allegro game programming library.

add_clip_rect(3)

add_clip_rect - Intersects a bitmap’s clipping rectangle with the given area. Allegro game programming library.

adjust_sample(3)

adjust_sample - Alters the parameters of a sample while it is playing. Allegro game programming library.

alert(3)

alert - Displays a popup alert box. Allegro game programming library.

alert3(3)

alert3 - Like alert(), but with three buttons. Allegro game programming library.

allegro_404_char(3)

allegro_404_char - Character used when Allegro cannot find a glyph.

ALLEGRO_DATE(3)

ALLEGRO_DATE - Defined to a number with the release date of Allegro.

ALLEGRO_DATE_STR(3)

ALLEGRO_DATE_STR - Defined to a string with the year Allegro was released.

allegro_error(3)

allegro_error - Stores the last Allegro error message.

allegro_exit(3)

allegro_exit - Closes down the Allegro system.

allegro_icon(3)

allegro_icon - Pointer to the Allegro X11 icon.

allegro_id(3)

allegro_id - String containing date and version number of Allegro.

allegro_init(3)

allegro_init - Macro to initialise the Allegro library.

allegro_message(3)

allegro_message - Used mainly to show error messages to users. Allegro game programming library.

ALLEGRO_SUB_VERSION(3)

ALLEGRO_SUB_VERSION - Defined to the middle version of Allegro.

ALLEGRO_VERSION(3)

ALLEGRO_VERSION - Defined to the major version of Allegro.

ALLEGRO_VERSION_STR(3)

ALLEGRO_VERSION_STR - Defined to a string with the full Allegro version number.

ALLEGRO_WIP_VERSION(3)

ALLEGRO_WIP_VERSION - Defined to the minor version of Allegro.

allocate_voice(3)

allocate_voice - Allocates a sound card voice for a sample. Allegro game programming library.

al_assert(3)

al_assert - Asserts at the specified file and line number. Allegro game programming library.

al_ffblk(3)

al_ffblk - Cross platform structure storing file information. Allegro game programming library.

al_ffblk_get_size(3)

al_ffblk_get_size - Get size of file returned by al_findfirst/al_findnext. Allegro game programming library.

al_findclose(3)

al_findclose - Closes a previously opened search with al_findfirst(). Allegro game programming library.

al_findfirst(3)

al_findfirst - Low-level function for searching files. Allegro game programming library.

al_findnext(3)

al_findnext - Finds the next file in a search started by al_findfirst(). Allegro game programming library.

AL_ID(3)

AL_ID - Converts four 8 bit values to a packed 32 bit integer ID. Allegro game programming library.

al_trace(3)

al_trace - Outputs a debugging trace message. Allegro game programming library.

append_filename(3)

append_filename - Concatenates a filename to a path. Allegro game programming library.

apply_matrix(3)

apply_matrix, apply_matrix_f - Multiplies a point by a transformation matrix. Allegro game programming library.

apply_quat(3)

apply_quat - Multiplies a point by a quaternion. Allegro game programming library.

arc(3)

arc - Draws a circular arc. Allegro game programming library.

assert(3)

assert - abort the program if assertion is false

AUDIOSTREAM(3)

AUDIOSTREAM - Stores an audiostream. Allegro game programming library.

bestfit_color(3)

bestfit_color - Finds a palette color fitting the requested RGB values. Allegro game programming library.

BITMAP(3)

BITMAP - Stores the contents of a bitmap. Allegro game programming library.

bitmap_color_depth(3)

bitmap_color_depth - Returns the color depth of the specified bitmap. Allegro game programming library.

bitmap_mask_color(3)

bitmap_mask_color - Returns the mask color of the specified bitmap. Allegro game programming library.

black_palette(3)

black_palette - A palette containing solid black colors. Allegro game programming library.

blit(3)

blit - Copies a rectangular area from one bitmap to another. Allegro game programming library.

bmp_read_line(3)

bmp_read_line - Direct access bank switching line selection for reading. Allegro game programming library.

bmp_unwrite_line(3)

bmp_unwrite_line - Direct access bank switching line release. Allegro game programming library.

bmp_write_line(3)

bmp_write_line - Direct access bank switching line selection for writing. Allegro game programming library.

broadcast_dialog_message(3)

broadcast_dialog_message - Broadcasts a message to all the objects in the active dialog. Allegro game programming library.

calc_spline(3)

calc_spline - Calculates a series of values along a Bezier spline. Allegro game programming library.

calibrate_joystick(3)

calibrate_joystick - Calibrates the specified joystick. Allegro game programming library.

calibrate_joystick_name(3)

calibrate_joystick_name - Returns the next calibration text string. Allegro game programming library.

canonicalize_filename(3)

canonicalize_filename - Converts any filename into its canonical form. Allegro game programming library.

centre_dialog(3)

centre_dialog - Centers an array of dialog objects. Allegro game programming library.

check_cpu(3)

check_cpu - Detects the CPU type. Allegro game programming library.

circle(3)

circle - Draws a circle. Allegro game programming library.

circlefill(3)

circlefill - Draws a filled circle. Allegro game programming library.

clear_bitmap(3)

clear_bitmap - Clears the bitmap to color 0. Allegro game programming library.

clear_keybuf(3)

clear_keybuf - Clears the keyboard buffer. Allegro game programming library.

clear_scene(3)

clear_scene - Initializes a scene. Allegro game programming library.

clear_to_color(3)

clear_to_color - Clears the bitmap to the specified color. Allegro game programming library.

clear_zbuffer(3)

clear_zbuffer - Writes a depth value into the given Z-buffer. Allegro game programming library.

clip3d(3)

clip3d - Clips the polygon given in vtx using fixed point math. Allegro game programming library.

clip3d_f(3)

clip3d_f - Clips the polygon given in vtx using floating point math, Allegro game programming library.

close_fli(3)

close_fli - Closes a FLI file previously opened. Allegro game programming library.

COLOR_MAP(3)

color_map - Global pointer to the color mapping table. Allegro game programming library.

COMPILED_SPRITE(3)

COMPILED_SPRITE - Stores the contents of a compiled sprite. Allegro game programming library.

config_is_hooked(3)

config_is_hooked - Tells if a config section has custom hooks. Allegro game programming library.

cpu_capabilities(3)

cpu_capabilities - Contains the capability flags of the CPU. Allegro game programming library.

cpu_family(3)

cpu_family - Contains the CPU type. Allegro game programming library.

cpu_model(3)

cpu_model - Contains the Intel CPU submodel. Allegro game programming library.

cpu_vendor(3)

cpu_vendor - Contains the CPU vendor name. Allegro game programming library.

create_bitmap(3)

create_bitmap - Creates a memory bitmap. Allegro game programming library.

create_bitmap_ex(3)

create_bitmap_ex - Creates a memory bitmap specifying color depth. Allegro game programming library.

create_blender_table(3)

create_blender_table - Emulates truecolor blender effects in paletted modes. Allegro game programming library.

create_color_table(3)

create_color_table - Fills a color mapping table for customised effects. Allegro game programming library.

create_datafile_index(3)

create_datafile_index - Creates an index for a datafile. Allegro game programming library.

create_light_table(3)

create_light_table - Fills a color mapping table for lighting effects. Allegro game programming library.

create_lzss_pack_data(3)

create_lzss_pack_data - Creates an LZSS structure for compression. Allegro game programming library.

create_lzss_unpack_data(3)

create_lzss_unpack_data - Creates an LZSS structure for decompression. Allegro game programming library.

create_rgb_table(3)

create_rgb_table - Generates an RGB mapping table with lookup data for a palette. Allegro game programming library.

create_sample(3)

create_sample - Constructs a new sample structure of the specified type. Allegro game programming library.

create_scene(3)

create_scene - Allocates memory for a 3d scene. Allegro game programming library.

create_sub_bitmap(3)

create_sub_bitmap - Creates a memory sub bitmap. Allegro game programming library.

create_sub_zbuffer(3)

create_sub_zbuffer - Creates a sub-z-buffer. Allegro game programming library.

create_system_bitmap(3)

create_system_bitmap - Creates a system memory bitmap. Allegro game programming library.

create_trans_table(3)

create_trans_table - Fills a color mapping table for translucency effects. Allegro game programming library.

create_video_bitmap(3)

create_video_bitmap - Creates a video memory bitmap. Allegro game programming library.

create_zbuffer(3)

create_zbuffer - Creates a Z-buffer for a bitmap. Allegro game programming library.

cross_product(3)

cross_product, cross_product_f - Calculates the cross product. Allegro game programming library.

DATAFILE(3)

DATAFILE - Stores an Allegro datafile in memory.

DAT_ID(3)

DAT_ID - Makes an ID value from four letters. Allegro game programming library.

deallocate_voice(3)

deallocate_voice - Frees a sound card voice. Allegro game programming library.

default_palette(3)

default_palette - The default IBM BIOS palette. Allegro game programming library.

delete_file(3)

delete_file - Removes a file from the disk. Allegro game programming library.

desktop_color_depth(3)

desktop_color_depth - Finds out the desktop color depth. Allegro game programming library.

desktop_palette(3)

desktop_palette - The palette used by the Atari ST low resolution desktop. Allegro game programming library.

destroy_bitmap(3)

destroy_bitmap - Destroys any type of created bitmap. Allegro game programming library.

destroy_compiled_sprite(3)

destroy_compiled_sprite - Destroys a compiled sprite. Allegro game programming library.

destroy_datafile_index(3)

destroy_datafile_index - Destroys a datafile index. Allegro game programming library.

destroy_font(3)

destroy_font - Frees the memory being used by a font structure. Allegro game programming library.

destroy_gfx_mode_list(3)

destroy_gfx_mode_list - Frees the list created by get_gfx_mode_list(). Allegro game programming library.

destroy_midi(3)

destroy_midi - Destroys a MIDI structure when you are done with it. Allegro game programming library.

destroy_rle_sprite(3)

destroy_rle_sprite - Destroys an RLE sprite. Allegro game programming library.

destroy_sample(3)

destroy_sample - Destroys a sample structure when you are done with it. Allegro game programming library.

destroy_scene(3)

destroy_scene - Deallocates the memory used by a scene. Allegro game programming library.

destroy_zbuffer(3)

destroy_zbuffer - Destroys a Z-buffer. Allegro game programming library.

detect_digi_driver(3)

detect_digi_driver - Detects whether the specified digital sound device is available. Allegro game programming library.

detect_midi_driver(3)

detect_midi_driver - Detects whether the specified MIDI sound device is available. Allegro game programming library.

dialog(3)

dialog - widgets and utilities for the dialog program

dialog_message(3)

dialog_message - Sends a message to all the objects in an array. Allegro game programming library.

DIALOG_PLAYER(3)

DIALOG_PLAYER - Stores GUI data internally used by Allegro.

digi_recorder(3)

digi_recorder - Hook notifying you when a new sample buffer becomes available. Allegro game programming library.

disable_hardware_cursor(3)

disable_hardware_cursor - Disables the OS hardware cursor. Allegro game programming library.

dot_product(3)

dot_product, dot_product_f - Calculates the dot product. Allegro game programming library.

do_arc(3)

do_arc - Calculates all the points in a circular arc. Allegro game programming library.

do_circle(3)

do_circle - Calculates all the points in a circle. Allegro game programming library.

do_dialog(3)

do_dialog - Basic dialog manager function. Allegro game programming library.

do_ellipse(3)

do_ellipse - Calculates all the points in an ellipse. Allegro game programming library.

do_line(3)

do_line - Calculates all the points along a line. Allegro game programming library.

do_menu(3)

do_menu - Displays an animates a popup menu. Allegro game programming library.

do_uconvert(3)

do_uconvert - Converts a string to another encoding format. Allegro game programming library.

drawing_mode(3)

drawing_mode - Sets the graphics drawing mode. Allegro game programming library.

draw_character_ex(3)

draw_character_ex - Draws non transparent pixels of the sprite with a color. Allegro game programming library.

draw_compiled_sprite(3)

draw_compiled_sprite - Draws a compiled sprite. Allegro game programming library.

draw_gouraud_sprite(3)

draw_gouraud_sprite - Draws a sprite with gouraud shading. Allegro game programming library.

draw_lit_rle_sprite(3)

draw_lit_rle_sprite - Draws a tinted RLE sprite. Allegro game programming library.

draw_lit_sprite(3)

draw_lit_sprite - Draws a sprite tinted with a specific color. Allegro game programming library.

draw_rle_sprite(3)

draw_rle_sprite - Draws an RLE sprite. Allegro game programming library.

draw_sprite(3)

draw_sprite - Draws a copy of the sprite onto the destination bitmap. Allegro game programming library.

draw_sprite_ex(3)

draw_sprite_ex - Draws a optionally flipped/blended/tinted sprite on the bitmap. Allegro game programming library.

draw_sprite_v_flip(3)

draw_sprite_v_flip, draw_sprite_h_flip, draw_sprite_vh_flip - Draws the sprite transformed to the destination bitmap. Allegro game programming library.

draw_trans_rle_sprite(3)

draw_trans_rle_sprite - Draws a translucent RLE sprite. Allegro game programming library.

draw_trans_sprite(3)

draw_trans_sprite - Draws a sprite blending it with the destination. Allegro game programming library.

d_bitmap_proc(3)

d_bitmap_proc - Dialog procedure drawing a bitmap. Allegro game programming library.

d_box_proc(3)

d_box_proc, d_shadow_box_proc - Dialog procedure drawing boxes onto the screen. Allegro game programming library.

d_button_proc(3)

d_button_proc - Dialog procedure implementing a button object. Allegro game programming library.

d_check_proc(3)

d_check_proc - Dialog procedure implementing a check box object. Allegro game programming library.

d_clear_proc(3)

d_clear_proc - Dialog procedure to clear the screen. Allegro game programming library.

d_edit_proc(3)

d_edit_proc - Dialog procedure implementing an editable text object. Allegro game programming library.

d_icon_proc(3)

d_icon_proc - Dialog procedure implementing a bitmap button. Allegro game programming library.

d_keyboard_proc(3)

d_keyboard_proc - Invisible dialog procedure for implementing keyboard shortcuts. Allegro game programming library.

d_list_proc(3)

d_list_proc - Dialog procedure implementing a list box object. Allegro game programming library.

d_menu_proc(3)

d_menu_proc - Dialog procedure implementing a menu bar object. Allegro game programming library.

d_radio_proc(3)

d_radio_proc - Dialog procedure implementing a radio button object. Allegro game programming library.

d_slider_proc(3)

d_slider_proc - Dialog procedure implementing a slider control object. Allegro game programming library.

d_textbox_proc(3)

d_textbox_proc - Dialog procedure implementing a text box object. Allegro game programming library.

d_text_list_proc(3)

d_text_list_proc - Dialog procedure implementing a list box object with type ahead. Allegro game programming library.

d_text_proc(3)

d_text_proc, d_ctext_proc, d_rtext_proc - Dialogs procedure drawing text onto the screen. Allegro game programming library.

d_yield_proc(3)

d_yield_proc - Invisible dialog procedure that yields CPU time slices. Allegro game programming library.

ellipse(3)

ellipse - Draws an ellipse. Allegro game programming library.

ellipsefill(3)

ellipsefill - Draws a filled ellipse. Allegro game programming library.

empty_string(3)

empty_string - Universal string NULL terminator. Allegro game programming library.

enable_hardware_cursor(3)

enable_hardware_cursor - Enables the OS hardware cursor. Allegro game programming library.

enable_triple_buffer(3)

enable_triple_buffer - Enables triple buffering. Allegro game programming library.

END_OF_FUNCTION(3)

END_OF_FUNCTION - Locks the code used by a timer. Allegro game programming library.

END_OF_MAIN(3)

END_OF_MAIN - Macro to put after your main() function. Allegro game programming library.

ex12bit(3)

ex12bit - How to fake a 12-bit truecolor mode on an 8-bit card. Allegro game programming library.

ex3buf(3)

ex3buf - Mode-X triple buffering and retrace interrupt simulation. Allegro game programming library.

ex3d(3)

ex3d - 3d ’bouncy cubes’ demo. Allegro game programming library.

exaccel(3)

exaccel - Using offscreen video memory to store source graphics for VBE/AF. Allegro game programming library.

exalpha(3)

exalpha - Creating and using 32 bit RGBA sprites. Allegro game programming library.

exbitmap(3)

exbitmap - Loading and displaying PCX and BMP files. Allegro game programming library.

exblend(3)

exblend - Using translucency in truecolor modes. Allegro game programming library.

excamera(3)

excamera - Viewing a 3d world from an arbitrary camera position. Allegro game programming library.

excolmap(3)

excolmap - Creating graphical effects with color mapping tables. Allegro game programming library.

exconfig(3)

exconfig - Using the configuration routines. Allegro game programming library.

excustom(3)

excustom - Creating custom GUI objects. Allegro game programming library.

exdata(3)

exdata - Accessing the contents of datafiles. Allegro game programming library.

exdbuf(3)

exdbuf - How to use double buffering to avoid flicker. Allegro game programming library.

exexedat(3)

exexedat - Appending datafiles onto your executable. Allegro game programming library.

exfixed(3)

exfixed - Using fixed point maths. Allegro game programming library.

exflame(3)

exflame - How to write directly to video memory improving performance. Allegro game programming library.

exflip(3)

exflip - Comparison of double buffering and page flipping. Allegro game programming library.

exfont(3)

exfont - Loading and manipulating fonts. Allegro game programming library.

exgui(3)

exgui - Using the GUI routines. Allegro game programming library.

exhello(3)

exhello - Simple graphical "hello world" program. Allegro game programming library.

exists(3)

exists - Shortcut version of file_exists() for normal files. Allegro game programming library.

exjoy(3)

exjoy - Detecting, calibrating and using joystick input. Allegro game programming library.

exkeys(3)

exkeys - How to get input from the keyboard in different ways. Allegro game programming library.

exlights(3)

exlights - One way to do colored lighting effects in a hicolor video mode. Allegro game programming library.

exmem(3)

exmem - Drawing onto memory bitmaps and then blitting them to the screen. Allegro game programming library.

exmidi(3)

exmidi - Playing MIDI music. Allegro game programming library.

exmouse(3)

exmouse - Getting input from the mouse. Allegro game programming library.

expackf(3)

expackf - Using custom PACKFILE vtables. Allegro game programming library.

expal(3)

expal - Palette effects and color cycling. Allegro game programming library.

expat(3)

expat - Using patterned drawing modes and sub-bitmaps. Allegro game programming library.

exquat(3)

exquat - A comparison between Euler angles and quaternions. Allegro game programming library.

exrgbhsv(3)

exrgbhsv - RGB <-> HSV color space conversions. Allegro game programming library.

exrotscl(3)

exrotscl - Demonstrates rotate_scaled_sprite functions. Allegro game programming library.

exsample(3)

exsample - Playing digital samples. Allegro game programming library.

exscale(3)

exscale - Loading PCX files and bitmap stretching. Allegro game programming library.

exscn3d(3)

exscn3d - Using the 3d scene functions. Allegro game programming library.

exscroll(3)

exscroll - Mode-X hardware scrolling and split screens. Allegro game programming library.

exshade(3)

exshade - Gouraud shaded sprites. Allegro game programming library.

exspline(3)

exspline - Constructing smooth movement paths from spline curves. Allegro game programming library.

exsprite(3)

exsprite - Datafiles access and sprite animation. Allegro game programming library.

exstars(3)

exstars - 3d starfield and lightsourced spaceship. Allegro game programming library.

exstream(3)

exstream - Playing audio streams. Allegro game programming library.

exswitch(3)

exswitch - Controlling the console switch mode for background running. Allegro game programming library.

exsyscur(3)

exsyscur - Hardware accelerated mouse cursors. Allegro game programming library.

extimer(3)

extimer - Using the timer (delays and interrupts). Allegro game programming library.

extract_font_range(3)

extract_font_range - Extracts a range of characters from a font. Allegro game programming library.

extrans(3)

extrans - Lighting and translucency effects. Allegro game programming library.

extrans2(3)

extrans2 - Drawing flipped, translucent and tinted sprites. Allegro game programming library.

extruec(3)

extruec - Truecolor pixel format conversions. Allegro game programming library.

exunicod(3)

exunicod - Using Unicode string functions. Allegro game programming library.

exupdate(3)

exupdate - Supporting different screen update methods in a single program. Allegro game programming library.

exxfade(3)

exxfade - Truecolor image loading and fades. Allegro game programming library.

exzbuf(3)

exzbuf - Z-buffered polygons demo. Allegro game programming library.

fade_from(3)

fade_from - Gradually fades the palette between two others. Allegro game programming library.

fade_from_range(3)

fade_from_range - Gradually fades a part of the palette between two others. Allegro game programming library.

fade_in(3)

fade_in - Gradually fades the palette from black. Allegro game programming library.

fade_interpolate(3)

fade_interpolate - Calculates a new palette interpolated between two others. Allegro game programming library.

fade_in_range(3)

fade_in_range - Gradually fades a part of the palette from black. Allegro game programming library.

fade_out(3)

fade_out - Gradually fades the palette to black. Allegro game programming library.

fade_out_range(3)

fade_out_range - Gradually fades a part of the palette to black. Allegro game programming library.

fastline(3)

fastline - Faster version of line(). Allegro game programming library.

file_exists(3)

file_exists - Tells if a file exists. Allegro game programming library.

file_select_ex(3)

file_select_ex - Displays the Allegro file selector with a caption.

file_size_ex(3)

file_size_ex - Returns the size of a file in bytes. Allegro game programming library.

file_time(3)

file_time - Returns the modification time of a file. Allegro game programming library.

find_allegro_resource(3)

find_allegro_resource - Searches for a support file in many places. Allegro game programming library.

find_datafile_object(3)

find_datafile_object - Searches a datafile for an object with a name. Allegro game programming library.

find_dialog_focus(3)

find_dialog_focus - Searches the dialog for the object which has the input focus. Allegro game programming library.

fixacos(3)

fixacos - Fixed point inverse cosine lookup table. Allegro game programming library.

fixadd(3)

fixadd - Safe function to add fixed point numbers clamping overflow. Allegro game programming library.

fixasin(3)

fixasin - Fixed point inverse sine lookup table. Allegro game programming library.

fixatan(3)

fixatan - Fixed point inverse tangent lookup table. Allegro game programming library.

fixatan2(3)

fixatan2 - Fixed point version of the libc atan2() routine. Allegro game programming library.

fixceil(3)

fixceil - Returns the smallest integer not less than x. Allegro game programming library.

fixcos(3)

fixcos - Fixed point cosine of binary angles. Allegro game programming library.

fixdiv(3)

fixdiv - Fixed point division. Allegro game programming library.

fixed(3)

fixed - Fixed point integer to replace floats. Allegro game programming library.

fixfloor(3)

fixfloor - Returns the greatest integer not greater than x. Allegro game programming library.

fixhypot(3)

fixhypot - Fixed point hypotenuse. Allegro game programming library.

fixmul(3)

fixmul - Multiplies two fixed point values together. Allegro game programming library.

fixsin(3)

fixsin - Fixed point sine of binary angles. Allegro game programming library.

fixsqrt(3)

fixsqrt - Fixed point square root. Allegro game programming library.

fixsub(3)

fixsub - Safe function to subtract fixed point numbers clamping underflow. Allegro game programming library.

fixtan(3)

fixtan - Fixed point tangent of binary angles. Allegro game programming library.

fixtof(3)

fixtof - Converts a fixed point to floating point. Allegro game programming library.

fixtoi(3)

fixtoi - Converts a fixed point to integer with rounding. Allegro game programming library.

fixtorad_r(3)

fixtorad_r - Constant to convert angles in fixed point format to radians. Allegro game programming library.

fixup_datafile(3)

fixup_datafile - Fixes truecolor images in compiled datafiles. Allegro game programming library.

fix_filename_case(3)

fix_filename_case - Converts a filename to a standardised case. Allegro game programming library.

fix_filename_slashes(3)

fix_filename_slashes - Converts all the directory separators to a standard character. Allegro game programming library.

fli_bitmap(3)

fli_bitmap - Contains the current frame of the animation. Allegro game programming library.

fli_bmp_dirty_from(3)

fli_bmp_dirty_from, fli_bmp_dirty_to - Indicate which parts of the image have changed. Allegro game programming library.

fli_frame(3)

fli_frame - Stores the current frame number of the animation. Allegro game programming library.

fli_palette(3)

fli_palette - Contains the current palette of the animation. Allegro game programming library.

fli_pal_dirty_from(3)

fli_pal_dirty_from, fli_pal_dirty_to - Indicate which parts of the palette have changed. Allegro game programming library.

fli_timer(3)

fli_timer - Global variable for timing FLI playback. Allegro game programming library.

floodfill(3)

floodfill - Floodfills an enclosed area. Allegro game programming library.

flush_config_file(3)

flush_config_file - Flushes the current config file to disk. Allegro game programming library.

FONT(3)

font - A simple 8x8 fixed size font. Allegro game programming library.

font_has_alpha(3)

font_has_alpha - Search all pixels of a font for alpha values. Allegro game programming library.

for_each_file_ex(3)

for_each_file_ex - Executes callback() for each file matching a wildcard. Allegro game programming library.

freeze_mouse_flag(3)

freeze_mouse_flag - Flag to avoid redrawing the mouse pointer. Allegro game programming library.

free_audio_stream_buffer(3)

free_audio_stream_buffer - Tells the audio stream player new data can be played. Allegro game programming library.

free_config_entries(3)

free_config_entries - Frees memory allocated for config entry lists. Allegro game programming library.

free_lzss_pack_data(3)

free_lzss_pack_data - Frees an LZSS structure. Allegro game programming library.

free_lzss_unpack_data(3)

free_lzss_unpack_data - Frees an LZSS structure. Allegro game programming library.

ftofix(3)

ftofix - Converts a floating point value to fixed point. Allegro game programming library.

generate_332_palette(3)

generate_332_palette - Constructs a fake truecolor palette. Allegro game programming library.

generate_optimized_palette(3)

generate_optimized_palette - Generates an optimized palette for a bitmap. Allegro game programming library.

geta32(3)

geta32 - Extract the alpha component form a 32-bit pixel format color. Allegro game programming library.

getpixel(3)

getpixel - Reads a pixel from a bitmap. Allegro game programming library.

getr(3)

getr, getg, getb, geta - Extract a color component from the current pixel format. Allegro game programming library.

getr8(3)

getr8, getg8, getb8, getr15, getg15, getb15, getr16, getg16, getb16, getr24, getg24, getb24, getr32, getg32, getb32 - Extract a color component from the specified pixel format. Allegro game programming library.

getr_depth(3)

getr_depth, getg_depth, getb_depth, geta_depth - Extract a color component from a color in a specified pixel format. Allegro game programming library.

get_align_matrix(3)

get_align_matrix - Rotates a matrix to align it along specified coordinate vectors. Allegro game programming library.

get_align_matrix_f(3)

get_align_matrix_f - Floating point version of get_align_matrix(). Allegro game programming library.

get_audio_stream_buffer(3)

get_audio_stream_buffer - Tells you if you need to fill the audiostream or not. Allegro game programming library.

get_camera_matrix(3)

get_camera_matrix - Constructs a camera matrix for perspective projection. Allegro game programming library.

get_camera_matrix_f(3)

get_camera_matrix_f - Floating point version of get_camera_matrix(). Allegro game programming library.

get_clip_rect(3)

get_clip_rect - Returns the clipping rectangle of a bitmap. Allegro game programming library.

get_clip_state(3)

get_clip_state - Tells if clipping is on for a bitmap. Allegro game programming library.

get_color(3)

get_color - Retrieves the specified palette entry. Allegro game programming library.

get_color_conversion(3)

get_color_conversion - Returns the current color conversion mode. Allegro game programming library.

get_color_depth(3)

get_color_depth - Returns the current pixel color depth. Allegro game programming library.

get_compiled_sprite(3)

get_compiled_sprite - Creates a compiled sprite using a bitmap as source. Allegro game programming library.

get_config_argv(3)

get_config_argv - Reads a token list from the configuration file. Allegro game programming library.

get_config_float(3)

get_config_float - Retrieves a float from the configuration file. Allegro game programming library.

get_config_hex(3)

get_config_hex - Retrieves a hexadecimal value from the configuration file. Allegro game programming library.

get_config_id(3)

get_config_id - Retrieves a driver ID from a configuration file. Allegro game programming library.

get_config_int(3)

get_config_int - Retrieves an integer from the configuration file. Allegro game programming library.

get_config_string(3)

get_config_string - Retrieves a string from the configuration file. Allegro game programming library.

get_config_text(3)

get_config_text - Returns a string translated to the current language. Allegro game programming library.

get_datafile_property(3)

get_datafile_property - Returns the property string for the object. Allegro game programming library.

get_desktop_resolution(3)

get_desktop_resolution - Finds out the desktop resolution. Allegro game programming library.

get_display_switch_mode(3)

get_display_switch_mode - Returns the current display switching mode. Allegro game programming library.

get_executable_name(3)

get_executable_name - Obtains the full path to the current executable. Allegro game programming library.

get_extension(3)

get_extension - Returns a pointer to the extension of a filename. Allegro game programming library.

get_filename(3)

get_filename - Returns a pointer to the filename portion of a path. Allegro game programming library.

get_filename_encoding(3)

get_filename_encoding - Returns the encoding currently assumed for filenames. Allegro game programming library.

get_font_ranges(3)

get_font_ranges - Returns the number of character ranges in a font. Allegro game programming library.

get_font_range_begin(3)

get_font_range_begin - Returns the start of a character range in a font. Allegro game programming library.

get_font_range_end(3)

get_font_range_end - Returns the last character of a character range in a font. Allegro game programming library.

get_gfx_mode(3)

get_gfx_mode - Returns the id of the current graphics driver. Allegro game programming library.

get_gfx_mode_list(3)

get_gfx_mode_list - Obtains a list of available video modes. Allegro game programming library.

get_gfx_mode_type(3)

get_gfx_mode_type - Retrieves type information for a specific graphics card. Allegro game programming library.

get_hardware_volume(3)

get_hardware_volume - Retrieves the hardware sound output volume. Allegro game programming library.

get_midi_length(3)

get_midi_length - Determines the total playing time of a midi, in seconds. Allegro game programming library.

get_mixer_bits(3)

get_mixer_bits - Returns the mixer bit depth (8 or 16). Allegro game programming library.

get_mixer_buffer_length(3)

get_mixer_buffer_length - Returns the number of samples per channel in the mixer buffer. Allegro game programming library.

get_mixer_channels(3)

get_mixer_channels - Returns the number of output channels. Allegro game programming library.

get_mixer_frequency(3)

get_mixer_frequency - Returns the mixer frequency, in Hz. Allegro game programming library.

get_mixer_quality(3)

get_mixer_quality - Returns the current mixing quality. Allegro game programming library.

get_mixer_voices(3)

get_mixer_voices - Returns the number of voices allocated to the mixer. Allegro game programming library.

get_mouse_mickeys(3)

get_mouse_mickeys - How far the mouse has moved since the last call to this function. Allegro game programming library.

get_palette(3)

get_palette - Retrieves the entire palette of 256 colors. Allegro game programming library.

get_palette_range(3)

get_palette_range - Retrieves a specific palette range. Allegro game programming library.

get_refresh_rate(3)

get_refresh_rate - Returns the current refresh rate. Allegro game programming library.

get_rle_sprite(3)

get_rle_sprite - Creates an RLE sprite using a bitmap as source. Allegro game programming library.

get_rotation_matrix(3)

get_rotation_matrix, get_rotation_matrix_f - Constructs X, Y, Z rotation matrices. Allegro game programming library.

get_rotation_quat(3)

get_rotation_quat - Constructs a quaternion to rotate points around all three axes. Allegro game programming library.

get_scaling_matrix(3)

get_scaling_matrix, get_scaling_matrix_f - Constructs a scaling matrix. Allegro game programming library.

get_sound_input_cap_bits(3)

get_sound_input_cap_bits - Checks which audio input sample formats are supported. Allegro game programming library.

get_sound_input_cap_parm(3)

get_sound_input_cap_parm - Detects if the specified recording parameters are supported. Allegro game programming library.

get_sound_input_cap_rate(3)

get_sound_input_cap_rate - Returns the maximum sample frequency for recording. Allegro game programming library.

get_sound_input_cap_stereo(3)

get_sound_input_cap_stereo - Tells if the input driver is capable of stereo recording. Allegro game programming library.

get_transformation_matrix(3)

get_transformation_matrix - Constructs X, Y, Z rotation matrices with an angle and scaling. Allegro game programming library.

get_transformation_matrix_f(3)

get_transformation_matrix_f - Floating point version of get_transformation_matrix(). Allegro game programming library.

get_translation_matrix(3)

get_translation_matrix, get_translation_matrix_f - Constructs a translation matrix. Allegro game programming library.

get_uformat(3)

get_uformat - Finds out what text encoding format is currently selected. Allegro game programming library.

get_vector_rotation_matrix(3)

get_vector_rotation_matrix, get_vector_rotation_matrix_f - Constructs X, Y, Z rotation matrices with an angle. Allegro game programming library.

get_vector_rotation_quat(3)

get_vector_rotation_quat - Constructs a quaternion to rotate points around a vector. Allegro game programming library.

get_volume(3)

get_volume - Retrieves the global sound output volume. Allegro game programming library.

get_x_rotate_matrix(3)

get_x_rotate_matrix, get_x_rotate_matrix_f - Construct X axis rotation matrices. Allegro game programming library.

get_x_rotate_quat(3)

get_x_rotate_quat, get_y_rotate_quat, get_z_rotate_quat - Construct axis rotation quaternions. Allegro game programming library.

get_y_rotate_matrix(3)

get_y_rotate_matrix, get_y_rotate_matrix_f - Construct Y axis rotation matrices. Allegro game programming library.

get_z_rotate_matrix(3)

get_z_rotate_matrix, get_z_rotate_matrix_f - Construct Z axis rotation matrices. Allegro game programming library.

gfx_capabilities(3)

gfx_capabilities - Bitfield describing video hardware capabilities. Allegro game programming library.

GFX_MODE(3)

GFX_MODE - Stores video mode information. Allegro game programming library.

GFX_MODE_LIST(3)

GFX_MODE_LIST - Stores an array of GFX_MODE structures. Allegro game programming library.

gfx_mode_select(3)

gfx_mode_select - Displays the Allegro graphics mode selection dialog.

gfx_mode_select_ex(3)

gfx_mode_select_ex - Extended version of the graphics mode selection dialog. Allegro game programming library.

gfx_mode_select_filter(3)

gfx_mode_select_filter - Even more extended version of the graphics mode selection dialog. Allegro game programming library.

grab_font_from_bitmap(3)

grab_font_from_bitmap - Grabs a font from a bitmap Allegro game programming library.

gui_fg_color(3)

gui_fg_color, gui_bg_color - The foreground and background colors for the standard dialogs. Allegro game programming library.

gui_font_baseline(3)

gui_font_baseline - Adjusts the keyboard shortcut underscores height. Allegro game programming library.

gui_get_screen(3)

gui_get_screen - Returns the bitmap surface GUI routines draw to. Allegro game programming library.

gui_menu_draw_menu(3)

gui_menu_draw_menu, gui_menu_draw_menu_item - Hooks to modify the appearance of menus. Allegro game programming library.

gui_mg_color(3)

gui_mg_color - The color used for displaying greyed-out dialog objects. Allegro game programming library.

gui_mouse_focus(3)

gui_mouse_focus - Tells if the input focus follows the mouse pointer. Allegro game programming library.

gui_mouse_x(3)

gui_mouse_x, gui_mouse_y, gui_mouse_z, gui_mouse_b - Hook functions used by the GUI routines to access the mouse state. Allegro game programming library.

gui_set_screen(3)

gui_set_screen - Changes the bitmap surface GUI routines draw to. Allegro game programming library.

gui_shadow_box_proc(3)

gui_shadow_box_proc, gui_ctext_proc, gui_button_proc, gui_edit_proc, gui_list_proc, gui_text_list_proc - Hooks to customise the look and feel of Allegro dialogs.

gui_strlen(3)

gui_strlen - Returns the length of a string in pixels. Allegro game programming library.

gui_textout_ex(3)

gui_textout_ex - Draws a text string onto the screen with keyboard shortcut underbars. Allegro game programming library.

hline(3)

hline - Draws a horizontal line onto the bitmap. Allegro game programming library.

hook_config_section(3)

hook_config_section - Hooks a configuration file section with custom handlers. Allegro game programming library.

hsv_to_rgb(3)

hsv_to_rgb, rgb_to_hsv - Converts color values between the HSV and RGB color spaces. Allegro game programming library.

identity_matrix(3)

identity_matrix, identity_matrix_f - Global containing the identity matrix. Allegro game programming library.

identity_quat(3)

identity_quat - Global variable containing the identity quaternion. Allegro game programming library.

initialise_joystick(3)

initialise_joystick - Deprecated version of install_joystick(). Allegro game programming library.

init_dialog(3)

init_dialog - Low level initialisation of a dialog. Allegro game programming library.

init_menu(3)

init_menu - Low level initialisation of a menu. Allegro game programming library.

install_allegro(3)

install_allegro - Initialise the Allegro library.

install_int(3)

install_int - Installs a user timer handler. Allegro game programming library.

install_int_ex(3)

install_int_ex - Adds or modifies a timer. Allegro game programming library.

install_joystick(3)

install_joystick - Initialises the joystick. Allegro game programming library.

install_keyboard(3)

install_keyboard - Installs the Allegro keyboard interrupt handler.

install_keyboard_hooks(3)

install_keyboard_hooks - Installs custom keyboard hooks. Allegro game programming library.

install_mouse(3)

install_mouse - Installs the Allegro mouse handler.

install_param_int(3)

install_param_int - Installs a timer routine with a customizable parameter. Allegro game programming library.

install_param_int_ex(3)

install_param_int_ex - Adds or modifies a timer with a customizable parameter. Allegro game programming library.

install_sound(3)

install_sound - Initialises the sound module. Allegro game programming library.

install_sound_input(3)

install_sound_input - Initialises the sound recorder module. Allegro game programming library.

install_timer(3)

install_timer - Installs the Allegro timer interrupt handler.

is_color_font(3)

is_color_font - Returns TRUE if a font is a color font. Allegro game programming library.

is_compatible_font(3)

is_compatible_font - Check if two fonts are of the same type. Allegro game programming library.

is_inside_bitmap(3)

is_inside_bitmap - Tells if a point is inside a bitmap. Allegro game programming library.

is_linear_bitmap(3)

is_linear_bitmap - Tells if a bitmap is linear. Allegro game programming library.

is_memory_bitmap(3)

is_memory_bitmap - Tells if a bitmap is a memory bitmap. Allegro game programming library.

is_mono_font(3)

is_mono_font - Returns TRUE if a font is a monochrome font. Allegro game programming library.

is_planar_bitmap(3)

is_planar_bitmap - Tells if a bitmap is a planar screen bitmap. Allegro game programming library.

is_relative_filename(3)

is_relative_filename - Returns TRUE if the filename is relative. Allegro game programming library.

is_same_bitmap(3)

is_same_bitmap - Tells if two bitmaps describe the same drawing surface. Allegro game programming library.

is_screen_bitmap(3)

is_screen_bitmap - Tells if a bitmap is the screen bitmap or sub bitmap. Allegro game programming library.

is_sub_bitmap(3)

is_sub_bitmap - Tells if a bitmap is a sub bitmap. Allegro game programming library.

is_system_bitmap(3)

is_system_bitmap - Tells if a bitmap is a system bitmap or sub bitmap. Allegro game programming library.

is_trans_font(3)

is_trans_font - Returns TRUE if a font uses transparency. Allegro game programming library.

is_video_bitmap(3)

is_video_bitmap - Tells if a bitmap is a screen bitmap, video memory or sub bitmap. Allegro game programming library.

is_windowed_mode(3)

is_windowed_mode - Tells if you are running in windowed mode. Allegro game programming library.

itofix(3)

itofix - Converts an integer to fixed point. Allegro game programming library.

joy(3)

joy - Global array of joystick state information. Allegro game programming library.

JOYSTICK_AXIS_INFO(3)

JOYSTICK_AXIS_INFO - Stores joystick axis information. Allegro game programming library.

JOYSTICK_BUTTON_INFO(3)

JOYSTICK_BUTTON_INFO - Stores joystick button information. Allegro game programming library.

JOYSTICK_INFO(3)

JOYSTICK_INFO - Stores information about joysticks. Allegro game programming library.

JOYSTICK_STICK_INFO(3)

JOYSTICK_STICK_INFO - Stores joystick stick information. Allegro game programming library.

key(3)

key - Array of flags indicating key state. Allegro game programming library.

keyboard_callback(3)

keyboard_callback - User specified keyboard callback handler. Allegro game programming library.

keyboard_lowlevel_callback(3)

keyboard_lowlevel_callback - User specified low level keyboard event handler. Allegro game programming library.

keyboard_needs_poll(3)

keyboard_needs_poll - Tells if the keyboard needs polling. Allegro game programming library.

keyboard_ucallback(3)

keyboard_ucallback - User specified unicode keyboard callback handler. Allegro game programming library.

keypressed(3)

keypressed - Tells if there are keypresses waiting in the input buffer. Allegro game programming library.

key_led_flag(3)

key_led_flag - Flag to prevent the keyboard LEDs from being updated. Allegro game programming library.

key_shifts(3)

key_shifts - Bitmask containing the current state of modifier keys. Allegro game programming library.

line(3)

line - Draws a line onto the bitmap. Allegro game programming library.

list_config_entries(3)

list_config_entries - Lists the names of all entries in a config section Allegro game programming library.

list_config_sections(3)

list_config_sections - Lists the names of all sections available in the current configuration. Allegro game programming library.

load_bios_font(3)

load_bios_font - Loads a 8x8 or 8x16 BIOS format font. Allegro game programming library.

load_bitmap(3)

load_bitmap - Loads any supported bitmap from a file. Allegro game programming library.

load_bitmap_font(3)

load_bitmap_font - Grabs a font from a bitmap file. Allegro game programming library.

load_bmp(3)

load_bmp - Loads a BMP bitmap from a file. Allegro game programming library.

load_bmp_pf(3)

load_bmp_pf - Packfile version of load_bmp. Allegro game programming library.

load_datafile(3)

load_datafile - Loads a datafile into memory. Allegro game programming library.

load_datafile_callback(3)

load_datafile_callback - Loads a datafile into memory, calling a hook per object. Allegro game programming library.

load_datafile_object(3)

load_datafile_object - Loads a specific object from a datafile. Allegro game programming library.

load_datafile_object_indexed(3)

load_datafile_object_indexed - Loads a single object from a datafile index. Allegro game programming library.

load_dat_font(3)

load_dat_font - Loads a FONT from an Allegro datafile.

load_font(3)

load_font - Loads a font from a file. Allegro game programming library.

load_grx_font(3)

load_grx_font - Loads a GRX format font. Allegro game programming library.

load_grx_or_bios_font(3)

load_grx_or_bios_font - Loads either a BIOS or GRX format font. Allegro game programming library.

load_ibk(3)

load_ibk - Reads in a .IBK patch definition file for the Adlib driver. Allegro game programming library.

load_joystick_data(3)

load_joystick_data - Loads joystick calibration data. Allegro game programming library.

load_lbm(3)

load_lbm - Loads an LBM bitmap from a file. Allegro game programming library.

load_midi(3)

load_midi - Loads a MIDI file. Allegro game programming library.

load_midi_patches(3)

load_midi_patches - Forces the MIDI driver to load a set of patches. Allegro game programming library.

load_pcx(3)

load_pcx - Loads a PCX bitmap from a file. Allegro game programming library.

load_pcx_pf(3)

load_pcx_pf - Packfile version of load_pcx. Allegro game programming library.

load_sample(3)

load_sample - Loads a sample from a file. Allegro game programming library.

load_tga(3)

load_tga - Loads a TGA bitmap from a file. Allegro game programming library.

load_tga_pf(3)

load_tga_pf - Packfile version of load_tga. Allegro game programming library.

load_txt_font(3)

load_txt_font - Loads a font script. Allegro game programming library.

load_voc(3)

load_voc - Loads a sample from a Creative Labs VOC file. Allegro game programming library.

load_voc_pf(3)

load_voc_pf - Packfile version of load_voc. Allegro game programming library.

load_wav(3)

load_wav - Loads a sample from a RIFF WAV file. Allegro game programming library.

load_wav_pf(3)

load_wav_pf - Packfile version of load_wav. Allegro game programming library.

lock_bitmap(3)

lock_bitmap - Locks the memory used by a bitmap. Allegro game programming library.

LOCK_FUNCTION(3)

LOCK_FUNCTION - Locks the memory of a function used by a timer. Allegro game programming library.

lock_midi(3)

lock_midi - Locks all the memory used by a MIDI file. Allegro game programming library.

lock_sample(3)

lock_sample - Locks all the memory used by a sample. Allegro game programming library.

LOCK_VARIABLE(3)

LOCK_VARIABLE - Locks the memory of a variable used by a timer. Allegro game programming library.

LZSS_PACK_DATA(3)

LZSS_PACK_DATA - Opaque structure for handling LZSS compression. Allegro game programming library.

lzss_read(3)

lzss_read - Decompresses data using LZSS. Allegro game programming library.

LZSS_UNPACK_DATA(3)

LZSS_UNPACK_DATA - Opaque structure for handling LZSS decompression. Allegro game programming library.

lzss_write(3)

lzss_write - Compresses data using LZSS. Allegro game programming library.

makeacol(3)

makeacol, makeacol_depth - Converts RGBA colors into display dependent pixel formats. Allegro game programming library.

makeacol32(3)

makeacol32 - Converts an RGBA color into a 32-bit display pixel format. Allegro game programming library.

makecol(3)

makecol - Converts an RGB value into the current pixel format. Allegro game programming library.

makecol15_dither(3)

makecol15_dither, makecol16_dither - Calculates a dithered 15 or 16-bit RGB value. Allegro game programming library.

makecol8(3)

makecol8, makecol15, makecol16, makecol24, makecol32 - Converts an RGB value into a display dependent pixel format. Allegro game programming library.

makecol_depth(3)

makecol_depth - Converts an RGB value into the specified pixel format. Allegro game programming library.

make_absolute_filename(3)

make_absolute_filename - Makes an absolute filename from a path and relative filename. Allegro game programming library.

make_relative_filename(3)

make_relative_filename - Tries to make a relative filename from absolute path and filename. Allegro game programming library.

make_trans_font(3)

make_trans_font - Makes a font use transparency. Allegro game programming library.

MAKE_VERSION(3)

MAKE_VERSION - Create a 32 bit integer from the Allegro version

masked_blit(3)

masked_blit - Copies a rectangle skipping pixels with the mask color. Allegro game programming library.

masked_stretch_blit(3)

masked_stretch_blit - Scales a rectangular area skipping pixels with the mask color. Allegro game programming library.

MASK_COLOR_8(3)

MASK_COLOR_8, MASK_COLOR_15, MASK_COLOR_16, MASK_COLOR_24, MASK_COLOR_32 - Constant representing the mask value in sprites. Allegro game programming library.

MATRIX(3)

MATRIX - Fixed point matrix structure. Allegro game programming library.

MATRIX_f(3)

MATRIX_f - Floating point matrix structure. Allegro game programming library.

matrix_mul(3)

matrix_mul, matrix_mul_f - Multiplies two matrices. Allegro game programming library.

matrix_to_quat(3)

matrix_to_quat - Constructs a quaternion from a rotation matrix. Allegro game programming library.

MENU(3)

MENU - Stores the entries of a menu. Allegro game programming library.

MENU_PLAYER(3)

MENU_PLAYER - Stores GUI data internally used by Allegro.

merge_fonts(3)

merge_fonts - Merges two fonts into one font. Allegro game programming library.

MIDI(3)

MIDI - Stores MIDI data. Allegro game programming library.

midi_loop_start(3)

midi_loop_start, midi_loop_end - Loop start and end points, set by play_looped_midi(). Allegro game programming library.

midi_msg_callback(3)

midi_msg_callback, midi_meta_callback, midi_sysex_callback - Hook functions allowing you to intercept MIDI player events. Allegro game programming library.

midi_out(3)

midi_out - Streams a block of MIDI commands into the player. Allegro game programming library.

midi_pause(3)

midi_pause - Pauses the MIDI player. Allegro game programming library.

midi_pos(3)

midi_pos - Stores the current position in the MIDI file. Allegro game programming library.

midi_recorder(3)

midi_recorder - Hook notifying you when new MIDI data becomes available. Allegro game programming library.

midi_resume(3)

midi_resume - Resumes playback of a paused MIDI file. Allegro game programming library.

midi_seek(3)

midi_seek - Seeks to the given midi_pos in the current MIDI file. Allegro game programming library.

midi_time(3)

midi_time - The current position in the MIDI file, in seconds. Allegro game programming library.

mouse_callback(3)

mouse_callback - User specified mouse callback. Allegro game programming library.

mouse_needs_poll(3)

mouse_needs_poll - Tells if the mouse driver requires polling. Allegro game programming library.

mouse_on_screen(3)

mouse_on_screen - Tells you whether the mouse pointer is currently on screen. Allegro game programming library.

mouse_sprite(3)

mouse_sprite, mouse_x_focus, mouse_y_focus - Global variable with the mouse sprite and focus point. Allegro game programming library.

mouse_x(3)

mouse_x, mouse_y, mouse_z, mouse_w, mouse_b, mouse_pos - Global variable with the mouse position/button state. Allegro game programming library.

need_uconvert(3)

need_uconvert - Tells if a string requires encoding conversion. Allegro game programming library.

next_fli_frame(3)

next_fli_frame - Reads the next frame of the current animation file. Allegro game programming library.

normalize_vector(3)

normalize_vector, normalize_vector_f - Converts the vector to a unit vector. Allegro game programming library.

num_joysticks(3)

num_joysticks - Global variable saying how many joysticks there are. Allegro game programming library.

object_message(3)

object_message - Sends a message to an object and returns the answer. Allegro game programming library.

offer_focus(3)

offer_focus - Offers the input focus to a particular object. Allegro game programming library.

open_fli(3)

open_fli, open_memory_fli - Makes a FLI file open and ready for playing. Allegro game programming library.

os_multitasking(3)

os_multitasking - Indicates if the OS is multitasking. Allegro game programming library.

os_type(3)

os_type - Stores the detected type of the OS. Allegro game programming library.

os_version(3)

os_version, os_revision - Version of the OS currently running. Allegro game programming library.

override_config_data(3)

override_config_data - Specifies a block of data containing config overrides. Allegro game programming library.

override_config_file(3)

override_config_file - Specifies a file containing config overrides. Allegro game programming library.

PACKFILE(3)

PACKFILE - Packfile structure, similar to the libc FILE structure. Allegro game programming library.

packfile_password(3)

packfile_password - Sets the global I/O encryption password. Allegro game programming library.

PACKFILE_VTABLE(3)

PACKFILE_VTABLE - Packfile vtable structure, for custom packfiles. Allegro game programming library.

pack_fclose(3)

pack_fclose - Closes a stream previously opened. Allegro game programming library.

pack_fclose_chunk(3)

pack_fclose_chunk - Closes a previously opened sub-chunk. Allegro game programming library.

pack_feof(3)

pack_feof - Returns nonzero as soon as you reach the end of the file. Allegro game programming library.

pack_ferror(3)

pack_ferror - Tells if an error occurred during an operation on the stream. Allegro game programming library.

pack_fgets(3)

pack_fgets - Reads a line from the stream. Allegro game programming library.

pack_fopen(3)

pack_fopen - Opens a file according to mode. Allegro game programming library.

pack_fopen_chunk(3)

pack_fopen_chunk - Opens a sub-chunk of a file. Allegro game programming library.

pack_fopen_vtable(3)

pack_fopen_vtable - Allegro game programming library.

pack_fputs(3)

pack_fputs - Writes a string to the stream. Allegro game programming library.

pack_fread(3)

pack_fread - Reads n bytes from the stream. Allegro game programming library.

pack_fseek(3)

pack_fseek - Seeks inside a stream. Allegro game programming library.

pack_fwrite(3)

pack_fwrite - Writes n bytes to the stream. Allegro game programming library.

pack_getc(3)

pack_getc - Returns the next character from a stream. Allegro game programming library.

pack_igetl(3)

pack_igetl - Like pack_getc(), but using 32-bit Intel byte ordering words. Allegro game programming library.

pack_igetw(3)

pack_igetw - Like pack_getc(), but using 16-bit Intel byte ordering words. Allegro game programming library.

pack_iputl(3)

pack_iputl - Like pack_putc(), but using 32-bit Intel byte ordering words. Allegro game programming library.

pack_iputw(3)

pack_iputw - Like pack_putc(), but using 16-bit Intel byte ordering words. Allegro game programming library.

pack_mgetl(3)

pack_mgetl - Like pack_getc(), but using 32-bit Motorola byte ordering words. Allegro game programming library.

pack_mgetw(3)

pack_mgetw - Like pack_getc(), but using 16-bit Motorola byte ordering words. Allegro game programming library.

pack_mputl(3)

pack_mputl - Like pack_putc(), but using 32-bit Motorola byte ordering words. Allegro game programming library.

pack_mputw(3)

pack_mputw - Like pack_putc(), but using 16-bit Motorola byte ordering words. Allegro game programming library.

pack_putc(3)

pack_putc - Puts a character in the stream. Allegro game programming library.

pack_ungetc(3)

pack_ungetc - Moves one single character back to the input buffer. Allegro game programming library.

PALETTE(3)

PALETTE - Stores palette information. Allegro game programming library.

palette_color(3)

palette_color - Maps palette indexes into the current pixel format colors. Allegro game programming library.

PAL_SIZE(3)

PAL_SIZE - Number of entries in a palette. Allegro game programming library.

persp_project(3)

persp_project, persp_project_f - Projects a 3d point into 2d screen space. Allegro game programming library.

pivot_scaled_sprite(3)

pivot_scaled_sprite - Rotates and stretches a sprite around a specified point. Allegro game programming library.

pivot_scaled_sprite_lit(3)

pivot_scaled_sprite_lit - Rotates and stretches a sprite around a specified point. Allegro game programming library.

pivot_scaled_sprite_trans(3)

pivot_scaled_sprite_trans - Rotates and stretches a sprite around a specified point. Allegro game programming library.

pivot_scaled_sprite_v_flip(3)

pivot_scaled_sprite_v_flip - Rotates, stretches and flips a sprite around a specified point. Allegro game programming library.

pivot_scaled_sprite_v_flip_lit(3)

pivot_scaled_sprite_v_flip_lit - Rotates, stretches and flips a sprite around a specified point. Allegro game programming library.

pivot_scaled_sprite_v_flip_trans(3)

pivot_scaled_sprite_v_flip_trans - Rotates, stretches and flips a sprite around a specified point. Allegro game programming library.

pivot_sprite(3)

pivot_sprite - Rotates a sprite around a specified point. Allegro game programming library.

pivot_sprite_lit(3)

pivot_sprite_lit - Rotates a sprite around a specified point. Allegro game programming library.

pivot_sprite_trans(3)

pivot_sprite_trans - Rotates a sprite around a specified point. Allegro game programming library.

pivot_sprite_v_flip(3)

pivot_sprite_v_flip - Rotates and flips a sprite around a specified point. Allegro game programming library.

pivot_sprite_v_flip_lit(3)

pivot_sprite_v_flip_lit - Rotates and flips a sprite around a specified point. Allegro game programming library.

pivot_sprite_v_flip_trans(3)

pivot_sprite_v_flip_trans - Rotates and flips a sprite around a specified point. Allegro game programming library.

play_audio_stream(3)

play_audio_stream - Creates a new audio stream and starts playing it. Allegro game programming library.

play_fli(3)

play_fli - Plays a FLI or FLC animation from disk. Allegro game programming library.

play_looped_midi(3)

play_looped_midi - Starts playing a MIDI file with a user-defined loop position. Allegro game programming library.

play_memory_fli(3)

play_memory_fli - Plays a FLI or FLC animation from memory. Allegro game programming library.

play_midi(3)

play_midi - Starts playing the specified MIDI file. Allegro game programming library.

play_sample(3)

play_sample - Plays a sample. Allegro game programming library.

poll_joystick(3)

poll_joystick - Polls the joystick. Allegro game programming library.

poll_keyboard(3)

poll_keyboard - Polls the keyboard. Allegro game programming library.

poll_mouse(3)

poll_mouse - Polls the mouse. Allegro game programming library.

poll_scroll(3)

poll_scroll - Checks the status of a scroll request with triple buffering. Allegro game programming library.

polygon(3)

polygon - Draws a filled polygon. Allegro game programming library.

polygon3d(3)

polygon3d, polygon3d_f - Draws a 3d polygon onto the specified bitmap. Allegro game programming library.

polygon_z_normal(3)

polygon_z_normal, polygon_z_normal_f - Finds the Z component of the normal vector to three vertices. Allegro game programming library.

POLYTYPE_ATEX(3)

POLYTYPE_ATEX - Polygon rendering mode type Allegro game programming library.

POLYTYPE_ATEX_LIT(3)

POLYTYPE_ATEX_LIT, POLYTYPE_PTEX_LIT - Polygon rendering mode type Allegro game programming library.

POLYTYPE_ATEX_MASK(3)

POLYTYPE_ATEX_MASK, POLYTYPE_PTEX_MASK - Polygon rendering mode type Allegro game programming library.

POLYTYPE_ATEX_MASK_LIT(3)

POLYTYPE_ATEX_MASK_LIT, POLYTYPE_PTEX_MASK_LIT - Polygon rendering mode type Allegro game programming library.

POLYTYPE_ATEX_MASK_TRANS(3)

POLYTYPE_ATEX_MASK_TRANS, POLYTYPE_PTEX_MASK_TRANS - Polygon rendering mode type Allegro game programming library.

POLYTYPE_ATEX_TRANS(3)

POLYTYPE_ATEX_TRANS, POLYTYPE_PTEX_TRANS - Polygon rendering mode type Allegro game programming library.

POLYTYPE_FLAT(3)

POLYTYPE_FLAT - Polygon rendering mode type Allegro game programming library.

POLYTYPE_GCOL(3)

POLYTYPE_GCOL - Polygon rendering mode type Allegro game programming library.

POLYTYPE_GRGB(3)

POLYTYPE_GRGB - Polygon rendering mode type Allegro game programming library.

POLYTYPE_PTEX(3)

POLYTYPE_PTEX - Polygon rendering mode type Allegro game programming library.

popup_dialog(3)

popup_dialog - do_dialog() used for popup dialogs. Allegro game programming library.

pop_config_state(3)

pop_config_state - Pops a previously pushed configuration state. Allegro game programming library.

position_dialog(3)

position_dialog - Moves an array of dialog objects to the specified position. Allegro game programming library.

position_mouse(3)

position_mouse - Moves the mouse to the specified screen position. Allegro game programming library.

position_mouse_w(3)

position_mouse_w - Sets the horizontal mouse wheel position. Allegro game programming library.

position_mouse_z(3)

position_mouse_z - Sets the mouse wheel position global variable. Allegro game programming library.

push_config_state(3)

push_config_state - Pushes the current configuration state. Allegro game programming library.

putpixel(3)

putpixel - Writes a pixel into a bitmap. Allegro game programming library.

put_backslash(3)

put_backslash - Puts a path separator at the end of a path if needed. Allegro game programming library.

qnx_get_window(3)

qnx_get_window - Retrieves a handle to the window used by Allegro.

qscale_matrix(3)

qscale_matrix, qscale_matrix_f - Optimised routine for scaling an already generated matrix. Allegro game programming library.

qtranslate_matrix(3)

qtranslate_matrix, qtranslate_matrix_f - Optimised routine for translating an already generated matrix. Allegro game programming library.

quad3d(3)

quad3d, quad3d_f - Draws a 3d quad onto the specified bitmap. Allegro game programming library.

QUAT(3)

QUAT - Stores quaternion information. Allegro game programming library.

quat_interpolate(3)

quat_interpolate - Constructs a quaternion representing a rotation between from and to. Allegro game programming library.

quat_mul(3)

quat_mul - Multiplies two quaternions. Allegro game programming library.

quat_slerp(3)

quat_slerp - Version of quat_interpolate() allowing control over the rotation. Allegro game programming library.

quat_to_matrix(3)

quat_to_matrix - Constructs a rotation matrix from a quaternion. Allegro game programming library.

radtofix_r(3)

radtofix_r - Constant to convert radians to fixed point angles. Allegro game programming library.

readkey(3)

readkey - Returns the next character from the keyboard buffer. Allegro game programming library.

read_sound_input(3)

read_sound_input - Retrieves the last recorded audio buffer. Allegro game programming library.

reallocate_voice(3)

reallocate_voice - Switches the sample of an already-allocated voice. Allegro game programming library.

rect(3)

rect - Draws an outline rectangle. Allegro game programming library.

rectfill(3)

rectfill - Draws a solid filled rectangle. Allegro game programming library.

register_assert_handler(3)

register_assert_handler - Registers a custom handler for assert failures. Allegro game programming library.

register_bitmap_file_type(3)

register_bitmap_file_type - Registers custom bitmap loading/saving functions. Allegro game programming library.

register_datafile_object(3)

register_datafile_object - Registers load/destroy functions for custom object types. Allegro game programming library.

register_font_file_type(3)

register_font_file_type - Register a new font loading function. Allegro game programming library.

register_sample_file_type(3)

register_sample_file_type - Registers custom loading/saving sample routines. Allegro game programming library.

register_trace_handler(3)

register_trace_handler - Registers a custom handler for trace output. Allegro game programming library.

register_uformat(3)

register_uformat - Installs handler functions for a new text encoding format. Allegro game programming library.

release_bitmap(3)

release_bitmap - Releases a previously locked bitmap. Allegro game programming library.

release_screen(3)

release_screen - Shortcut of release_bitmap(screen); Allegro game programming library.

release_voice(3)

release_voice - Releases a sound card voice. Allegro game programming library.

reload_config_texts(3)

reload_config_texts - Reloads translated strings returned by get_config_text(). Allegro game programming library.

remove_display_switch_callback(3)

remove_display_switch_callback - Removes a switching notification callback. Allegro game programming library.

remove_int(3)

remove_int - Removes a timers. Allegro game programming library.

remove_joystick(3)

remove_joystick - Removes the joystick handler. Allegro game programming library.

remove_keyboard(3)

remove_keyboard - Removes the Allegro keyboard handler.

remove_mouse(3)

remove_mouse - Removes the mouse handler. Allegro game programming library.

remove_param_int(3)

remove_param_int - Removes a timer with a customizable parameter. Allegro game programming library.

remove_sound(3)

remove_sound - Cleans up after you are finished with the sound routines. Allegro game programming library.

remove_sound_input(3)

remove_sound_input - Cleans up after you are finished with the sound input routines. Allegro game programming library.

remove_timer(3)

remove_timer - Removes the Allegro time handler.

render_scene(3)

render_scene - Renders all the queued scene polygons. Allegro game programming library.

replace_extension(3)

replace_extension - Replaces filename+extension with a new extension tail. Allegro game programming library.

replace_filename(3)

replace_filename - Replaces path+filename with a new filename tail. Allegro game programming library.

request_refresh_rate(3)

request_refresh_rate - Requests a specific refresh rate during graphic mode switch. Allegro game programming library.

request_scroll(3)

request_scroll - Queues a hardware scroll request with triple buffering. Allegro game programming library.

request_video_bitmap(3)

request_video_bitmap - Triple buffering page flip request. Allegro game programming library.

reserve_voices(3)

reserve_voices - Reserve a number of voices for the digital and MIDI drivers. Allegro game programming library.

reset_fli_variables(3)

reset_fli_variables - Resets the bitmap and palette dirty global variables. Allegro game programming library.

rest(3)

rest - Waits a specified number of milliseconds or yields CPU. Allegro game programming library.

rest_callback(3)

rest_callback - Like rest(), but calls the callback during the wait. Allegro game programming library.

retrace_count(3)

retrace_count - Retrace count simulator. Allegro game programming library.

RGB(3)

RGB - Single palette entry. Allegro game programming library.

RGB_MAP(3)

rgb_map - Look up table to speed up reducing RGB values to palette colors. Allegro game programming library.

RLE_SPRITE(3)

RLE_SPRITE - Stores the contents of an RLE sprite. Allegro game programming library.

rotate_scaled_sprite(3)

rotate_scaled_sprite - Rotates and stretches a sprite. Allegro game programming library.

rotate_scaled_sprite_lit(3)

rotate_scaled_sprite_lit - Rotates and stretches a sprite. Allegro game programming library.

rotate_scaled_sprite_trans(3)

rotate_scaled_sprite_trans - Rotates and stretches a sprite. Allegro game programming library.

rotate_scaled_sprite_v_flip(3)

rotate_scaled_sprite_v_flip - Rotates, stretches and flips a sprite. Allegro game programming library.

rotate_scaled_sprite_v_flip_lit(3)

rotate_scaled_sprite_v_flip_lit - Rotates, stretches and flips a sprite. Allegro game programming library.

rotate_scaled_sprite_v_flip_trans(3)

rotate_scaled_sprite_v_flip_trans - Rotates, stretches and flips a sprite. Allegro game programming library.

rotate_sprite(3)

rotate_sprite - Rotates a sprite. Allegro game programming library.

rotate_sprite_lit(3)

rotate_sprite_lit - Rotates a sprite. Allegro game programming library.

rotate_sprite_trans(3)

rotate_sprite_trans - Rotates a sprite. Allegro game programming library.

rotate_sprite_v_flip(3)

rotate_sprite_v_flip - Rotates and flips a sprite. Allegro game programming library.

rotate_sprite_v_flip_lit(3)

rotate_sprite_v_flip_lit - Rotates and flips a sprite. Allegro game programming library.

rotate_sprite_v_flip_trans(3)

rotate_sprite_v_flip_trans - Rotates and flips a sprite. Allegro game programming library.

SAMPLE(3)

SAMPLE - Stores sound data. Allegro game programming library.

save_bitmap(3)

save_bitmap - Saves a bitmap into any supported file format. Allegro game programming library.

save_bmp(3)

save_bmp - Saves a bitmap into a BMP file. Allegro game programming library.

save_bmp_pf(3)

save_bmp_pf - Packfile version of save_bmp. Allegro game programming library.

save_joystick_data(3)

save_joystick_data - Saves joystick calibration data. Allegro game programming library.

save_pcx(3)

save_pcx - Saves a bitmap into a PCX file. Allegro game programming library.

save_pcx_pf(3)

save_pcx_pf - Packfile version of save_pcx. Allegro game programming library.

save_sample(3)

save_sample - Writes a sample into a file. Allegro game programming library.

save_tga(3)

save_tga - Saves a bitmap into a TGA file. Allegro game programming library.

save_tga_pf(3)

save_tga_pf - Packfile version of save_tga. Allegro game programming library.

scancode_to_ascii(3)

scancode_to_ascii - Converts a scancode to an ASCII character. Allegro game programming library.

scancode_to_name(3)

scancode_to_name - Converts a scancode to a key name. Allegro game programming library.

scare_mouse(3)

scare_mouse - Helper for hiding the mouse pointer before drawing. Allegro game programming library.

scare_mouse_area(3)

scare_mouse_area - Helper for hiding the mouse cursor before drawing in an area. Allegro game programming library.

scene_gap(3)

scene_gap - Number controlling the scene z-sorting algorithm behaviour. Allegro game programming library.

scene_polygon3d(3)

scene_polygon3d, scene_polygon3d_f - Puts a polygon in the scene rendering list. Allegro game programming library.

screen(3)

screen - Global pointer to the screen hardware video memory. Allegro game programming library.

SCREEN_W(3)

SCREEN_W, SCREEN_H - Global define to obtain the size of the screen. Allegro game programming library.

scroll_screen(3)

scroll_screen - Requests a hardware scroll request. Allegro game programming library.

select_mouse_cursor(3)

select_mouse_cursor - Tells Allegro to select software or hardware cursor drawing.

select_palette(3)

select_palette - Sets the internal palette for color conversion. Allegro game programming library.

set_add_blender(3)

set_add_blender - Enables an additive blender mode. Allegro game programming library.

set_allegro_resource_path(3)

set_allegro_resource_path - Sets a specific resource search path. Allegro game programming library.

set_alpha_blender(3)

set_alpha_blender - Enables a special alpha-channel blending mode. Allegro game programming library.

set_blender_mode(3)

set_blender_mode - Specifies a custom set of truecolor blender routines. Allegro game programming library.

set_blender_mode_ex(3)

set_blender_mode_ex - An even more complex version of set_blender_mode(). Allegro game programming library.

set_burn_blender(3)

set_burn_blender - Enables a burn blender mode. Allegro game programming library.

set_clip_rect(3)

set_clip_rect - Sets the clipping rectangle of a bitmap. Allegro game programming library.

set_clip_state(3)

set_clip_state - Turns on or off the clipping of a bitmap. Allegro game programming library.

set_close_button_callback(3)

set_close_button_callback - Handles the user clicking on the close button of the window. Allegro game programming library.

set_color(3)

set_color - Sets the specified palette entry to the specified RGB triplet. Allegro game programming library.

set_color_blender(3)

set_color_blender - Enables a color blender mode. Allegro game programming library.

set_color_conversion(3)

set_color_conversion - Tells Allegro how to convert images during loading time.

set_color_depth(3)

set_color_depth - Sets the global pixel color depth. Allegro game programming library.

set_config_data(3)

set_config_data - Sets a block of configuration data. Allegro game programming library.

set_config_file(3)

set_config_file - Sets the configuration file. Allegro game programming library.

set_config_float(3)

set_config_float - Writes a float in the configuration file. Allegro game programming library.

set_config_hex(3)

set_config_hex - Writes a hexadecimal integer in the configuration file. Allegro game programming library.

set_config_id(3)

set_config_id - Writes a driver ID in the configuration file. Allegro game programming library.

set_config_int(3)

set_config_int - Writes an integer in the configuration file. Allegro game programming library.

set_config_string(3)

set_config_string - Writes a string in the configuration file. Allegro game programming library.

set_dialog_color(3)

set_dialog_color - Sets the colors of an array of dialog objects. Allegro game programming library.

set_difference_blender(3)

set_difference_blender - Enables a difference blender mode. Allegro game programming library.

set_display_switch_callback(3)

set_display_switch_callback - Installs a switching notification callback. Allegro game programming library.

set_display_switch_mode(3)

set_display_switch_mode - Tells Allegro how the program handles background switching.

set_dissolve_blender(3)

set_dissolve_blender - Enables a dissolve blender mode. Allegro game programming library.

set_dodge_blender(3)

set_dodge_blender - Enables a dodge blender mode. Allegro game programming library.

set_filename_encoding(3)

set_filename_encoding - Sets the encoding to use for filenames. Allegro game programming library.

set_gfx_mode(3)

set_gfx_mode - Sets a graphic video mode. Allegro game programming library.

set_hardware_volume(3)

set_hardware_volume - Alters the hardware sound output volume. Allegro game programming library.

set_hue_blender(3)

set_hue_blender - Enables a hue blender mode. Allegro game programming library.

set_invert_blender(3)

set_invert_blender - Enables an invert blender mode. Allegro game programming library.

set_keyboard_rate(3)

set_keyboard_rate - Sets the keyboard repeat rate. Allegro game programming library.

set_leds(3)

set_leds - Sets the state of the keyboard LED indicators. Allegro game programming library.

set_luminance_blender(3)

set_luminance_blender - Enables a luminance blender mode. Allegro game programming library.

set_mixer_quality(3)

set_mixer_quality - Sets the resampling quality of the mixer. Allegro game programming library.

set_mouse_cursor_bitmap(3)

set_mouse_cursor_bitmap - Changes the image Allegro uses for mouse cursors.

set_mouse_range(3)

set_mouse_range - Sets the area of the screen restricting mouse movement. Allegro game programming library.

set_mouse_speed(3)

set_mouse_speed - Sets the mouse speed. Allegro game programming library.

set_mouse_sprite(3)

set_mouse_sprite - Sets the mouse sprite. Allegro game programming library.

set_mouse_sprite_focus(3)

set_mouse_sprite_focus - Sets the mouse sprite focus. Allegro game programming library.

set_multiply_blender(3)

set_multiply_blender - Enables a multiply blender mode. Allegro game programming library.

set_palette(3)

set_palette - Sets the entire palette of 256 colors. Allegro game programming library.

set_palette_range(3)

set_palette_range - Sets a specific range of the palette. Allegro game programming library.

set_projection_viewport(3)

set_projection_viewport - Sets the viewport used to scale the output of persp_project(). Allegro game programming library.

set_saturation_blender(3)

set_saturation_blender - Enables a saturation blender mode. Allegro game programming library.

set_screen_blender(3)

set_screen_blender - Enables a screen blender mode. Allegro game programming library.

set_sound_input_source(3)

set_sound_input_source - Selects the audio input source. Allegro game programming library.

set_trans_blender(3)

set_trans_blender - Enables a truecolor blender. Allegro game programming library.

set_ucodepage(3)

set_ucodepage - Sets 8-bit to Unicode conversion tables. Allegro game programming library.

set_uformat(3)

set_uformat - Set the global current text encoding format. Allegro game programming library.

set_volume(3)

set_volume - Alters the global sound output volume. Allegro game programming library.

set_volume_per_voice(3)

set_volume_per_voice - Sets the volume of a voice. Allegro game programming library.

set_window_title(3)

set_window_title - Sets the window title of the Allegro program.

set_write_alpha_blender(3)

set_write_alpha_blender - Enables the special alpha-channel editing mode. Allegro game programming library.

set_zbuffer(3)

set_zbuffer - Makes the given Z-buffer the active one. Allegro game programming library.

show_mouse(3)

show_mouse - Tells Allegro to display a mouse pointer on the screen.

show_os_cursor(3)

show_os_cursor - Low level function to display the operating system cursor. Allegro game programming library.

show_video_bitmap(3)

show_video_bitmap - Flips the hardware screen to use the specified page. Allegro game programming library.

shutdown_dialog(3)

shutdown_dialog - Destroys a dialog player returned by init_dialog(). Allegro game programming library.

shutdown_menu(3)

shutdown_menu - Destroys a menu player object returned by init_menu(). Allegro game programming library.

simulate_keypress(3)

simulate_keypress - Stuffs a key into the keyboard buffer. Allegro game programming library.

simulate_ukeypress(3)

simulate_ukeypress - Stuffs an unicode key into the keyboard buffer. Allegro game programming library.

solid_mode(3)

solid_mode - Shortcut for selecting solid drawing mode. Allegro game programming library.

spline(3)

spline - Draws a Bezier spline using four control points. Allegro game programming library.

start_sound_input(3)

start_sound_input - Starts recording in the specified format. Allegro game programming library.

stop_audio_stream(3)

stop_audio_stream - Destroys an audio stream when it is no longer required. Allegro game programming library.

stop_midi(3)

stop_midi - Stops whatever music is currently playing. Allegro game programming library.

stop_sample(3)

stop_sample - Stops a sample from playing. Allegro game programming library.

stop_sound_input(3)

stop_sound_input - Stops audio recording. Allegro game programming library.

stretch_blit(3)

stretch_blit - Scales a rectangular area from one bitmap to another. Allegro game programming library.

stretch_sprite(3)

stretch_sprite - Stretches a sprite to the destination bitmap. Allegro game programming library.

textout_centre_ex(3)

textout_centre_ex - Writes a centered string on a bitmap. Allegro game programming library.

textout_ex(3)

textout_ex - Writes a string on a bitmap. Allegro game programming library.

textout_justify_ex(3)

textout_justify_ex - Draws justified text within a region. Allegro game programming library.

textout_right_ex(3)

textout_right_ex - Writes a right aligned string on a bitmap. Allegro game programming library.

textprintf_centre_ex(3)

textprintf_centre_ex - Formatted centered output of a string. Allegro game programming library.

textprintf_ex(3)

textprintf_ex - Formatted output of a string. Allegro game programming library.

textprintf_justify_ex(3)

textprintf_justify_ex - Formatted justified output of a string. Allegro game programming library.

textprintf_right_ex(3)

textprintf_right_ex - Formatted right aligned output of a string. Allegro game programming library.

text_height(3)

text_height - Returns the height of a font in pixels. Allegro game programming library.

text_length(3)

text_length - Returns the length of a string in pixels. Allegro game programming library.

three_finger_flag(3)

three_finger_flag - Flag to deactivate the emergency exit key combination. Allegro game programming library.

TRACE(3)

TRACE - Debugging helper macro to trace messages. Allegro game programming library.

transpose_font(3)

transpose_font - Transposes all characters in a font. Allegro game programming library.

triangle(3)

triangle - Draws a filled triangle. Allegro game programming library.

triangle3d(3)

triangle3d, triangle3d_f - Draws a 3d triangle onto the specified bitmap. Allegro game programming library.

uatof(3)

uatof - Converts a string into a double. Allegro game programming library.

uconvert(3)

uconvert - High level string encoding conversion wrapper. Allegro game programming library.

uconvert_ascii(3)

uconvert_ascii - Converts string from ASCII into the current format. Allegro game programming library.

uconvert_size(3)

uconvert_size - Number of bytes needed to store a string after conversion. Allegro game programming library.

uconvert_toascii(3)

uconvert_toascii - Converts strings from the current format into ASCII. Allegro game programming library.

ucwidth(3)

ucwidth - Low level helper function for testing Unicode text data. Allegro game programming library.

ugetat(3)

ugetat - Finds out the value of a character in a string. Allegro game programming library.

ugetc(3)

ugetc - Low level helper function for reading Unicode text data. Allegro game programming library.

ugetx(3)

ugetx, ugetxc - Low level helper function for reading Unicode text data. Allegro game programming library.

uinsert(3)

uinsert - Inserts a character in a string. Allegro game programming library.

uisdigit(3)

uisdigit - Tells if a character is a digit. Allegro game programming library.

uisok(3)

uisok - Low level helper function for testing Unicode text data. Allegro game programming library.

uisspace(3)

uisspace - Tells if a character is whitespace. Allegro game programming library.

unload_datafile(3)

unload_datafile - Frees all the objects in a datafile. Allegro game programming library.

unload_datafile_object(3)

unload_datafile_object - Frees an object previously loaded by load_datafile_object(). Allegro game programming library.

unscare_mouse(3)

unscare_mouse - Undoes the effect of scare_mouse() or scare_mouse_area(). Allegro game programming library.

unselect_palette(3)

unselect_palette - Restores the palette before last call to select_palette(). Allegro game programming library.

uoffset(3)

uoffset - Finds the offset of a character in a string. Allegro game programming library.

update_dialog(3)

update_dialog - Low level function to update a dialog player. Allegro game programming library.

update_menu(3)

update_menu - Low level function to update a menu player. Allegro game programming library.

ureadkey(3)

ureadkey - Returns the next unicode character from the keyboard buffer. Allegro game programming library.

uremove(3)

uremove - Removes a character from a string. Allegro game programming library.

usetat(3)

usetat - Replaces a character in a string. Allegro game programming library.

usetc(3)

usetc - Low level helper function for writing Unicode text data. Allegro game programming library.

usprintf(3)

usprintf - Writes formatted data into a buffer. Allegro game programming library.

ustrcat(3)

ustrcat - Concatenates a string to another one. Allegro game programming library.

ustrchr(3)

ustrchr - Finds the first occurrence of a character in a string. Allegro game programming library.

ustrcmp(3)

ustrcmp - Compares two strings. Allegro game programming library.

ustrcpy(3)

ustrcpy - Copies a string into another one. Allegro game programming library.

ustrdup(3)

ustrdup - Duplicates a string. Allegro game programming library.

ustrerror(3)

ustrerror - Returns a string describing errno. Allegro game programming library.

ustricmp(3)

ustricmp - Compares two strings ignoring case. Allegro game programming library.

ustrlen(3)

ustrlen - Tells the number of characters in a string. Allegro game programming library.

ustrlwr(3)

ustrlwr - Replaces all letters with lower case. Allegro game programming library.

ustrncat(3)

ustrncat - Concatenates a string to another one, specifying size. Allegro game programming library.

ustrncmp(3)

ustrncmp - Compares up to n letters of two strings. Allegro game programming library.

ustrncpy(3)

ustrncpy - Copies a string into another one, specifying size. Allegro game programming library.

ustrnicmp(3)

ustrnicmp - Compares up to n letters of two strings ignoring case. Allegro game programming library.

ustrpbrk(3)

ustrpbrk - Finds the first character that matches any in a set. Allegro game programming library.

ustrrchr(3)

ustrrchr - Finds the last occurrence of a character in a string. Allegro game programming library.

ustrsize(3)

ustrsize - Size of the string in bytes without null terminator. Allegro game programming library.

ustrsizez(3)

ustrsizez - Size of the string in bytes including null terminator. Allegro game programming library.

ustrstr(3)

ustrstr - Finds the first occurrence of a string in another one. Allegro game programming library.

ustrtod(3)

ustrtod - Converts a string into a floating point number. Allegro game programming library.

ustrtok(3)

ustrtok - Retrieves tokens from a string. Allegro game programming library.

ustrtok_r(3)

ustrtok_r - Reentrant function to retrieve tokens from a string. Allegro game programming library.

ustrtol(3)

ustrtol - Converts a string into an integer. Allegro game programming library.

ustrupr(3)

ustrupr - Replaces all letters with upper case. Allegro game programming library.

ustrzcat(3)

ustrzcat - Concatenates a string to another one, specifying size. Allegro game programming library.

ustrzcpy(3)

ustrzcpy - Copies a string into another one, specifying size. Allegro game programming library.

ustrzncat(3)

ustrzncat - Concatenates a string to another one, specifying size. Allegro game programming library.

ustrzncpy(3)

ustrzncpy - Copies a string into another one, specifying size. Allegro game programming library.

uszprintf(3)

uszprintf - Writes formatted data into a buffer, specifying size. Allegro game programming library.

utolower(3)

utolower - Converts a letter to lower case. Allegro game programming library.

utoupper(3)

utoupper - Converts a letter to upper case. Allegro game programming library.

uvsprintf(3)

uvsprintf - Writes formatted data into a buffer, using variable arguments. Allegro game programming library.

uvszprintf(3)

uvszprintf - Writes formatted data into a buffer, using size and variable arguments. Allegro game programming library.

uwidth(3)

uwidth - Low level helper function for testing Unicode text data. Allegro game programming library.

uwidth_max(3)

uwidth_max - Number of bytes a character can occupy. Allegro game programming library.

V3D(3)

V3D - Fixed point vertex structure used by 3d functions. Allegro game programming library.

V3D_f(3)

V3D_f - Floating point vertex structure used by 3d functions. Allegro game programming library.

vector_length(3)

vector_length, vector_length_f - Calculates the length of a vector. Allegro game programming library.

VIRTUAL_W(3)

VIRTUAL_W, VIRTUAL_H - Global define to obtain the virtual size of the screen. Allegro game programming library.

vline(3)

vline - Draws a vertical line onto the bitmap. Allegro game programming library.

voice_check(3)

voice_check - Checks whether a voice is currently allocated. Allegro game programming library.

voice_get_frequency(3)

voice_get_frequency - Returns the current pitch of the voice. Allegro game programming library.

voice_get_pan(3)

voice_get_pan - Returns the current pan position. Allegro game programming library.

voice_get_position(3)

voice_get_position - Returns the current position of a voice. Allegro game programming library.

voice_get_volume(3)

voice_get_volume - Returns the current volume of the voice. Allegro game programming library.

voice_ramp_volume(3)

voice_ramp_volume - Starts a volume ramp for a voice. Allegro game programming library.

voice_set_echo(3)

voice_set_echo - Sets the echo parameters for a voice. Allegro game programming library.

voice_set_frequency(3)

voice_set_frequency - Sets the pitch of the voice. Allegro game programming library.

voice_set_pan(3)

voice_set_pan - Sets the pan position. Allegro game programming library.

voice_set_playmode(3)

voice_set_playmode - Adjusts the loop status of the specified voice. Allegro game programming library.

voice_set_position(3)

voice_set_position - Sets the position of a voice. Allegro game programming library.

voice_set_priority(3)

voice_set_priority - Sets the priority of a voice. Allegro game programming library.

voice_set_tremolo(3)

voice_set_tremolo - Sets the tremolo parameters for a voice. Allegro game programming library.

voice_set_vibrato(3)

voice_set_vibrato - Sets the vibrato parameters for a voice. Allegro game programming library.

voice_set_volume(3)

voice_set_volume - Sets the volume of the voice. Allegro game programming library.

voice_start(3)

voice_start - Activates a voice. Allegro game programming library.

voice_stop(3)

voice_stop - Stops a voice. Allegro game programming library.

voice_stop_frequency_sweep(3)

voice_stop_frequency_sweep - Interrupts a frequency sweep operation. Allegro game programming library.

voice_stop_pan_sweep(3)

voice_stop_pan_sweep - Interrupts a pan sweep operation. Allegro game programming library.

voice_stop_volumeramp(3)

voice_stop_volumeramp - Interrupts a volume ramp operation. Allegro game programming library.

voice_sweep_frequency(3)

voice_sweep_frequency - Starts a frequency sweep for a voice. Allegro game programming library.

voice_sweep_pan(3)

voice_sweep_pan - Starts a pan sweep for a voice. Allegro game programming library.

vsync(3)

vsync - Waits for a vertical retrace to begin. Allegro game programming library.

xor_mode(3)

xor_mode - Shortcut for toggling xor drawing mode on and off. Allegro game programming library.

xwin_set_window_name(3)

xwin_set_window_name - Specify the window name and group (or class). Allegro game programming library.

ZBUFFER(3)

ZBUFFER - Stores 3d zbuffer information. Allegro game programming library.

_getpixel(3)

_getpixel, _getpixel15, _getpixel16, _getpixel24, _getpixel32 - Faster specific version of getpixel(). Allegro game programming library.

_putpixel(3)

_putpixel, _putpixel15, _putpixel16, _putpixel24, _putpixel32 - Faster specific version of putpixel(). Allegro game programming library.

_set_color(3)

_set_color - Inline version of set_color(). Allegro game programming library.

_ustrdup(3)

_ustrdup - Duplicates a string with a custom memory allocator. Allegro game programming library.

Latest updates

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Related packages

devel - Hydrogen header files
liballeg-devel-debuginfo - Debug information for package liballeg-devel
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